High School Technology Applications BC Learning Standards

3631 standards - British Columbia BC Learning Standards

These are the official High School Technology Applications British Columbia BC Learning Standards — the exact codes and student expectations high school teachers are required to teach and FSA assesses. Browse every standard below, then generate a print-ready, standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Digital Literacy Framework Grade 10

transfers current knowledge to learning new technologies

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solves technical problems and knows what to do when technology does not function

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exploits technological potentials in order to represent and solve problems.

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uses learning management systems, information management systems, etc

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Learning About And With Digital Technologies

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stays informed using a combination of active search and personalised, automated delivery of information

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solves a theoretical or practical problems, of individual or collective interest, through or with the support of digital tools

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Seamless Use Demonstrating Self-Efficacy

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understands the technologies he/she is using at a level that is sufficient to underpin good purchasing decisions (e.g. devices or Internet Service Providers)

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has reasonable knowledge of available technologies, their strengths and weaknesses, and is able to make informed decisions about whether and how to use technologies to pursue personal goals

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is aware of the most relevant or popular digital technologies used by others (e.g. peers, professionals)

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Informed Decision Making

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consults digital resources as a matter of routine across various aspects of life (news, health, sports, travel, entertainment, etc.)

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conducts transactions online (e.g. pay bills, apply for a job, submit tax declaration, complete online forms, book a hotel, interact with government or local services, shop online, etc.)

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Use in Everyday Life

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troubleshoots systems and applications

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is familiar with the meaning of terms commonly used in user manuals for the operation of hardware and the installation and configuration of software

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uses a variety of programming languages to create programs, apps, games, or other software tools.

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General Knowledge And Functional Skills

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Technology Operations and Concepts

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makes valuable contributions to the public knowledge domain (e.g. wikis, public forums, reviews)

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knows how to use social media and social networks to promote results of their work

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uses digital media to be part of a community

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uses social media and participative technology

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Technology Mediated Communication And Collaboration

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Communication and Collaboration

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understands the wider context of digital tools in a 'digital age' characterised by globalisation and networks

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is aware of the general trends within new media even if he/she does not use them

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Understanding And Awareness of the Role of ICT in Society

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is aware of the discourse on both the issues and the opportunities involved in new media

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exhibits leadership as a digital citizen

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advocates and practices safe, legal, and responsible use of information and technology

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Balanced Attitude Towards Technology

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has an advanced sense of suitable behaviour, finely tuned to media context, audience and legal provisions

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knows there are different ways of licensing intellectual property production, understands differences between using copyright, public domain, Copyleft and/or creative commons licenses

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Legal And Ethical Aspects

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considers both the benefits and drawbacks of using collective intelligence (crowdsourcing) in different contexts

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distinguishes between taking inspiration from the creative work of others and appropriating that work without permission

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understands the legal and ethical dimensions of respecting creative work

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Creative Credit And Copyright

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is aware of how he/she and others represent themselves online, and the relationship between online and offline selves

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understands the different pressures teens face when it comes to editing, posting, and commenting on photos online.

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Self-image And Identity

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understands his/her responsibility to protect the privacy of others when posting information about them online

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understands that everything they or anyone else posts about them online becomes part of a public online presence known as a digital footprint

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understands the benefits of sharing information online and the potential risks of sharing inappropriate information

Generate resource

Digital Footprint And Reputation

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understands the dynamics of online cruelty and how it affects all of the people involved

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appreciates that cruelty can escalate quickly online because people are often anonymous and posts spread quickly

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Cyberbullying

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can identify and participate responsibly in online networks that foster positive community

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understands the concepts of ethical behaviour and online ethics

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thinks critically about the risks and responsibilities of developing relationships with people online

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is aware of the different pressures teens face when it come to editing, posting, and commenting on photos online

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Relationships And Communication

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understands the security implications of computer networks and client/servers

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understands the ways websites and companies collect data online and utilize it to personalize content for their users, as well as consider companies motives in doing so

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understands the concept of privacy in their everyday lives, and as it relates to using the Internet.

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Privacy And Security

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Digital Citizenship

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understands how meaning is produced through multimedia (text, images, audio, video) and how culture is produced through the Internet and social media in particular

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remixes different existing digital content into something new

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Specialized And Advanced Skills for Creative Expression

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Creativity and Innovation

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can program ranging from using block building code tools to a high-level programming language

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creates complex models and simulations of the real world using digital information

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Critical Thinking, Problem Solving, and Decision Making

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structures, classifies, and organizes digital information/content according to a certain classification schemes or genres

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integrates, compares and puts together different types of information related to multimodal content

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Information Processing And Management

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understands both the benefits and drawbacks of using collective intelligence, (crowdsourcing), in different contexts

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understands the different purposes and contexts of digital image editing

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locates, organizes, analyzes, evaluates, synthesizes, and ethically uses information from a variety of sources and media

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Information Literacy

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Research and Information Literacy

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Digital Literacy Framework Grade 10

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Digital Literacy Framework Grade 11

transfers current knowledge to learning new technologies

Generate resource

solves technical problems and knows what to do when technology does not function

Generate resource

exploits technological potentials in order to represent and solve problems.

Generate resource

uses learning management systems, information management systems, etc

Generate resource

Learning About And With Digital Technologies

Generate resource

stays informed using a combination of active search and personalised, automated delivery of information

Generate resource

solves a theoretical or practical problems, of individual or collective interest, through or with the support of digital tools

Generate resource

Seamless Use Demonstrating Self-Efficacy

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understands the technologies he/she is using at a level that is sufficient to underpin good purchasing decisions (e.g. devices or Internet Service Providers)

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has reasonable knowledge of available technologies, their strengths and weaknesses, and is able to make informed decisions about whether and how to use technologies to pursue personal goals

Generate resource

is aware of the most relevant or popular digital technologies used by others (e.g. peers, professionals)

Generate resource

Informed Decision Making

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consults digital resources as a matter of routine across various aspects of life (news, health, sports, travel, entertainment, etc.)

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conducts transactions online (e.g. pay bills, apply for a job, submit tax declaration, complete online forms, book a hotel, interact with government or local services, shop online, etc.)

Generate resource

Use in Everyday Life

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troubleshoots systems and applications

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is familiar with the meaning of terms commonly used in user manuals for the operation of hardware and the installation and configuration of software

Generate resource

uses a variety of programming languages to create programs, apps, games, or other software tools.

Generate resource

General Knowledge And Functional Skills

Generate resource

Technology Operations and Concepts

Generate resource

makes valuable contributions to the public knowledge domain (e.g. wikis, public forums, reviews)

Generate resource

knows how to use social media and social networks to promote results of their work

Generate resource

uses digital media to be part of a community

Generate resource

uses social media and participative technology

Generate resource

Technology Mediated Communication And Collaboration

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Communication and Collaboration

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understands the wider context of digital tools in a 'digital age' characterised by globalisation and networks

Generate resource

is aware of the general trends within new media even if he/she does not use them

Generate resource

Understanding And Awareness of the Role of ICT in Society

Generate resource

is aware of the discourse on both the issues and the opportunities involved in new media

Generate resource

exhibits leadership as a digital citizen

Generate resource

advocates and practices safe, legal, and responsible use of information and technology

Generate resource

Balanced Attitude Towards Technology

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has an advanced sense of suitable behaviour, finely tuned to media context, audience and legal provisions

Generate resource

knows there are different ways of licensing intellectual property production, understands differences between using copyright, public domain, Copyleft and/or creative commons licenses

Generate resource

Legal And Ethical Aspects

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considers both the benefits and drawbacks of using collective intelligence (crowdsourcing) in different contexts

Generate resource

distinguishes between taking inspiration from the creative work of others and appropriating that work without permission

Generate resource

understands the legal and ethical dimensions of respecting creative work

Generate resource

Creative Credit And Copyright

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is aware of how he/she and others represent themselves online, and the relationship between online and offline selves

Generate resource

understands the different pressures teens face when it comes to editing, posting, and commenting on photos online.

Generate resource

Self-image And Identity

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understands his/her responsibility to protect the privacy of others when posting information about them online

Generate resource

understands that everything they or anyone else posts about them online becomes part of a public online presence known as a digital footprint

Generate resource

understands the benefits of sharing information online and the potential risks of sharing inappropriate information

Generate resource

Digital Footprint And Reputation

Generate resource

understands the dynamics of online cruelty and how it affects all of the people involved

Generate resource

appreciates that cruelty can escalate quickly online because people are often anonymous and posts spread quickly

Generate resource

Cyberbullying

Generate resource

can identify and participate responsibly in online networks that foster positive community

Generate resource

understands the concepts of ethical behaviour and online ethics

Generate resource

thinks critically about the risks and responsibilities of developing relationships with people online

Generate resource

is aware of the different pressures teens face when it come to editing, posting, and commenting on photos online

Generate resource

Relationships And Communication

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understands the security implications of computer networks and client/servers

Generate resource

understands the ways websites and companies collect data online and utilize it to personalize content for their users, as well as consider companies motives in doing so

Generate resource

understands the concept of privacy in their everyday lives, and as it relates to using the Internet.

Generate resource

Privacy And Security

Generate resource

Digital Citizenship

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understands how meaning is produced through multimedia (text, images, audio, video) and how culture is produced through the Internet and social media in particular

Generate resource

remixes different existing digital content into something new

Generate resource

Specialized And Advanced Skills for Creative Expression

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Creativity and Innovation

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can program ranging from using block building code tools to a high-level programming language

Generate resource

creates complex models and simulations of the real world using digital information

Generate resource

Critical Thinking, Problem Solving, and Decision Making

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structures, classifies, and organizes digital information/content according to a certain classification schemes or genres

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integrates, compares and puts together different types of information related to multimodal content

Generate resource

Information Processing And Management

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understands both the benefits and drawbacks of using collective intelligence, (crowdsourcing), in different contexts

Generate resource

understands the different purposes and contexts of digital image editing

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locates, organizes, analyzes, evaluates, synthesizes, and ethically uses information from a variety of sources and media

Generate resource

Information Literacy

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Research and Information Literacy

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Digital Literacy Framework Grade 11

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Digital Literacy Framework Grade 12

transfers current knowledge to learning new technologies

Generate resource

solves technical problems and knows what to do when technology does not function

Generate resource

exploits technological potentials in order to represent and solve problems.

Generate resource

uses learning management systems, information management systems, etc

Generate resource

Learning About And With Digital Technologies

Generate resource

stays informed using a combination of active search and personalised, automated delivery of information

Generate resource

solves a theoretical or practical problems, of individual or collective interest, through or with the support of digital tools

Generate resource

Seamless Use Demonstrating Self-Efficacy

Generate resource

understands the technologies he/she is using at a level that is sufficient to underpin good purchasing decisions (e.g. devices or Internet Service Providers)

Generate resource

has reasonable knowledge of available technologies, their strengths and weaknesses, and is able to make informed decisions about whether and how to use technologies to pursue personal goals

Generate resource

is aware of the most relevant or popular digital technologies used by others (e.g. peers, professionals)

Generate resource

Informed Decision Making

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consults digital resources as a matter of routine across various aspects of life (news, health, sports, travel, entertainment, etc.)

Generate resource

conducts transactions online (e.g. pay bills, apply for a job, submit tax declaration, complete online forms, book a hotel, interact with government or local services, shop online, etc.)

Generate resource

Use in Everyday Life

Generate resource

troubleshoots systems and applications

Generate resource

is familiar with the meaning of terms commonly used in user manuals for the operation of hardware and the installation and configuration of software

Generate resource

uses a variety of programming languages to create programs, apps, games, or other software tools.

Generate resource

General Knowledge And Functional Skills

Generate resource

Technology Operations and Concepts

Generate resource

makes valuable contributions to the public knowledge domain (e.g. wikis, public forums, reviews)

Generate resource

knows how to use social media and social networks to promote results of their work

Generate resource

uses digital media to be part of a community

Generate resource

uses social media and participative technology

Generate resource

Technology Mediated Communication And Collaboration

Generate resource

Communication and Collaboration

Generate resource

understands the wider context of digital tools in a 'digital age' characterised by globalisation and networks

Generate resource

is aware of the general trends within new media even if he/she does not use them

Generate resource

Understanding And Awareness of the Role of ICT in Society

Generate resource

is aware of the discourse on both the issues and the opportunities involved in new media

Generate resource

exhibits leadership as a digital citizen

Generate resource

advocates and practices safe, legal, and responsible use of information and technology

Generate resource

Balanced Attitude Towards Technology

Generate resource

has an advanced sense of suitable behaviour, finely tuned to media context, audience and legal provisions

Generate resource

knows there are different ways of licensing intellectual property production, understands differences between using copyright, public domain, Copyleft and/or creative commons licenses

Generate resource

Legal And Ethical Aspects

Generate resource

considers both the benefits and drawbacks of using collective intelligence (crowdsourcing) in different contexts

Generate resource

distinguishes between taking inspiration from the creative work of others and appropriating that work without permission

Generate resource

understands the legal and ethical dimensions of respecting creative work

Generate resource

Creative Credit And Copyright

Generate resource

is aware of how he/she and others represent themselves online, and the relationship between online and offline selves

Generate resource

understands the different pressures teens face when it comes to editing, posting, and commenting on photos online.

Generate resource

Self-image And Identity

Generate resource

understands his/her responsibility to protect the privacy of others when posting information about them online

Generate resource

understands that everything they or anyone else posts about them online becomes part of a public online presence known as a digital footprint

Generate resource

understands the benefits of sharing information online and the potential risks of sharing inappropriate information

Generate resource

Digital Footprint And Reputation

Generate resource

understands the dynamics of online cruelty and how it affects all of the people involved

Generate resource

appreciates that cruelty can escalate quickly online because people are often anonymous and posts spread quickly

Generate resource

Cyberbullying

Generate resource

can identify and participate responsibly in online networks that foster positive community

Generate resource

understands the concepts of ethical behaviour and online ethics

Generate resource

thinks critically about the risks and responsibilities of developing relationships with people online

Generate resource

is aware of the different pressures teens face when it come to editing, posting, and commenting on photos online

Generate resource

Relationships And Communication

Generate resource

understands the security implications of computer networks and client/servers

Generate resource

understands the ways websites and companies collect data online and utilize it to personalize content for their users, as well as consider companies motives in doing so

Generate resource

understands the concept of privacy in their everyday lives, and as it relates to using the Internet.

Generate resource

Privacy And Security

Generate resource

Digital Citizenship

Generate resource

understands how meaning is produced through multimedia (text, images, audio, video) and how culture is produced through the Internet and social media in particular

Generate resource

remixes different existing digital content into something new

Generate resource

Specialized And Advanced Skills for Creative Expression

Generate resource

Creativity and Innovation

Generate resource

can program ranging from using block building code tools to a high-level programming language

Generate resource

creates complex models and simulations of the real world using digital information

Generate resource

Critical Thinking, Problem Solving, and Decision Making

Generate resource

structures, classifies, and organizes digital information/content according to a certain classification schemes or genres

Generate resource

integrates, compares and puts together different types of information related to multimodal content

Generate resource

Information Processing And Management

Generate resource

understands both the benefits and drawbacks of using collective intelligence, (crowdsourcing), in different contexts

Generate resource

understands the different purposes and contexts of digital image editing

Generate resource

locates, organizes, analyzes, evaluates, synthesizes, and ethically uses information from a variety of sources and media

Generate resource

Information Literacy

Generate resource

Research and Information Literacy

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Digital Literacy Framework Grade 12

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Digital Literacy Framework Grade 9

self-monitors personal goals and diagnoses deficiencies of digital competence required for reaching these goals

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adapts smoothly to new technology, and learns how to use them, and integrates them into his/her environment

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earns how to work with any new digital technology by trying it out, and using its internal guidance and help

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uses ICT resources to safely expand his/her own knowledge and connect to the world

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Learning About And With Digital Technologies

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uses different ICT in a way that helps to achieve certain results more quickly, or more easily, or to achieve better results

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arranges and develop his/her personal working environment as an effective and reliable system.

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Seamless Use Demonstrating Self-Efficacy

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knows the range of things that can be done using ICT/Internet

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understands the potential of digital devices and resources for her/his schoolwork

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selects and uses applications effectively and productively (e.g. chooses the most appropriate technologies according to the task)

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Informed Decision Making

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participates in society through online engagement in democratic actions (e.g. lobbying, petitions, parliament)

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searches, collects, process, evaluates, shares, and stores data and information using various devices, applications, or cloud services

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is able to download and access different information types from the Internet

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Use in Everyday Life

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can solve programmatic problems by decomposing them into smaller parts

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can design, write and debug programs that accomplish specific goals, such as controlling or simulating physical systems

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possesses general computer skills (typing, using computers, launching a new program)

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knows about the existence of various operating systems and understands the differences between them.

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General Knowledge And Functional Skills

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Technology Operations and Concepts

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communicates through ICT (e.g. email, instant messaging, video conferencing)

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contributes to project teams to produce original works or solve problems

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communicates information and ideas effectively to multiple audiences using a variety of media and formats

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interacts, collaborates, co-constructs content, and publishes with peers, experts, or others employing a variety of digital environments and media

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Technology Mediated Communication And Collaboration

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Communication and Collaboration

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is aware of environmental issues related to the use of digital technologies

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understands the role of ICT in everyday life, in social life and at work

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Understanding And Awareness of the Role of ICT in Society

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exhibits a positive attitude towards learning about emerging digital technologies

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manages the potentially distracting aspects of working digitally

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has a general level of confidence to experiment with new technologies, but also to reject inappropriate technologies

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assesses and reduces/avoids technology related threats to his/her health

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has a positive, but realistic attitude towards the benefits and risks associated with information technologies

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exhibits a positive attitude toward using technology that supports collaboration, learning, and productivity

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Balanced Attitude Towards Technology

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considers legal and ethical principles of use and publication of information

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Legal And Ethical Aspects

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understands copyright and licence rules, fair use, and the rights he/she has as a creator

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Creative Credit And Copyright

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is aware of the gender stereotypes that exist in video games, virtual worlds and elsewhere on the Internet

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understands that presenting themselves in different ways online carries both benefits and risks

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is aware of his/her media habits and the array of media he/she uses on a weekly basis, and the role of digital media in his/her life

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Self-image And Identity

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understands his/her responsibility to protect the privacy of others when posting information about them online

Generate resource

understands that everything they or anyone else posts about them online becomes part of a public online presence known as a digital footprint

Generate resource

understands the benefits of sharing information online and the potential risks of sharing inappropriate information

Generate resource

is aware that he/she has a digital footprint and that this information can be searched, copied, and passed on, and that he/she can take some control based on what he/she posts online

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Digital Footprint And Reputation

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understands the difference between being a passive bystander and an active intervener in cyberbullying situations

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distinguishes good-natured teasing from cyberbullying

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Cyberbullying

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is aware of the benefits of online communication and able to handle situations of online behaviour that may make him or her uncomfortable

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Relationships And Communication

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knows strategies for guarding against identity theft and scams that try to access his/her private information online

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Privacy And Security

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acknowledges the benefits of online talk and messaging, but knows how to handle situations or online behavior which may make them feel uncomfortable

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Internet Safety

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Digital Citizenship

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uses digital technology to identify trends and forecast possibilities

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uses digital models and simulations to explore complex systems and issues

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uses a variety of digital media (text, images, audio, and movie) to express him/herself creatively

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Specialized And Advanced Skills for Creative Expression

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Creativity and Innovation

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creates knowledge representations (e.g. mind maps, diagrams) using digital media

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uses digital technology to plan and manage activities to develop a solution or complete a project

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uses digital technology to identify and define authentic problems and significant questions for investigation

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Specialized And Advanced Skills For Learning

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Critical Thinking, Problem Solving, and Decision Making

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gathers relevant digital information, e.g. other users' experiences, and assesses the quality of goods based on that information

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compares, contrasts, and synthesizes information from diverse sources (triangulates information) before it is used in a knowledge-making process

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Information Processing And Management

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understands that to conduct effective and efficient online searches, he/she must use a variety of searching strategies

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evaluates and selects information sources and digital tools based on the appropriateness to specific tasks

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understands that anyone can publish on the Web, so not all sites are equally trustworthy

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Information Literacy

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Research and Information Literacy

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Digital Literacy Framework Grade 9

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Grade 10 - Computer Studies

10.BI

Big Ideas

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10.BI.1

User needs and interests drive the design process.

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10.BI.2

Social, ethical, and sustainability issues are influenced by design.

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10.BI.3

Complex tasks require different technologies and tools at different stages.

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10.C

Content Learning Standards

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10.C.1

design opportunities

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10.C.10

evolution of digital technology and the impact on traditional models of computing

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10.C.11

risks and rewards associated with big data, multi-device connectivity, and the Internet of Things

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10.C.12

principles of computational thinking

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10.C.13

introductory computer programming concepts and constructs

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10.C.14

planning and writing simple programs, including games

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10.C.15

impacts of computers and technology on society

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10.C.16

ethical considerations of technology use, including cultural appropriation and environmental sustainability

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10.C.17

digital literacy and digital citizenship

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10.C.18

impacts of technology use on personal health and wellness

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10.C.2

computer hardware, peripherals, internal and external components, and standards

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10.C.3

distinctions between software types, cloud-based and desktop applications

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10.C.4

intermediate features of business applications, including word processing, spreadsheets, and presentations

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10.C.5

operating system shortcuts and command line operations

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10.C.6

preventive maintenance of hardware and software

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10.C.7

computer security risks

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10.C.8

hardware and software troubleshooting

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10.C.9

wired and wireless computer networking

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10.CC

Curricular Competency

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10.CC.1

Engage in a period of research and empathetic observation

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10.CC.10

Record iterations of prototyping

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10.CC.11

Identify sources of feedback

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10.CC.12

Develop an appropriate test of the prototype

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10.CC.13

Conduct the test, collect and compile data, evaluate data, and decide on changes

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10.CC.14

Iterate the prototype or abandon the design idea

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10.CC.15

Identify and use appropriate tools, technologies, materials, and processes for production

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10.CC.16

Make a step-by-step plan for production and carry it out, making changes as needed

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10.CC.17

Decide on how and with whom to share product and processes

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10.CC.18

Demonstrate the product to potential users, providing a rationale for the selected solution, modifications, and procedures

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10.CC.19

Use appropriate terminology

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10.CC.2

Identify potential users, societal impacts, and other relevant contextual factors for a chosen design opportunity

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10.CC.20

Critically reflect on their design thinking and processes, and identify new design goals

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10.CC.21

Assess their ability to work effectively both as individuals and collaboratively in a group, including ability to share and maintain an efficient collaborative workspace

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10.CC.22

Demonstrate an awareness of precautionary and emergency safety procedures in both physical and digital environments

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10.CC.23

Identify the skills needed in relation to specific projects, and develop and refine them

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10.CC.24

Choose, adapt, and if necessary learn more about appropriate tools and technologies to use for tasks

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10.CC.25

Evaluate impacts, including unintended negative consequences, of choices made about technology use

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10.CC.26

Evaluate the influences of land, natural resources, and culture on the development and use of tools and technologies

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10.CC.3

Identify criteria for success, intended impact, and any constraints or possible unintended impacts

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10.CC.4

Screen ideas against criteria and constraints

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10.CC.5

Critically analyze and prioritize competing factors to meet community needs for preferred futures

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10.CC.6

Maintain an open mind about potentially viable ideas

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10.CC.7

Identify and use sources of inspiration and information

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10.CC.8

Choose a form for prototyping and develop a plan that includes key stages and resources

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10.CC.9

Prototype, making changes to tools, materials, and procedures as needed

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Grade 10 - Culinary Arts

10.BI

Big Ideas

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10.BI.1

Diner needs and tastes inform culinary service.

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10.BI.2

Social, ethical, and sustainability considerations impact the culinary arts

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10.BI.3

Complex tasks require different technologies and tools at different stages.

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10.C

Content Learning Standards

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10.C.1

culinary best practices

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10.C.10

food products available locally via agriculture, fishing, and foraging, and their culinary properties

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10.C.2

safe food handling and personal safety

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10.C.3

food service tools and equipment

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10.C.4

units and types of measurement

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10.C.5

types, varieties, and classifications of culinary ingredients

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10.C.6

components of cooking methodology

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10.C.7

elements of professionalism in a food service kitchen

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10.C.8

First Peoples food protocols, including land stewardship, harvesting/gathering, food preparation and/or preservation, ways of celebrating, and cultural ownership

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10.C.9

ethics of cultural appropriation

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10.CC

Curricular Competency

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10.CC.1

Identify the clientele and type of service,and apply to service procedures

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10.CC.10

Identify and use sources of inspiration and information

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10.CC.11

Identify recipes, techniques, and procedures for desired outcome

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10.CC.12

Evaluate ingredients and materials for effective use and potential for reuse, recycling, and biodegradability

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10.CC.13

Make changes to tools, ingredients, and procedures when appropriate

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10.CC.14

Identify sources of feedback

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10.CC.15

Develop an appropriate test to determine the success of a standard recipe, technique, or skill

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10.CC.16

Use feedback to make appropriate changes

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10.CC.17

Identify appropriate tools, technologies, materials, processes, and time needed for production

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10.CC.18

Use materials in ways that minimize waste

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10.CC.19

Demonstrate appropriate skills, methodology, and food safety practices needed to successfully complete a recipe

Generate resource
10.CC.2

Identify tasks involved in completing a recipe or service

Generate resource
10.CC.20

Demonstrate correct and safe operation of culinary equipment

Generate resource
10.CC.21

Explore how and with whom to share or promote products and creativity

Generate resource
10.CC.22

Assess their ability to work effectively in both individual and collaborative contexts

Generate resource
10.CC.23

Critically evaluate the success of food products and describe suitable improvements

Generate resource
10.CC.24

Demonstrate best practices of culinary professionalism

Generate resource
10.CC.25

Demonstrate an awareness of precautionary and emergency safety procedures for self, co-workers, and users in the teaching kitchen

Generate resource
10.CC.26

Identify and assess their cookery and service skills and skill levels

Generate resource
10.CC.27

Develop specific plans to refine existing skills or learn new skills

Generate resource
10.CC.28

Choose, adapt, and if necessary learn more about appropriate tools and technologies to use for culinary tasks

Generate resource
10.CC.29

Evaluate the influences of land, natural resources, and culture on the development and use of culinary ingredients, tools, and technologies

Generate resource
10.CC.3

Prioritize the steps needed to complete a task

Generate resource
10.CC.4

Sequence the steps needed to safely organize the workspace and select tools and equipment

Generate resource
10.CC.5

Anticipate and/or address challenges

Generate resource
10.CC.6

Examine and consider the physical capabilities and limitations of the teaching kitchen

Generate resource
10.CC.7

Explore the impacts of culinary decisions on social, ethical, and sustainability considerations

Generate resource
10.CC.8

Interpret recipes and assess comprehension level

Generate resource
10.CC.9

Identify the suitability of existing, new, and emerging tools, technologies, and systems for a given task

Generate resource

Grade 10 - Drafting

10.BI

Big Ideas

Generate resource
10.BI.1

User needs and interests drive the design process.

Generate resource
10.BI.2

Social, ethical, and sustainability considerations impact design.

Generate resource
10.BI.3

Complex tasks require different technologies and tools at different stages.

Generate resource
10.C

Content Learning Standards

Generate resource
10.C.1

design opportunities

Generate resource
10.C.2

drafting terminology

Generate resource
10.C.3

drawing standards and conventions

Generate resource
10.C.4

scales for different types of drawings

Generate resource
10.C.5

drafting styles, including perspective, mechanical drafting, and architectural drawing

Generate resource
10.C.6

modelling using computer-aided design (CAD) and computer-aided manufacturing (CAM) software

Generate resource
10.C.7

coding for creating 3D representations of design solutions

Generate resource
10.C.8

equipment and tools for manual and computer-aided drafting

Generate resource
10.CC

Curricular Competency

Generate resource
10.CC.1

Engage in a period of research and empathetic observation

Generate resource
10.CC.10

Evaluate a variety of materials for effective use and potential for reuse, recycling, and biodegradability

Generate resource
10.CC.11

Prototype, making changes to tools, materials, and procedures as needed

Generate resource
10.CC.12

Record iterations of prototyping

Generate resource
10.CC.13

Identify sources of feedback

Generate resource
10.CC.14

Develop an appropriate test

Generate resource
10.CC.15

Conduct the test, collect and compile data, evaluate data, and decide on changes

Generate resource
10.CC.16

Identify and use appropriate tools, technologies, materials, and processes

Generate resource
10.CC.17

Make a step-by-step plan and carry it out, making changes as needed

Generate resource
10.CC.18

Use materials in ways that minimize waste

Generate resource
10.CC.19

Decide on how and with whom to share product and processes

Generate resource
10.CC.2

Identify potential users and relevant contextual factors for a chosen design opportunity

Generate resource
10.CC.20

Demonstrate product to users and critically evaluate its success

Generate resource
10.CC.21

Identify new design goals

Generate resource
10.CC.22

Demonstrate and document an awareness of precautionary and emergency safety procedures

Generate resource
10.CC.23

Develop competency and proficiency in skills at various levels involving manual dexterity and drafting techniques

Generate resource
10.CC.24

Identify the skills needed, individually or collaboratively, in relation to specific projects, and develop and refine them

Generate resource
10.CC.25

Choose, adapt, and if necessary learn more about appropriate tools and technologies to use for tasks

Generate resource
10.CC.26

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
10.CC.27

Evaluate the influences of land, natural resources, and culture on the development and use of tools and technologies

Generate resource
10.CC.3

Identify criteria for success, intended impact, and any constraints

Generate resource
10.CC.4

Determine whether activity is collaborative or self-directed

Generate resource
10.CC.5

Take creative risks in generating ideas and add to others ideas in ways that enhance them

Generate resource
10.CC.6

Screen ideas against criteria and constraints

Generate resource
10.CC.7

Critically analyze and prioritize competing factors to meet community needs for preferred futures

Generate resource
10.CC.8

Maintain an open mind about potentially viable ideas

Generate resource
10.CC.9

Visualize possibilities and develop a plan that includes key stages and resources

Generate resource

Grade 10 - Electronics and Robotics

10.BI

Big Ideas

Generate resource
10.BI.1

User needs and interests drive the design process.

Generate resource
10.BI.2

Social, ethical, and sustainability considerations impact design.

Generate resource
10.BI.3

Complex tasks require the sequencing of skills.

Generate resource
10.C

Content Learning Standards

Generate resource
10.C.1

design opportunities

Generate resource
10.C.10

cases for enclosing a circuit

Generate resource
10.C.11

sequences involved in making a functional robot

Generate resource
10.C.12

robot elements

Generate resource
10.C.13

block-based coding or logic-based programming for robotics

Generate resource
10.C.14

programming platforms for robotics

Generate resource
10.C.15

flow charts related to robotics behaviour

Generate resource
10.C.2

Ohm's law

Generate resource
10.C.3

electrical theory using parallel and series circuits

Generate resource
10.C.4

breadboard circuitry

Generate resource
10.C.5

production of simple circuits from schematic drawings

Generate resource
10.C.6

electronic diagnostic and testing instruments

Generate resource
10.C.7

function and application of components

Generate resource
10.C.8

construction sequences involved in making a working circuit

Generate resource
10.C.9

function and use of hand tools and operation of stationary equipment

Generate resource
10.CC

Curricular Competency

Generate resource
10.CC.1

Engage in a period of research and empathetic observation

Generate resource
10.CC.10

Evaluate a variety of materials for effective use and potential for reuse, recycling, and biodegradability

Generate resource
10.CC.11

Prototype, making changes to tools, materials, and procedures as needed

Generate resource
10.CC.12

Record iterations of prototyping

Generate resource
10.CC.13

Identify sources of feedback

Generate resource
10.CC.14

Develop an appropriate test

Generate resource
10.CC.15

Conduct the test, collect and compile data, evaluate data, and decide on changes

Generate resource
10.CC.16

Identify and use appropriate tools, technologies, materials, and processes

Generate resource
10.CC.17

Make a step-by-step plan and carry it out, making changes as needed

Generate resource
10.CC.18

Use materials in ways that minimize waste

Generate resource
10.CC.19

Decide on how and with whom to share product and processes

Generate resource
10.CC.2

Identify potential users and relevant contextual factors for a chosen design opportunity

Generate resource
10.CC.20

Demonstrate product to users and critically evaluate its success

Generate resource
10.CC.21

Identify new design goals

Generate resource
10.CC.22

Demonstrate and document an awareness of precautionary and emergency safety procedures

Generate resource
10.CC.23

Develop competency and proficiency in skills at various levels involving manual dexterity and circuitry

Generate resource
10.CC.24

Identify the skills needed, individually or collaboratively, in relation to specific projects, and develop and refine them

Generate resource
10.CC.25

Choose, adapt, and if necessary learn more about appropriate tools and technologies to use for tasks

Generate resource
10.CC.26

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
10.CC.27

Evaluate the influences of land, natural resources, and culture on the development and use of tools and technologies

Generate resource
10.CC.3

Identify criteria for success, intended impact, and any constraints

Generate resource
10.CC.4

Determine whether activity is collaborative or self-directed

Generate resource
10.CC.5

Take creative risks in generating ideas and add to others ideas in ways that enhance them

Generate resource
10.CC.6

Screen ideas against criteria and constraints

Generate resource
10.CC.7

Critically analyze and prioritize competing factors to meet community needs for preferred futures

Generate resource
10.CC.8

Maintain an open mind about potentially viable ideas

Generate resource
10.CC.9

Choose a form for prototyping and develop a plan that includes key stages and resources

Generate resource

Grade 10 - Entrepreneurship and Marketing

10.BI

Big Ideas

Generate resource
10.BI.1

Social, ethical, and sustainability considerations impact design and decision making.

Generate resource
10.BI.2

Ethical marketing contributes to a healthier global marketplace.

Generate resource
10.BI.3

Different technologies and tools are required at different stages of creation and communication.

Generate resource
10.C

Content Learning Standards

Generate resource
10.C.1

entrepreneurship opportunities

Generate resource
10.C.10

online marketing concepts

Generate resource
10.C.11

customer needs, wants, and demands

Generate resource
10.C.2

characteristics of entrepreneurs

Generate resource
10.C.3

creative ways to add value to an existing idea or product

Generate resource
10.C.4

ethics of cultural appropriation

Generate resource
10.C.5

differences between invention and innovation

Generate resource
10.C.6

barriers that diverse groups of entrepreneurs face and factors that can contribute to their success

Generate resource
10.C.7

life cycle of a product from invention/innovation to the marketplace

Generate resource
10.C.8

ethical marketing strategies

Generate resource
10.C.9

forms of marketing

Generate resource
10.CC

Curricular Competency

Generate resource
10.CC.1

Engage in a period of research and empathetic observation

Generate resource
10.CC.10

Evaluate a variety of materials for effective use and potential for reuse, recycling, and biodegradability

Generate resource
10.CC.11

Make changes to tools, materials, and procedures as needed

Generate resource
10.CC.12

Record iterations of prototyping

Generate resource
10.CC.13

Identify sources of feedback

Generate resource
10.CC.14

Evaluate choices and decisions

Generate resource
10.CC.15

Recreate or abandon the idea

Generate resource
10.CC.16

Identify and use appropriate tools, technologies, materials, and processes for production

Generate resource
10.CC.17

Make a step-by-step plan for production and carry it out, making changes as needed

Generate resource
10.CC.18

Use materials in ways that minimize waste

Generate resource
10.CC.19

Decide on how and with whom to share product and processes

Generate resource
10.CC.2

Identify potential users for a chosen entrepreneurship and/or design opportunity

Generate resource
10.CC.20

Demonstrate product providing a rationale for the selected solution, modifications, and procedures

Generate resource
10.CC.21

Use appropriate terminology

Generate resource
10.CC.22

Critically evaluate the success of the product, and explain how it makes a contribution to people and/or the environment

Generate resource
10.CC.23

Critically reflect on their design thinking and processes

Generate resource
10.CC.24

Assess their ability to work effectively both as individuals and collaboratively in a group, including ability to share and maintain an efficient co-operative workspace

Generate resource
10.CC.25

Identify new goals that result from feedback

Generate resource
10.CC.26

Demonstrate an awareness of precautionary and emergency safety procedures in both physical and digital environments

Generate resource
10.CC.27

Identify the skills needed in relation to specific projects, and develop and refine them

Generate resource
10.CC.28

Choose, adapt, and if necessary learn more about appropriate tools and technologies to use for tasks

Generate resource
10.CC.29

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
10.CC.3

Identify criteria for success, intended impact, and any constraints

Generate resource
10.CC.30

Evaluate the influences of land, natural resources, and culture on the development and use of tools and technologies

Generate resource
10.CC.4

Take creative risks in generating ideas and add to others ideas in ways that enhance them

Generate resource
10.CC.5

Screen ideas against criteria and constraints

Generate resource
10.CC.6

Critically analyze and prioritize competing factors to meet community needs for preferred futures

Generate resource
10.CC.7

Maintain an open mind about potentially viable ideas

Generate resource
10.CC.8

Identify and use sources of inspiration and information

Generate resource
10.CC.9

Choose a form and develop a plan that includes key stages and resources

Generate resource

Grade 10 - Family and Society

10.BI

Big Ideas

Generate resource
10.BI.1

People's needs and wants inform effective problem solving.

Generate resource
10.BI.2

Social, ethical, and sustainability considerations impact service design for individuals, families, and groups.

Generate resource
10.BI.3

Different technologies and tools are required at different stages of creation and communication.

Generate resource
10.C

Content Learning Standards

Generate resource
10.C.1

service design opportunities for individuals and families across their lifespan

Generate resource
10.C.10

cultural sensitivity and etiquette, including ethics of cultural appropriation

Generate resource
10.C.11

problem-solving models

Generate resource
10.C.2

cultural factors used to define the term "family"

Generate resource
10.C.3

societal influences and impacts on families

Generate resource
10.C.4

family and relationship dynamics, challenges families face, both locally and internationally, including strategies for taking action, special caregiving issues, and access to resources

Generate resource
10.C.5

social factors involved in interpersonal relationships in families

Generate resource
10.C.6

the role of children in families and society, including the rights of children locally and globally

Generate resource
10.C.7

the role of children in families and society, including the rights of children locally and globally

Generate resource
10.C.8

variety of living arrangements and housing options for individuals and families

Generate resource
10.C.9

service strategies for individuals, families, and/or groups

Generate resource
10.CC

Curricular Competency

Generate resource
10.CC.1

Engage in a period of research and empathetic observation

Generate resource
10.CC.10

Evaluate strategies for effective use and possible individual, familial, and community impacts

Generate resource
10.CC.11

Identify and access sources of feedback

Generate resource
10.CC.12

Consult with people involved

Generate resource
10.CC.13

Use consultation data and feedback to make appropriate changes

Generate resource
10.CC.14

Identify and use appropriate strategies

Generate resource
10.CC.15

Make a step-by-step plan for implementation and carry it out, making changes as needed

Generate resource
10.CC.16

Decide on how and with whom to share ideas and strategies

Generate resource
10.CC.17

Demonstrate their product or service to potential users, providing a rationale

Generate resource
10.CC.18

Critically evaluate the success of their plan, product, or service plan, and explain how the ideas contribute to the individual, family, community, and/or environment

Generate resource
10.CC.19

Critically reflect on their plans and the processes they used, their ability to work effectively both as individuals and collaboratively in a group, and their ability to share and maintain an efficient collaborative workspace

Generate resource
10.CC.2

Choose a service design challenge that affects families

Generate resource
10.CC.20

Demonstrate an awareness of precautionary, safe, and supportive interpersonal strategies and communications, both face-to-face and digital

Generate resource
10.CC.21

Identify the skills needed, individually or collaboratively, in relation to specific projects, and develop and refine them

Generate resource
10.CC.22

Critically reflect on cultural sensitivity and etiquette

Generate resource
10.CC.23

Demonstrate interviewing and consultation etiquette

Generate resource
10.CC.24

Choose, adapt, and if necessary learn more about appropriate tools and technologies to use for tasks

Generate resource
10.CC.25

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
10.CC.26

Evaluate the influences of social, cultural, and environmental conditions on the development and use of tools and technologies

Generate resource
10.CC.3

Identify needs and wants of people involved

Generate resource
10.CC.4

Identify criteria for success, intended valued impact, and constraints

Generate resource
10.CC.5

Take creative risks in generating ideas and add to others ideas in ways that enhance them

Generate resource
10.CC.6

Screen ideas against criteria and constraints

Generate resource
10.CC.7

Analyze competing factors to meet individual, family, and community needs for preferred futures

Generate resource
10.CC.8

Identify and use sources of inspiration and information

Generate resource
10.CC.9

Develop a product plan and/or service plan that includes key stages and resources

Generate resource

Grade 10 - Food Studies

10.BI

Big Ideas

Generate resource
10.BI.1

Consumer needs and preferences inform food production and preparation.

Generate resource
10.BI.2

Social, ethical, and sustainability considerations impact design.

Generate resource
10.BI.3

Complex tasks require different technologies and tools at different stages.

Generate resource
10.C

Content Learning Standards

Generate resource
10.C.1

meal design opportunities

Generate resource
10.C.2

elements of meal preparation, including principles of meal planning and eating practices

Generate resource
10.C.3

causes and consequences of food contamination outbreaks

Generate resource
10.C.4

First Peoples food protocols, including land stewardship, harvesting/gathering, food preparation and/or preservation, ways of celebrating, and cultural ownership

Generate resource
10.C.5

ethics of cultural appropriation

Generate resource
10.C.6

relationship between eating practices and mental and physical well-being

Generate resource
10.C.7

food trends, including nutrition, marketing, and food systems

Generate resource
10.C.8

simple and complex global food systems and how they affect food choices, including environmental, ethical, economic, and health impacts

Generate resource
10.CC

Curricular Competency

Generate resource
10.CC.1

Observe and research the context of a meal preparation task or process

Generate resource
10.CC.10

Select and combine appropriate levels of form, scale, and detail for prototyping

Generate resource
10.CC.11

Experiment with a variety of tools, ingredients, and processes to create and refine food products

Generate resource
10.CC.12

Compare, select, and employ techniques that facilitate a given task or process

Generate resource
10.CC.13

Evaluate a variety of materials for effective use and potential for reuse, recycling, and biodegradability

Generate resource
10.CC.14

Identify sources of feedback

Generate resource
10.CC.15

Develop appropriate tests for the prototype

Generate resource
10.CC.16

Use feedback to make appropriate changes

Generate resource
10.CC.17

Make a step-by-step plan for production

Generate resource
10.CC.18

Create food products, working individually or collaboratively, and making changes as needed

Generate resource
10.CC.19

Use food materials in ways that minimize waste

Generate resource
10.CC.2

Identify and analyze points of view for a chosen meal design task or process

Generate resource
10.CC.20

Identify and use appropriate tools, technologies, materials, and processes for production

Generate resource
10.CC.21

Decide on how and with whom to share prepared food products

Generate resource
10.CC.22

Critically evaluate the success of meals, and explain how design ideas contribute to the individual, family, community, and environment

Generate resource
10.CC.23

Assess their ability to work effectively both as individuals and collaboratively

Generate resource
10.CC.24

Demonstrate an awareness of precautionary and emergency safety procedures for self and others

Generate resource
10.CC.25

Identify and assess their skills and skill levels

Generate resource
10.CC.26

Develop specific plans to refine existing skills or learn new skills

Generate resource
10.CC.27

Choose, adapt, and if necessary learn more about appropriate tools and technologies to use for food preparation tasks

Generate resource
10.CC.28

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
10.CC.29

Evaluate the influences of land, natural resources, and culture on the development and use of tools and technologies

Generate resource
10.CC.3

Identify potential consumers and contexts

Generate resource
10.CC.4

Identify criteria for success, intended impact, and any constraints

Generate resource
10.CC.5

Identify the physical capacities and limitations of workspaces

Generate resource
10.CC.6

Engage in appropriate risk taking to creatively respond to challenges

Generate resource
10.CC.7

Analyze impacts of competing social, ethical, economic, and sustainability factors on food choices and preparation

Generate resource
10.CC.8

Choose an idea to pursue, using sources of inspiration and information

Generate resource
10.CC.9

Maintain an open mind about potentially viable ideas

Generate resource

Grade 10 - Media Design

10.BI

Big Ideas

Generate resource
10.BI.1

Personal design choices require self-exploration and refinement of skills.

Generate resource
10.BI.2

Social, ethical, and sustainability considerations impact design choices.

Generate resource
10.BI.3

Tools and technology have an impact on people's lives.

Generate resource
10.C

Content Learning Standards

Generate resource
10.C.1

design opportunities

Generate resource
10.C.10

digital citizenship, etiquette, and literacy

Generate resource
10.C.11

history of design: local, indigenous, regional, and global

Generate resource
10.C.2

media technologies

Generate resource
10.C.3

techniques for organizing ideas to structure stories or information and to create points of view in images

Generate resource
10.C.4

media production skills, including pre-production, production and post-production

Generate resource
10.C.5

standards-compliant technology

Generate resource
10.C.6

ethical, moral, and legal considerations, and ethics of cultural appropriation

Generate resource
10.C.7

technical and symbolic elements that can be used to create representations influenced by points of view, story, genre, and values

Generate resource
10.C.8

specific features and purposes of media artworks, past and present, to explore multiple viewpoints and to explore the perspectives of First Peoples

Generate resource
10.C.9

influences of digital and non-digital media in documentation, communication, reporting, and self-expression

Generate resource
10.CC

Curricular Competency

Generate resource
10.CC.1

Engage in a period of research and empathetic observation

Generate resource
10.CC.10

Maintain an open mind about potentially viable ideas

Generate resource
10.CC.11

Identify and apply sources of inspiration and information

Generate resource
10.CC.12

Choose a form for prototyping and develop a plan that includes key stages and resources

Generate resource
10.CC.13

Evaluate a variety of materials for effective use and potential for reuse, recycling, and biodegradability

Generate resource
10.CC.14

Prototype, making changes to tools, materials, and procedures as needed

Generate resource
10.CC.15

Record iterations of prototyping

Generate resource
10.CC.16

Identify and communicate with sources of feedback

Generate resource
10.CC.17

Edit based on feedback from critiques

Generate resource
10.CC.18

Iterate the prototype or abandon the design idea

Generate resource
10.CC.19

Identify and use appropriate tools, technologies, materials, and processes for production

Generate resource
10.CC.2

Engage in reciprocal relationships throughout the design process

Generate resource
10.CC.20

Make a step-by-step plan for production and carry it out, making changes as needed

Generate resource
10.CC.21

Use materials in ways that minimize waste

Generate resource
10.CC.22

Share progress while creating design to enable ongoing feedback

Generate resource
10.CC.23

Decide on how and with whom to share or promote design

Generate resource
10.CC.24

Critically evaluate the success of the design, and explain how ideas contribute to the individual, family, community, and/or environment

Generate resource
10.CC.25

Critically reflect on their design thinking and processes, and identify new design goals

Generate resource
10.CC.26

Assess ability to work effectively both as individuals and collaboratively in a group, including ability to share and maintain an efficient collaborative work space

Generate resource
10.CC.27

Demonstrate an awareness of precautionary and emergency safety procedures in both physical and digital environments

Generate resource
10.CC.28

Identify the skills needed in relation to specific projects, and develop and refine them

Generate resource
10.CC.29

Choose, adapt, and if necessary learn more about appropriate tools and technologies to use for tasks

Generate resource
10.CC.3

Identify potential users and relevant contextual factors for a chosen design opportunity

Generate resource
10.CC.30

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
10.CC.31

Evaluate the influences of land, natural resources, and culture on the development and use of tools and technologies

Generate resource
10.CC.4

Identify criteria for success, intended impact, and any constraints

Generate resource
10.CC.5

Identify potential user, intended impact, and possible unintended negative consequences

Generate resource
10.CC.6

Take creative risks in generating ideas and add to others ideas in ways that enhance them

Generate resource
10.CC.7

Screen ideas against criteria and constraints

Generate resource
10.CC.8

Critically analyze and prioritize competing factors to meet community needs for preferred futures

Generate resource
10.CC.9

Recognize community needs for balanced futures

Generate resource

Grade 10 - Metalwork

10.BI

Big Ideas

Generate resource
10.BI.1

User needs and interests drive the design process.

Generate resource
10.BI.2

Social, ethical, and sustainability considerations impact design.

Generate resource
10.BI.3

Complex tasks require different technologies and tools at different stages.

Generate resource
10.C

Content Learning Standards

Generate resource
10.C.1

design opportunities

Generate resource
10.C.10

methods for laying out, forming, and joining metal

Generate resource
10.C.11

precision grinding

Generate resource
10.C.12

computer numerical control (CNC) applications

Generate resource
10.C.13

reading and preparing drawings, plans, and cutting lists

Generate resource
10.C.14

ethics of cultural appropriation in design process

Generate resource
10.C.2

proper storage and organization of tools and equipment

Generate resource
10.C.3

selection of metal for size, shape, and finish

Generate resource
10.C.4

common gauges of metal

Generate resource
10.C.5

identification of ferrous and non-ferrous materials and carbon content

Generate resource
10.C.6

start-up, shutdown, and handling procedures for compressed gas cylinders

Generate resource
10.C.7

precision measurement

Generate resource
10.C.8

cutting threads

Generate resource
10.C.9

mechanical fasteners and fastening methods

Generate resource
10.CC

Curricular Competency

Generate resource
10.CC.1

Engage in a period of research and empathetic observation

Generate resource
10.CC.10

Choose a form for prototyping and develop a plan that includes key stages and resources

Generate resource
10.CC.11

Evaluate a variety of materials for effective use and potential for reuse, recycling, and biodegradability

Generate resource
10.CC.12

Prototype, making changes to tools, materials, and procedures as needed

Generate resource
10.CC.13

Record iterations of prototyping

Generate resource
10.CC.14

Identify sources of feedback

Generate resource
10.CC.15

Develop an appropriate test

Generate resource
10.CC.16

Conduct the test, collect and compile data, evaluate data, and decide on changes

Generate resource
10.CC.17

Identify and use appropriate tools, technologies, materials, and processes

Generate resource
10.CC.18

Make a step-by-step plan and carry it out, making changes as needed

Generate resource
10.CC.19

Use materials in ways that minimize waste

Generate resource
10.CC.2

Identify potential users and relevant contextual factors for a chosen design opportunity

Generate resource
10.CC.20

Decide on how and with whom to share product and processes

Generate resource
10.CC.21

Demonstrate product to users and critically evaluate its success

Generate resource
10.CC.22

Identify new design goals

Generate resource
10.CC.23

Demonstrate and document an awareness of precautionary and emergency safety procedures

Generate resource
10.CC.24

Develop competency and proficiency in skills at various levels involving manual dexterity and metalwork techniques

Generate resource
10.CC.25

Identify the skills needed, individually or collaboratively, in relation to specific projects, and develop and refine them

Generate resource
10.CC.26

Choose, adapt, and if necessary learn more about appropriate tools and technologies to use for tasks

Generate resource
10.CC.27

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
10.CC.28

Evaluate the influences of land, natural resources, and culture on the development and use of tools and technologies

Generate resource
10.CC.3

Identify criteria for success, intended impact, and any constraints

Generate resource
10.CC.4

Determine whether activity is collaborative or self-directed

Generate resource
10.CC.5

Take creative risks in generating ideas and add to others’ ideas in ways that enhance them

Generate resource
10.CC.6

Identify and use sources of inspiration

Generate resource
10.CC.7

Screen ideas against criteria and constraints

Generate resource
10.CC.8

Critically analyze and prioritize competing factors to meet community needs for preferred futures

Generate resource
10.CC.9

Maintain an open mind about potentially viable ideas

Generate resource

Grade 10 - Power Technology

10.BI

Big Ideas

Generate resource
10.BI.1

Mechanical service begins with operator safety.

Generate resource
10.BI.2

Social, ethical, and sustainability considerations impact design.

Generate resource
10.BI.3

Complex tasks require the sequencing of skills.

Generate resource
10.C

Content Learning Standards

Generate resource
10.C.1

internal and external combustion

Generate resource
10.C.10

torques and tolerances for specific operations

Generate resource
10.C.11

fasteners and fittings

Generate resource
10.C.12

energy transmission and conversion systems

Generate resource
10.C.13

technologies that reduce energy use and waste

Generate resource
10.C.14

historical and potential future impact of energy, power, and transportation systems on society and the environment

Generate resource
10.C.15

alternate energy sources

Generate resource
10.C.2

components of a combustion engine

Generate resource
10.C.3

non-fuel power systems

Generate resource
10.C.4

disassembly and assembly sequences

Generate resource
10.C.5

engine terminology

Generate resource
10.C.6

lubrication and antifriction

Generate resource
10.C.7

hydraulic and pneumatic systems

Generate resource
10.C.8

transfer and conversion of energy

Generate resource
10.C.9

hand tools and power tools specific to mechanical repair and maintenance

Generate resource
10.CC

Curricular Competency

Generate resource
10.CC.1

Engage in a period of research and empathetic observation

Generate resource
10.CC.10

Identify sources of feedback

Generate resource
10.CC.11

Develop an appropriate test

Generate resource
10.CC.12

Conduct the test, collect and compile data, evaluate data, and decide on changes

Generate resource
10.CC.13

Iterate the design idea

Generate resource
10.CC.14

Identify and use appropriate tools, technologies, materials, and processes

Generate resource
10.CC.15

Make a step-by-step plan and carry it out, making changes as needed

Generate resource
10.CC.16

Use materials in ways that minimize waste

Generate resource
10.CC.17

Decide on how and with whom to share product and processes

Generate resource
10.CC.18

Demonstrate product to users and critically evaluate its success

Generate resource
10.CC.19

Demonstrate and document an awareness of precautionary and emergency safety procedures

Generate resource
10.CC.2

Identify potential users and relevant contextual factors

Generate resource
10.CC.20

Develop competency and proficiency in skills at various levels involving manual dexterity, mechanics, and maintenance

Generate resource
10.CC.21

Identify the skills needed, individually or collaboratively, in relation to specific projects, and develop and refine them

Generate resource
10.CC.22

Choose, adapt, and if necessary learn more about appropriate tools and technologies to use for tasks

Generate resource
10.CC.23

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
10.CC.24

Evaluate the influences of land, natural resources, and culture on the development and use of tools and technologies

Generate resource
10.CC.3

Identify criteria for success, intended impact, and any constraints

Generate resource
10.CC.4

Determine whether activity is collaborative or self-directed

Generate resource
10.CC.5

Screen ideas against criteria and constraints

Generate resource
10.CC.6

Critically analyze and prioritize competing factors to meet community needs for preferred futures

Generate resource
10.CC.7

Maintain an open mind about potentially viable ideas

Generate resource
10.CC.8

Evaluate a variety of materials for effective use and potential for reuse, recycling, and biodegradability

Generate resource
10.CC.9

Make changes to tools, materials, and procedures as needed

Generate resource

Grade 10 - Technology Explorations

10.BI

Big Ideas

Generate resource
10.BI.1

User needs and interests drive the design process.

Generate resource
10.BI.2

Social, ethical, and sustainability considerations impact design.

Generate resource
10.BI.3

Technologies help us accomplish many specific tasks in our lives.

Generate resource
10.C

Content Learning Standards

Generate resource
10.C.1

project design opportunities (Woodwork 10)

Generate resource
10.C.10

methods for laying out, forming, and joining metal (Metalwork 10)

Generate resource
10.C.11

computer numerical control (CNC) applications (Metalwork 10)

Generate resource
10.C.12

electrical theory using parallel and series circuits (Electronics and Robotics 10)

Generate resource
10.C.13

production of simple circuits from schematic drawings (Electronics and Robotics 10)

Generate resource
10.C.14

electronic diagnostic and testing instruments (Electronics and Robotics 10)

Generate resource
10.C.15

construction sequences involved in making a working circuit (Electronics and Robotics 10)

Generate resource
10.C.16

function and use of hand tools and operation of stationary equipment (Electronics and Robotics 10)

Generate resource
10.C.17

sequences involved in making a functional robot (Electronics and Robotics 10)

Generate resource
10.C.18

robot elements (Electronics and Robotics 10)

Generate resource
10.C.19

block-based coding or logic-based programming for robotics (Electronics and Robotics 10)

Generate resource
10.C.2

ethics of cultural appropriation in design process (Woodwork 10, Metalwork 10)

Generate resource
10.C.20

programming platforms for robotics (Electronics and Robotics 10)

Generate resource
10.C.21

internal and external combustion (Power Technology 10)

Generate resource
10.C.22

disassembly and assembly sequences (Power Technology 10)

Generate resource
10.C.23

engine terminology (Power Technology 10)

Generate resource
10.C.24

hydraulic and pneumatic systems (Power Technology 10)

Generate resource
10.C.25

transfer and conversion of energy (Power Technology 10)

Generate resource
10.C.26

energy transmission and conversion systems (Power Technology 10)

Generate resource
10.C.27

hand tools and power tools specific to mechanical repair and maintenance (Power Technology 10)

Generate resource
10.C.28

alternate energy sources (Power Technology 10)

Generate resource
10.C.29

drawing standards and conventions (Drafting 10)

Generate resource
10.C.3

techniques for stock breakout and woodworking using a variety of tools and equipment, including stationary power equipment (Woodwork 10)

Generate resource
10.C.30

scales for different types of drawings (Drafting 10)

Generate resource
10.C.31

drafting styles, including perspective, mechanical drafting, and architectural drawing (Drafting 10)

Generate resource
10.C.32

modelling using computer-aided design (CAD) and computer-aided manufacturing (CAM) software (Drafting 10)

Generate resource
10.C.33

coding for creating 3D representations of design solutions (Drafting 10)

Generate resource
10.C.4

functions, uses, and role of portable and stationary power equipment in the creation of a project (Woodwork 10)

Generate resource
10.C.5

function and use of hand tools (Woodwork 10)

Generate resource
10.C.6

proper storage and organization of tools and equipment (Metalwork 10)

Generate resource
10.C.7

selection of metal for size, shape, and finish (Metalwork 10)

Generate resource
10.C.8

start-up, shutdown, and handling procedures for compressed gas cylinders (Metalwork 10)

Generate resource
10.C.9

mechanical fasteners and fastening methods (Metalwork 10)

Generate resource
10.CC

Curricular Competency

Generate resource
10.CC.1

Engage in a period of research and empathetic observation

Generate resource
10.CC.10

Choose a form for prototyping and develop a plan that includes key stages and resources

Generate resource
10.CC.11

Evaluate a variety of materials for effective use and potential for reuse, recycling, and biodegradability

Generate resource
10.CC.12

Prototype, making changes to tools, materials, and procedures as needed

Generate resource
10.CC.13

Record iterations of prototyping

Generate resource
10.CC.14

Identify sources of feedback

Generate resource
10.CC.15

Develop an appropriate test

Generate resource
10.CC.16

Conduct the test, collect and compile data, evaluate data, and decide on changes

Generate resource
10.CC.17

Identify and use appropriate tools, technologies, materials, and processes

Generate resource
10.CC.18

Make a step-by-step plan and carry it out, making changes as needed

Generate resource
10.CC.19

Use materials in ways that minimize waste

Generate resource
10.CC.2

Identify potential users and relevant contextual factors

Generate resource
10.CC.20

Decide on how and with whom to share product and processes

Generate resource
10.CC.21

Demonstrate product to users and critically evaluate its success

Generate resource
10.CC.22

Identify new design goals

Generate resource
10.CC.23

Demonstrate and document an awareness of precautionary and emergency safety procedures

Generate resource
10.CC.24

Develop competency and proficiency in skills at various levels involving manual dexterity and specialized area of focus

Generate resource
10.CC.25

Identify the skills needed, individually or collaboratively, in relation to specific projects, and develop and refine them

Generate resource
10.CC.26

Choose, adapt, and if necessary learn more about appropriate tools and technologies to use for tasks

Generate resource
10.CC.27

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
10.CC.28

Evaluate the influences of land, natural resources, and culture on the development and use of tools and technologies

Generate resource
10.CC.3

Identify criteria for success, intended impact, and any constraints for a chosen design opportunity

Generate resource
10.CC.4

Determine whether activity is collaborative or self-directed

Generate resource
10.CC.5

Take creative risks in generating ideas and add to others' ideas in ways that enhance them

Generate resource
10.CC.6

Identify and use sources of inspiration

Generate resource
10.CC.7

Screen ideas against criteria and constraints

Generate resource
10.CC.8

Critically analyze and prioritize competing factors to meet community needs for preferred futures

Generate resource
10.CC.9

Maintain an open mind about potentially viable ideas

Generate resource

Grade 10 - Textiles

10.BI

Big Ideas

Generate resource
10.BI.1

User needs and interests drive the design process.

Generate resource
10.BI.2

Social, ethical, and sustainability considerations impact design.

Generate resource
10.BI.3

Complex tasks require different technologies and tools at different stages.

Generate resource
10.C

Content Learning Standards

Generate resource
10.C.1

design opportunities

Generate resource
10.C.2

origins, characteristics, and care of natural and manufactured textiles

Generate resource
10.C.3

hand and machine construction techniques for producing and/or repairing textile items

Generate resource
10.C.4

First Peoples traditional and current textile knowledge and practices

Generate resource
10.C.5

strategies for altering patterns and upcycling

Generate resource
10.C.6

principles of design used in the design of textile items

Generate resource
10.C.7

environmental factors and ethical factors that influence textile choices and the impact of those choices on local and global communities

Generate resource
10.CC

Curricular Competency

Generate resource
10.CC.1

Engage in user-centred research to determine design opportunities and barriers

Generate resource
10.CC.10

Experiment with a variety of tools, materials, and processes to create and refine textile items

Generate resource
10.CC.11

Identify feedback most needed and possible sources of that feedback

Generate resource
10.CC.12

Develop appropriate tests of the prototype

Generate resource
10.CC.13

Gather feedback from users to evaluate the design and make changes to product or processes

Generate resource
10.CC.14

Identify and use appropriate tools, technologies, materials, processes, cost implications, and time needed for production

Generate resource
10.CC.15

Create textile items, incorporating feedback from self and others, and testing prototypes

Generate resource
10.CC.16

Evaluate skills and knowledge needed

Generate resource
10.CC.17

Decide on how and with whom to share textile items

Generate resource
10.CC.18

Share progress while making to gather and apply feedback

Generate resource
10.CC.19

Critically reflect on their design thinking and processes, and identify new design goals

Generate resource
10.CC.2

Identify potential users or consumers, and impacts of design choices

Generate resource
10.CC.20

Assess their ability to work effectively both individually and collaboratively, including their ability to share and maintain an efficient co-operative workspace

Generate resource
10.CC.21

Demonstrate an awareness of precautionary and emergency safety procedures for self and others in both physical and digital environments

Generate resource
10.CC.22

Identify skills needed in relation to project or design interests, and develop and refine them

Generate resource
10.CC.23

Choose, adapt, and if necessary learn more about appropriate tools and technologies to use for tasks

Generate resource
10.CC.24

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
10.CC.25

Evaluate the influences of land, natural resources, and culture on the development and use of tools and technologies

Generate resource
10.CC.3

Identify criteria for success and any constraints for a chosen design opportunity

Generate resource
10.CC.4

Take creative risks in generating ideas and add to others ideas in ways that enhance them

Generate resource
10.CC.5

Critically analyze the impacts of competing social, ethical, economic, and sustainability considerations on the availability of textile items

Generate resource
10.CC.6

Maintain an open mind about potentially viable ideas

Generate resource
10.CC.7

Identify and use sources of inspiration and information

Generate resource
10.CC.8

Choose an appropriate form, scale, and level of detail for prototyping

Generate resource
10.CC.9

Evaluate a variety of materials for effective use and potential for reuse, recycling, and biodegradability

Generate resource

Grade 10 - Web Development

10.BI

Big Ideas

Generate resource
10.BI.1

User needs and interests drive the design process.

Generate resource
10.BI.2

Social, ethical, and sustainability considerations influence design.

Generate resource
10.BI.3

Complex tasks require different technologies and tools at different stages.

Generate resource
10.BI.4

Multi-stage design projects benefit from collaborative work environments.

Generate resource
10.C

Content Learning Standards

Generate resource
10.C.1

design opportunities

Generate resource
10.C.10

writing for the web

Generate resource
10.C.11

principles of creative web design

Generate resource
10.C.12

security and privacy implications

Generate resource
10.C.13

principles of database creation and managemen

Generate resource
10.C.14

career options in web development and the interpersonal skills necessary for success in this field

Generate resource
10.C.2

relationship between web structure and content, HTML, style and design, cascading style sheets (CSS), and website functionality and interactivity

Generate resource
10.C.3

advantages/disadvantages of websites and content management systems (CMS)

Generate resource
10.C.4

website design planning tools

Generate resource
10.C.5

HTML text editing software, WYSIWYG HTML editors user interface (UI) and user experience (UX)

Generate resource
10.C.6

World Wide Web Consortium (W3C) standards and responsive and optimized web design

Generate resource
10.C.7

domain and hosting options

Generate resource
10.C.8

copyright, Creative Commons, fair use protocols for media and content, and ethics of cultural appropriation

Generate resource
10.C.9

accessibility and functionality in web design

Generate resource
10.CC

Curricular Competency

Generate resource
10.CC.1

Engage in a period of research and empathetic observation

Generate resource
10.CC.10

Record iterations of prototyping

Generate resource
10.CC.11

Identify sources of feedback

Generate resource
10.CC.12

Develop an appropriate test of the prototype

Generate resource
10.CC.13

Conduct the test, collect and compile data, evaluate data, and decide on changes

Generate resource
10.CC.14

Iterate the prototype or abandon the design idea

Generate resource
10.CC.15

Identify and use appropriate tools, technologies, and processes for production

Generate resource
10.CC.16

Make a step-by-step plan for production and carry it out, making changes as needed

Generate resource
10.CC.17

Decide on how and with whom to share product and processes

Generate resource
10.CC.18

Demonstrate the product to potential users, providing a rationale for selected solution, modifications, and procedures, using appropriate terminology

Generate resource
10.CC.19

Critically reflect on design thinking and processes, and identify new design goals

Generate resource
10.CC.2

Identify potential users, societal impacts, and other relevant contextual factors for a chosen design opportunity

Generate resource
10.CC.20

Assess ability to work effectively both as individuals and collaboratively in a group, including ability to share and maintain an efficient cooperative work space

Generate resource
10.CC.21

Demonstrate an awareness of precautionary and emergency safety procedures in both physical and digital environments

Generate resource
10.CC.22

Identify the skills needed in relation to specific projects, and develop and refine them

Generate resource
10.CC.23

Choose, adapt, and if necessary learn more about appropriate tools and technologies to use for tasks

Generate resource
10.CC.24

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
10.CC.3

Identify criteria for success, intended impact, and any constraints or possible unintended impacts

Generate resource
10.CC.4

Take creative risks in generating ideas and add to others ideas in ways that enhance them

Generate resource
10.CC.5

Screen ideas against criteria and constraints

Generate resource
10.CC.6

Collaborate on idea generation and maintain an open mind about potentially viable ideas

Generate resource
10.CC.7

Identify and use sources of inspiration and information

Generate resource
10.CC.8

Choose a form for prototyping and develop a plan that includes key stages and resources

Generate resource
10.CC.9

Prototype, making changes to tools, designs, and procedures as needed

Generate resource

Grade 10 - Woodwork

10.BI

Big Ideas

Generate resource
10.BI.1

User needs and interests drive the design process.

Generate resource
10.BI.2

Social, ethical, and sustainability considerations impact design.

Generate resource
10.BI.3

Complex tasks require different technologies and tools at different stages.

Generate resource
10.C

Content Learning Standards

Generate resource
10.C.1

project design opportunities

Generate resource
10.C.2

importance of woodwork in historical and current cultural contexts of First Nations, Métis, or Inuit communities, and other cultural contexts

Generate resource
10.C.3

ethics of cultural appropriation in design process

Generate resource
10.C.4

identification, characteristics, properties, and uses of wood from various species

Generate resource
10.C.5

choices related to the sustainable use of wood

Generate resource
10.C.6

uses and creation of plans and drawings

Generate resource
10.C.7

techniques for stock breakout and woodworking using a variety of tools and equipment, including stationary power equipment

Generate resource
10.C.8

function, uses, and role of portable and stationary power equipment in the creation of a project

Generate resource
10.C.9

function and use of hand tools

Generate resource
10.CC

Curricular Competency

Generate resource
10.CC.1

Engage in a period of research and empathetic observation

Generate resource
10.CC.10

Choose a form for prototyping and develop a plan that includes key stages and resources

Generate resource
10.CC.11

Evaluate a variety of materials for effective use and potential for reuse, recycling, and biodegradability

Generate resource
10.CC.12

Prototype, making changes to tools, materials, and procedures as needed

Generate resource
10.CC.13

Record iterations of prototyping

Generate resource
10.CC.14

Identify sources of feedback

Generate resource
10.CC.15

Develop an appropriate test

Generate resource
10.CC.16

Conduct the test, collect and compile data, evaluate data, and decide on changes

Generate resource
10.CC.17

Identify and use appropriate tools, technologies, materials, and processes

Generate resource
10.CC.18

Make a step-by-step plan and carry it out, making changes as needed

Generate resource
10.CC.19

Use materials in ways that minimize waste

Generate resource
10.CC.2

Identify potential users and relevant contextual factors for a chosen design opportunity

Generate resource
10.CC.20

Decide on how and with whom to share product and processes

Generate resource
10.CC.21

Demonstrate product to users and critically evaluate its success

Generate resource
10.CC.22

Identify new design goals

Generate resource
10.CC.23

Demonstrate and document an awareness of precautionary and emergency safety procedures

Generate resource
10.CC.24

Develop competency and proficiency in skills at various levels involving manual dexterity and woodworking techniques

Generate resource
10.CC.25

Identify the skills needed, individually or collaboratively, in relation to specific projects, and develop and refine them

Generate resource
10.CC.26

Choose, adapt, and if necessary learn more about appropriate tools and technologies to use for tasks

Generate resource
10.CC.27

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
10.CC.28

Evaluate the influences of land, natural resources, and culture on the development and use of tools and technologies

Generate resource
10.CC.3

Identify criteria for success, intended impact, and any constraints

Generate resource
10.CC.4

Determine whether activity is collaborative or self-directed

Generate resource
10.CC.5

Take creative risks in generating ideas and add to others' ideas in ways that enhance them

Generate resource
10.CC.6

Identify and use sources of inspiration

Generate resource
10.CC.7

Screen ideas against criteria and constraints

Generate resource
10.CC.8

Critically analyze and prioritize competing factors to meet community needs for preferred futures

Generate resource
10.CC.9

Maintain an open mind about potentially viable ideas

Generate resource

Grade 11 - Accounting

11.BI

Big Ideas

Generate resource
11.BI.1

Services and products can be designed through consultation and collaboration.

Generate resource
11.BI.2

Financial literacy promotes sound and effective business design

Generate resource
11.BI.3

Tools and technologies can be adapted for specific purposes.

Generate resource
11.C

Content Learning Standards

Generate resource
11.C.1

role of accounting in business

Generate resource
11.C.10

financial decision making using financial documents

Generate resource
11.C.11

coordination and facilitation skills for projects and processes

Generate resource
11.C.12

interpersonal and presentation skills to promote products or services and to interact with potential customers/clients

Generate resource
11.C.13

career options and opportunities in various accounting sectors

Generate resource
11.C.14

industry best practices

Generate resource
11.C.2

the accounting cycle

Generate resource
11.C.3

accounting principles

Generate resource
11.C.4

accounting equation

Generate resource
11.C.5

relationship between debit and credit entries

Generate resource
11.C.6

source documents, general journals, ledgers, accounts payable and receivable, and trial balances, and the relationships between them

Generate resource
11.C.7

special journals

Generate resource
11.C.8

chart of accounts

Generate resource
11.C.9

preparation process of financial documents and statements

Generate resource
11.CC

Curricular Competency

Generate resource
11.CC.1

Conduct research to acquire a deep understanding of the issue and its context

Generate resource
11.CC.10

Based on feedback received and evaluated, make changes to accounting products or processes as needed

Generate resource
11.CC.11

Perform applicable analyses to uncover trends, patterns, and relationships

Generate resource
11.CC.12

Assess the current and projected financial strength of a business

Generate resource
11.CC.13

Obtain pertinent information through different sources

Generate resource
11.CC.14

Identify tools, technologies, materials, processes, and time needed for development and implementation

Generate resource
11.CC.15

Share progress during the accounting cycle to generate feedback and promote collaboration

Generate resource
11.CC.16

Describe the financial status of enterprises based on analysis of financial documents

Generate resource
11.CC.17

Assess their ability to work effectively, both individually and collaboratively, including the ability to implement project management processes

Generate resource
11.CC.18

Choose an appropriate form, scale, and level of detail for communicating outcomes in a clear and concise manner

Generate resource
11.CC.19

Demonstrate an awareness of safety issues for themselves, co-workers, and users in both physical and digital environments

Generate resource
11.CC.2

Identify criteria for success, constraints, and possible unintended negative consequences

Generate resource
11.CC.20

Identify and assess skills needed related to current or projected tasks, and develop specific plans to learn or refine skills over time

Generate resource
11.CC.21

Apply a framework for solving problems and making important financial decisions

Generate resource
11.CC.22

Explore existing, new, and emerging tools, technologies, and systems and evaluate their suitability for the task at hand

Generate resource
11.CC.23

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
11.CC.24

Use digital technologies to generate results and support facts and findings

Generate resource
11.CC.3

Identify and use a variety of sources of inspiration and information

Generate resource
11.CC.4

Generate ideas, individually and collaboratively, to contribute to the creation of a business product

Generate resource
11.CC.5

Use applicable and effective approaches for choosing a strategy or developing solutions

Generate resource
11.CC.6

Determine ethical considerations of proposed strategies and solutions

Generate resource
11.CC.7

Create a draft approach to satisfy business needs

Generate resource
11.CC.8

Determine the location of data sources and develop accounting efficiencies for initial setup and ongoing processing

Generate resource
11.CC.9

Identify and obtain critical feedback from multiple sources, both initially and over time

Generate resource

Grade 11 - Automotive Technology

11.BI

Big Ideas

Generate resource
11.BI.1

Vehicle operation, service, and maintenance include consideration of social and environmental impacts.

Generate resource
11.BI.2

Personal service and maintenance interests require the evaluation and refinement of skills.

Generate resource
11.BI.3

Tools and technologies can be adapted for specific purposes.

Generate resource
11.C

Content Learning Standards

Generate resource
11.C.1

simple automotive repair and maintenance

Generate resource
11.C.10

vehicle systems

Generate resource
11.C.11

vehicle safety systems

Generate resource
11.C.12

design for the life cycle

Generate resource
11.C.2

social, legal, and ethical responsibilities associated with vehicle operation

Generate resource
11.C.3

use of technical information and manuals for the purpose of diagnostics and repair

Generate resource
11.C.4

fundamental automotive tools and equipment

Generate resource
11.C.5

lifting equipment and procedures

Generate resource
11.C.6

chassis and body

Generate resource
11.C.7

engine diagnostic support systems

Generate resource
11.C.8

emerging and alternative energy sources used to power automotive vehicles

Generate resource
11.C.9

fundamentals of engine operation

Generate resource
11.CC

Curricular Competency

Generate resource
11.CC.1

Interpret circumstances of or factors in a particular automotive situation or challenge

Generate resource
11.CC.10

Consider a variety of materials for effective use and their potential for reuse, recycling, and biodegradability

Generate resource
11.CC.11

Make changes to tools, materials, and procedures as needed

Generate resource
11.CC.12

Identify and communicate with sources of feedback

Generate resource
11.CC.13

Develop an appropriate test, conduct the test, and collect and compile data

Generate resource
11.CC.14

Apply information based on feedback and testing results to make necessary changes

Generate resource
11.CC.15

Identify appropriate tools, technologies, materials, processes, and time needed

Generate resource
11.CC.16

Carry out updated plan, incorporating feedback from self and others and from testing results

Generate resource
11.CC.17

Use materials in ways that minimize waste

Generate resource
11.CC.18

Decide how and with whom to share their processes, to solicit and generate feedback

Generate resource
11.CC.19

Share final plans, products and processes to evaluate their success

Generate resource
11.CC.2

Identify potential issues and troubleshoot

Generate resource
11.CC.20

Critically reflect on plans, products and processes, and identify new goals

Generate resource
11.CC.21

Identify and analyze new possibilities for plans, products and processes, including how they or others might build on them

Generate resource
11.CC.22

Apply safety procedures for themselves, co-workers, and operators in both physical and digital environments

Generate resource
11.CC.23

Individually or collaboratively identify and assess skills needed for automotive service plans, products and processes

Generate resource
11.CC.24

Develop competency and proficiency in skills at various levels involving manual dexterity, mechanics, and maintenance

Generate resource
11.CC.25

Develop specific plans to learn or refine identified skills over time

Generate resource
11.CC.26

Explore existing, new, and emerging tools, technologies, and systems to evaluate suitability for automotive maintenance and repair interests

Generate resource
11.CC.27

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
11.CC.28

Examine the role that advancing technologies play in automotive contexts

Generate resource
11.CC.3

Identify requirements, intended impacts, and possible unintended negative consequences of service

Generate resource
11.CC.4

Determine whether activity is collaborative or self-directed

Generate resource
11.CC.5

Generate ideas to create a range of possibilities and add to others' ideas in ways that create additional possibilities

Generate resource
11.CC.6

Critically analyze how competing social, ethical, and sustainability considerations impact creation and development of solutions

Generate resource
11.CC.7

Choose an idea to pursue and maintain an open mind about other potentially viable ideas

Generate resource
11.CC.8

Identify and apply a variety of sources of information to develop a plan that includes key stages and resources

Generate resource
11.CC.9

Analyze the design for the life cycle and evaluate its impacts

Generate resource

Grade 11 - Computer Information Systems

11.BI

Big Ideas

Generate resource
11.BI.1

Design for the life cycle includes consideration of social and environmental impacts.

Generate resource
11.BI.2

Personal design choices require self-exploration, collaboration, and evaluation and refinement of skills.

Generate resource
11.BI.3

Tools and technologies can be adapted for specific purposes.

Generate resource
11.C

Content Learning Standards

Generate resource
11.C.1

design opportunities

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11.C.10

software installations and configurations

Generate resource
11.C.11

use of correct terminology to describe the units, rates, and encoding of data communication

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11.C.12

network planning, setup, and diagnostics

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11.C.13

key aspects of network protocols and standards

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11.C.14

laptops and mobile device technology

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11.C.15

design for the life cycle

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11.C.16

careers in information and communication technology (ICT), including roles and responsibilities of ICT professionals

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11.C.17

future technologies and potential societal impacts

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11.C.18

appropriate use of technology, including digital citizenship, etiquette, and literacy

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11.C.2

evolution of computer technology, including hardware, software, networks, and the Internet

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11.C.3

lab procedures, electrical safety, and appropriate tool use

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11.C.4

internal and external components of computer systems, including peripheral devices

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11.C.5

computer troubleshooting, including the incorporation of digital tools to aid and assist with research and diagnostics

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11.C.6

computer assembly and disassembly best practices

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11.C.7

ongoing preventive maintenance, including data security and online/offline backup solutions

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11.C.8

installation and configuration of operating systems

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11.C.9

proprietary versus open-source applications

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11.CC

Curricular Competency

Generate resource
11.CC.1

Conduct user-centred research to determine technology design opportunities and barriers

Generate resource
11.CC.10

Construct prototypes, making changes to tools, materials, and procedures as needed

Generate resource
11.CC.11

Record iterations of prototyping

Generate resource
11.CC.12

Identify most appropriate feedback and possible sources of feedback

Generate resource
11.CC.13

Develop an appropriate test of the prototype

Generate resource
11.CC.14

Collect feedback to critically evaluate design and make changes to product design or processes

Generate resource
11.CC.15

Iterate the prototype or abandon the design idea

Generate resource
11.CC.16

Identify appropriate tools, technologies, materials, processes, and time needed for production, and where/how these could be available

Generate resource
11.CC.17

Use project management processes when working individually or collaboratively to coordinate production

Generate resource
11.CC.18

Share progress while creating to increase opportunities for feedback

Generate resource
11.CC.19

Critically reflect on their design thinking and processes, and identify new design goals

Generate resource
11.CC.2

Establish a point of view for a chosen design opportunity

Generate resource
11.CC.20

Assess ability to work effectively both as individuals and collaboratively while implementing project management processes

Generate resource
11.CC.21

Apply safety procedures for themselves, co-workers, and users in both physical and digital environments

Generate resource
11.CC.22

Identify and assess skills needed for design interests, and develop specific plans to learn or refine them over time

Generate resource
11.CC.23

Explore existing, new, and emerging tools, technologies, and systems to evaluate their suitability for their design interests

Generate resource
11.CC.24

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
11.CC.25

Analyze the role technologies play in societal change

Generate resource
11.CC.3

Identify potential users, intended impact, and possible unintended negative consequences

Generate resource
11.CC.4

Make inferences about premises and constraints that define the technologies

Generate resource
11.CC.5

Identify gaps to explore a design

Generate resource
11.CC.6

Critically analyze how competing social, ethical, and sustainability considerations impact design

Generate resource
11.CC.7

Generate ideas and add to others' ideas to create possibilities, and prioritize them for prototyping

Generate resource
11.CC.8

Work with users throughout the design process

Generate resource
11.CC.9

Analyze the design for life cycle and evaluate its impacts

Generate resource

Grade 11 - Computer Programming

11.BI

Big Ideas

Generate resource
11.BI.1

The design cycle is an ongoing reflective process.

Generate resource
11.BI.2

Personal design choices require self-exploration, collaboration, and evaluation and refinement of skills.

Generate resource
11.BI.3

Tools and technologies can be adapted for specific purposes.

Generate resource
11.C

Content Learning Standards

Generate resource
11.C.1

design opportunities

Generate resource
11.C.10

ways to transform requirements into algorithms

Generate resource
11.C.11

translation of design specifications into source code

Generate resource
11.C.12

tools to aid in the development process

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11.C.13

pre-built libraries and their documentation

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11.C.14

inline commenting to document source code

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11.C.15

use of test cases to detect logical or semantic errors

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11.C.16

computational thinking processes

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11.C.17

appropriate use of technology, including digital citizenship, etiquette, and literacy

Generate resource
11.C.2

design cycle

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11.C.3

problem decomposition

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11.C.4

structures within existing code

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11.C.5

ways to modify existing code to meet a particular purpose

Generate resource
11.C.6

strategies to predict effects of code modification

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11.C.7

pair programming

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11.C.8

programming language constructs to support input/output, logic, decision structure, and loops

Generate resource
11.C.9

requirements of a problem statement

Generate resource
11.CC

Curricular Competency

Generate resource
11.CC.1

Conduct user-centred research to understand design opportunities and barriers

Generate resource
11.CC.10

Choose an appropriate form, scale, and level of detail for prototyping, and plan procedures for prototyping multiple ideas

Generate resource
11.CC.11

Analyze the design for the life cycle and evaluate its impact

Generate resource
11.CC.12

Construct prototypes, making changes to tools, materials, and procedures as needed

Generate resource
11.CC.13

Record iterations of prototyping

Generate resource
11.CC.14

Identify feedback most needed and possible sources of feedback

Generate resource
11.CC.15

Develop an appropriate test of the prototype

Generate resource
11.CC.16

Collect feedback to critically evaluate design and make changes to product design or processes

Generate resource
11.CC.17

Iterate the prototype or abandon the design idea

Generate resource
11.CC.18

Identify appropriate tools, technologies, materials, processes, and time needed for production

Generate resource
11.CC.19

Use project management processes when working individually or collaboratively to coordinate production

Generate resource
11.CC.2

Establish a point of view for a chosen design opportunity

Generate resource
11.CC.20

Share progress while creating to increase opportunities for feedback

Generate resource
11.CC.21

Decide on how and with whom to share or promote their product, creativity, and, if applicable, intellectual property

Generate resource
11.CC.22

Consider how others might build upon the design concept

Generate resource
11.CC.23

Critically reflect on their design thinking and processes, and identify new design goals

Generate resource
11.CC.24

Assess ability to work effectively both as individuals and collaboratively while implementing project management processes

Generate resource
11.CC.25

Apply safety procedures for themselves, co-workers, and users in both physical and digital environments

Generate resource
11.CC.26

Identify and assess skills needed for design interests, and develop specific plans to learn or refine them over time

Generate resource
11.CC.27

Explore existing, new, and emerging tools, technologies, and systems to evaluate their suitability for their design interests

Generate resource
11.CC.28

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
11.CC.29

Analyze the role technologies play in societal change

Generate resource
11.CC.3

Identify potential users, intended impact, and possible unintended negative consequences

Generate resource
11.CC.30

Examine how cultural beliefs, values, and ethical positions affect the development and use of technologies

Generate resource
11.CC.4

Make inferences about premises and constraints that define the design space

Generate resource
11.CC.5

Identify gaps to explore a design space

Generate resource
11.CC.6

Generate ideas and add to others' ideas to create possibilities, and prioritize them for prototyping

Generate resource
11.CC.7

Critically analyze how competing social, ethical, and sustainability considerations impact designed solutions to meet global needs for preferred futures

Generate resource
11.CC.8

Work with users throughout the design process

Generate resource
11.CC.9

Identify and apply sources of inspiration and information

Generate resource

Grade 11 - Culinary Arts

11.BI

Big Ideas

Generate resource
11.BI.1

Service and creativity inform the culinary arts.

Generate resource
11.BI.2

Cuisine design interests require the evaluation and refinement of culinary principles and practices.

Generate resource
11.BI.3

Tools and technologies can be adapted for specific purposes.

Generate resource
11.C

Content Learning Standards

Generate resource
11.C.1

culinary best practices

Generate resource
11.C.10

literacy related to culinary recipes and procedures, including conversions

Generate resource
11.C.11

B.C. agricultural practices

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11.C.12

ethical, social, and environmental considerations related to commercial waste management and recycling

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11.C.2

principles of cooking methodology

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11.C.3

diverse cuisine, and the ethics of cultural appropriation

Generate resource
11.C.4

artistic elements of the culinary arts

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11.C.5

identification and selection of suitable culinary ingredients for a specific recipe and/or cooking method

Generate resource
11.C.6

anatomy and preparation of meat, poultry, and seafood

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11.C.7

dietary restrictions and food allergies, and strategies to address them

Generate resource
11.C.8

safety in the teaching kitchen, including the nature of pathogens associated with foodborne illness and prevention strategies

Generate resource
11.C.9

operational procedures for kitchen tools and equipment

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11.CC

Curricular Competency

Generate resource
11.CC.1

Identify the clientele and type of service, and apply to service procedures

Generate resource
11.CC.10

Identify, critique, and use a variety of sources of inspiration and information

Generate resource
11.CC.11

Select appropriate recipes, techniques, and procedures for desired outcome

Generate resource
11.CC.12

Analyze ingredients and materials for effective use and potential for reuse, recycling, and biodegradability

Generate resource
11.CC.13

Make changes to tools, ingredients, and procedures to create and refine a given culinary task or process

Generate resource
11.CC.14

Identify and communicate with sources of feedback

Generate resource
11.CC.15

Use an appropriate test to determine the success of a standard recipe, technique, or skill

Generate resource
11.CC.16

Apply testing results and critiques to make appropriate changes

Generate resource
11.CC.17

Identify and use appropriate tools, technologies, materials, processes, and time needed for production

Generate resource
11.CC.18

Explore artistic elements of the culinary arts during creation

Generate resource
11.CC.19

Use materials in ways that minimize waste

Generate resource
11.CC.2

Demonstrate the tasks involved in replicating a recipe

Generate resource
11.CC.20

Demonstrate appropriate skills, methodology, and food safety practices needed to successfully replicate a recipe

Generate resource
11.CC.21

Demonstrate correct and safe operation of culinary equipment

Generate resource
11.CC.22

Explore how and with whom to share or promote culinary products and creativity

Generate resource
11.CC.23

Critically reflect on the success of their culinary task and/or process and describe how it may be improved

Generate resource
11.CC.24

Demonstrate and assess their ability to work effectively both individually and collaboratively, including their ability to share and maintain an efficient co-operative workspace

Generate resource
11.CC.25

Apply best practices of culinary professionalism and safety procedures for themselves, co-workers, and users in the teaching kitchen

Generate resource
11.CC.26

Demonstrate and assess their cookery, creativity, and service skills and skill levels

Generate resource
11.CC.27

Develop and enact specific plans to refine existing skills or learn new skills

Generate resource
11.CC.28

Choose, adapt, and if necessary learn more about appropriate tools and technologies to use for culinary tasks

Generate resource
11.CC.29

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
11.CC.3

Prioritize the steps needed to complete a task

Generate resource
11.CC.30

Analyze and evaluate how land, natural resources, and culture influence the development and use of culinary ingredients, tools, and technologies

Generate resource
11.CC.4

Sequence the steps needed to safely organize the workspace and select tools and equipment

Generate resource
11.CC.5

Anticipate and/or address challenges

Generate resource
11.CC.6

Examine and consider the physical capabilities and limitations of the teaching kitchen

Generate resource
11.CC.7

Examine how culinary decisions impact social, ethical, and sustainability considerations

Generate resource
11.CC.8

Analyze recipes and assess comprehension level

Generate resource
11.CC.9

Identify and apply existing, new, and emerging culinary tools, technologies, and systems for a given task

Generate resource

Grade 11 - Digital Communications

11.BI

Big Ideas

Generate resource
11.BI.1

The design cycle is an ongoing reflective process.

Generate resource
11.BI.2

Personal design choices require self-exploration, collaboration, and evaluation and refinement of skills.

Generate resource
11.BI.3

Design and content can influence the lives of others.

Generate resource
11.C

Content Learning Standards

Generate resource
11.C.1

design opportunities

Generate resource
11.C.10

changes in journalism and reporting

Generate resource
11.C.11

persuasive writing for the web

Generate resource
11.C.12

critical evaluation of online resources

Generate resource
11.C.13

sociological impacts of digital communication tools

Generate resource
11.C.14

technology to support collaboration and interaction with others

Generate resource
11.C.15

strategies for developing a digital dossier

Generate resource
11.C.16

career opportunities in digital communications

Generate resource
11.C.17

appropriate use of technology, including digital citizenship, etiquette, and literacy

Generate resource
11.C.2

design cycle

Generate resource
11.C.3

digital tools to communicate and solicit information

Generate resource
11.C.4

impacts of social media in global communications

Generate resource
11.C.5

impacts on language use of online technology

Generate resource
11.C.6

issues in digital communication

Generate resource
11.C.7

digital communication risks

Generate resource
11.C.8

ethics and legalities in digital communication, including ethics of cultural appropriation

Generate resource
11.C.9

influences of digital marketing in online content creation and curation

Generate resource
11.CC

Curricular Competency

Generate resource
11.CC.1

Conduct user-centred research to understand design opportunities and barriers

Generate resource
11.CC.10

Choose an appropriate form, scale, and level of detail for prototyping, and plan procedures for prototyping multiple ideas

Generate resource
11.CC.11

Analyze the design for the life cycle and evaluate its impacts

Generate resource
11.CC.12

Construct prototypes, making changes to tools, materials, and procedures as needed

Generate resource
11.CC.13

Record iterations of prototyping

Generate resource
11.CC.14

Identify feedback most needed and possible sources of feedback

Generate resource
11.CC.15

Develop an appropriate test of the prototype

Generate resource
11.CC.16

Collect feedback to critically evaluate design and make changes to product design or processes

Generate resource
11.CC.17

Iterate the prototype or abandon the design idea

Generate resource
11.CC.18

Identify appropriate tools, technologies, materials, processes, and time needed for production

Generate resource
11.CC.19

Use project management processes when working individually or collaboratively to coordinate production

Generate resource
11.CC.2

Establish a point of view for a chosen design opportunity

Generate resource
11.CC.20

Share progress while creating to increase opportunities for feedback

Generate resource
11.CC.21

Decide on how and with whom to share or promote their product, creativity, and, if applicable, intellectual property

Generate resource
11.CC.22

Consider how others might build upon the design concept

Generate resource
11.CC.23

Critically reflect on their design thinking and processes, and identify new design goals

Generate resource
11.CC.24

Assess ability to work effectively both as individuals and collaboratively while implementing project management processes

Generate resource
11.CC.25

Apply safety procedures for themselves, co-workers, and users in both physical and digital environments

Generate resource
11.CC.26

Identify and assess skills needed for design interests, and develop specific plans to learn or refine them over time

Generate resource
11.CC.27

Explore existing, new, and emerging tools, technologies, and systems and evaluate their suitability for their design interests

Generate resource
11.CC.28

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
11.CC.29

Analyze the role technologies play in societal change

Generate resource
11.CC.3

Identify potential users, intended impact, and possible unintended negative consequences

Generate resource
11.CC.30

Examine how cultural beliefs, values, and ethical positions affect the development and use of technologies

Generate resource
11.CC.4

Make inferences about premises and constraints that define the design space

Generate resource
11.CC.5

Identify gaps to explore a design space

Generate resource
11.CC.6

Generate ideas and add to others' ideas to create possibilities, and prioritize them for prototyping

Generate resource
11.CC.7

Critically analyze how competing social, ethical, and community considerations may impact design

Generate resource
11.CC.8

Work with users throughout the design process

Generate resource
11.CC.9

Identify and apply sources of inspiration and information

Generate resource

Grade 11 - Drafting

11.BI

Big Ideas

Generate resource
11.BI.1

Design for the life cycle includes consideration of social and environmental impacts.

Generate resource
11.BI.2

Personal design interests require the evaluation and refinement of skills.

Generate resource
11.BI.3

Tools and technologies can be adapted for specific purposes.

Generate resource
11.C

Content Learning Standards

Generate resource
11.C.1

simple drafting design projects

Generate resource
11.C.10

ethics of cultural appropriation and plagiarism

Generate resource
11.C.2

geometric construction to create drawings and images

Generate resource
11.C.3

drawing management and problem solving using computer-assisted design (CAD) software

Generate resource
11.C.4

use of scale and proportion when outputting to 3D models

Generate resource
11.C.5

geometric dimensioning and tolerancing in both imperial and SI units.

Generate resource
11.C.6

types, sizes, and applications of drawing media

Generate resource
11.C.7

applicable visual formats and media for presenting design solutions

Generate resource
11.C.8

technical problem solving using geometry, trigonometry, and algebra

Generate resource
11.C.9

design for the life cycle

Generate resource
11.CC

Curricular Competency

Generate resource
11.CC.1

Engage in a period of user-centred research and empathetic observation to understand design opportunities

Generate resource
11.CC.10

Analyze the design for life cycle and evaluate its impacts

Generate resource
11.CC.11

Visualize and construct prototypes, making changes to tools, materials, and procedures as needed

Generate resource
11.CC.12

Record iterations of prototyping

Generate resource
11.CC.13

Identify and communicate with sources of feedback

Generate resource
11.CC.14

Develop an appropriate test of the prototype, conduct the test, and collect and compile data

Generate resource
11.CC.15

Apply information from critiques, testing results, and success criteria to make changes

Generate resource
11.CC.16

Identify appropriate tools, technologies, materials, processes, cost implications, and time needed

Generate resource
11.CC.17

Create design, incorporating feedback from self, others, and testing prototypes

Generate resource
11.CC.18

Use materials in ways that minimize waste

Generate resource
11.CC.19

Decide on how and with whom to share design and processes for feedback

Generate resource
11.CC.2

Establish a point of view for a chosen design opportunity

Generate resource
11.CC.20

Share the product with users and critically evaluate its success

Generate resource
11.CC.21

Critically reflect on their design thinking and processes, and identify new design goals

Generate resource
11.CC.22

Identify and analyze new design possibilities, including how they or others might build on their concept

Generate resource
11.CC.23

Apply safety procedures for themselves, co-workers, and users in both physical and digital environments

Generate resource
11.CC.24

Identify and assess skills needed for design interests, individually or collaboratively, and develop specific plans to learn or refine them over time

Generate resource
11.CC.25

Develop competency and proficiency in skills at various levels involving manual dexterity and drafting techniques

Generate resource
11.CC.26

Explore existing, new, and emerging tools, technologies, and systems to evaluate suitability for their design interests

Generate resource
11.CC.27

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
11.CC.28

Examine the role that advancing technologies play in drafting contexts

Generate resource
11.CC.3

Identify potential users, intended impact, and possible unintended negative consequences

Generate resource
11.CC.4

Make decisions about premises and constraints that define the design space, and identify criteria for success

Generate resource
11.CC.5

Determine whether activity is collaborative or self-directed

Generate resource
11.CC.6

Generate ideas and add to others' ideas to create possibilities, and prioritize them for prototyping

Generate resource
11.CC.7

Critically analyze how competing social, ethical, and sustainability considerations impact design

Generate resource
11.CC.8

Choose an idea to pursue based on success criteria and maintain an open mind about potentially viable ideas

Generate resource
11.CC.9

Choose a form for prototyping and develop a plan that includes key stages and resources

Generate resource

Grade 11 - Electronics

11.BI

Big Ideas

Generate resource
11.BI.1

Design for the life cycle includes consideration of social and environmental impacts.

Generate resource
11.BI.2

Personal design interests require the evaluation and refinement of skills.

Generate resource
11.BI.3

Tools and technologies can be adapted for specific purposes.

Generate resource
11.C

Content Learning Standards

Generate resource
11.C.1

simple circuit design and construction

Generate resource
11.C.10

purpose and operation of microcontrollers/microprocessors

Generate resource
11.C.11

strategies for isolating problems and implementing solutions in circuit construction

Generate resource
11.C.12

design for the life cycle

Generate resource
11.C.2

Ohm's law

Generate resource
11.C.3

Watt's law

Generate resource
11.C.4

circuit board manufacturing processes

Generate resource
11.C.5

potential electrical hazards

Generate resource
11.C.6

measurement using advanced diagnostic and testing instruments

Generate resource
11.C.7

function and application of common electronic components

Generate resource
11.C.8

schematic diagrams

Generate resource
11.C.9

operation and application of circuits

Generate resource
11.CC

Curricular Competency

Generate resource
11.CC.1

Engage in a period of user-centred research and empathetic observation

Generate resource
11.CC.10

Analyze the design for the life cycle and evaluate its impacts

Generate resource
11.CC.11

Visualize and construct prototypes, making changes to tools, materials, and procedures as needed

Generate resource
11.CC.12

Record iterations of prototyping

Generate resource
11.CC.13

Identify and communicate with sources of feedback

Generate resource
11.CC.14

Develop an appropriate test of the prototype, conduct the test, and collect and compile data

Generate resource
11.CC.15

Apply information from critiques, testing results, and success criteria to make changes

Generate resource
11.CC.16

Identify appropriate tools, technologies, materials, processes, cost implications, and time needed

Generate resource
11.CC.17

Create design, incorporating feedback from self, others, and results from testing of the prototype

Generate resource
11.CC.18

Use materials in ways that minimize waste

Generate resource
11.CC.19

Determine how and with whom to share design and processes for feedback

Generate resource
11.CC.2

Establish a point of view for a chosen design opportunity

Generate resource
11.CC.20

Share the product with users to evaluate its success

Generate resource
11.CC.21

Critically reflect on plans, products and processes, and identify new design goals

Generate resource
11.CC.22

Analyze new possibilities for plans, products and processes, including how they or others might build on them

Generate resource
11.CC.23

Apply safety procedures for themselves, co-workers, and users in both physical and digital environments

Generate resource
11.CC.24

Individually or collaboratively identify and assess skills needed for design interests

Generate resource
11.CC.25

Demonstrate competency and proficiency in skills at various levels involving manual dexterity and circuitry techniques

Generate resource
11.CC.26

Develop specific plans to learn or refine identified skills over time

Generate resource
11.CC.27

Explore existing, new, and emerging tools, technologies, and systems to evaluate suitability for design interests

Generate resource
11.CC.28

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
11.CC.29

Examine the role that advancing technologies play in electronics-related contexts

Generate resource
11.CC.3

Identify potential users, intended impacts, and possible unintended negative consequences

Generate resource
11.CC.4

Make inferences about premises and constraints that define the design space, and identify criteria for success

Generate resource
11.CC.5

Determine whether activity is collaborative or self-directed

Generate resource
11.CC.6

Generate ideas and add to others' ideas to create possibilities, and prioritize them for prototyping

Generate resource
11.CC.7

Critically analyze how competing social, ethical, and sustainability considerations impact creation and development of solutions

Generate resource
11.CC.8

Choose an idea to pursue based on success criteria and maintain an open mind about potentially viable ideas

Generate resource
11.CC.9

Choose a form for prototyping and develop a plan that includes key stages and resources

Generate resource

Grade 11 - Engineering

11.BI

Big Ideas

Generate resource
11.BI.1

Design for the life cycle includes consideration of social and environmental impacts.

Generate resource
11.BI.2

Personal design interests require the evaluation and refinement of skills.

Generate resource
11.BI.3

Tools and technologies can be adapted for specific purposes.

Generate resource
11.C

Content Learning Standards

Generate resource
11.C.1

design for the life cycle

Generate resource
11.C.10

use of hand tools and power tools

Generate resource
11.C.11

programming languages for robotics and computer numerical control (CNC)

Generate resource
11.C.12

methods of implementing computer control

Generate resource
11.C.13

technical communications

Generate resource
11.C.14

approaches to innovative engineering projects

Generate resource
11.C.15

fundamentals of robotics and robotic manufacturing

Generate resource
11.C.16

modelling and simulation

Generate resource
11.C.2

history of manufacturing and production

Generate resource
11.C.3

product development and manufacturing processes

Generate resource
11.C.4

manufacturing to meet the needs of the end user

Generate resource
11.C.5

sustainable production, upcycling, and product life cycle

Generate resource
11.C.6

mathematics in engineering projects

Generate resource
11.C.7

measurement techniques in engineering projects

Generate resource
11.C.8

physics in engineering projects

Generate resource
11.C.9

static analysis of structures

Generate resource
11.CC

Curricular Competency

Generate resource
11.CC.1

Engage in a period of user-centred research and empathetic observation to understand design opportunities

Generate resource
11.CC.10

Analyze the design for the life cycle and evaluate its impacts

Generate resource
11.CC.11

Visualize and construct prototypes, making changes to tools, materials, and procedures as needed

Generate resource
11.CC.12

Record iterations of prototyping

Generate resource
11.CC.13

Identify and communicate with sources of feedback

Generate resource
11.CC.14

Develop an appropriate test of the prototype, conduct the test, and collect and compile data

Generate resource
11.CC.15

Apply information from critiques, testing results, and success criteria to make changes

Generate resource
11.CC.16

Identify appropriate tools, technologies, materials, processes, cost implications, and time needed

Generate resource
11.CC.17

Create design, incorporating feedback from self, others, and results from testing of the prototype

Generate resource
11.CC.18

Use materials in ways that minimize waste

Generate resource
11.CC.19

Decide how and with whom to share creativity, or share and promote design and processes

Generate resource
11.CC.2

Establish a point of view for a chosen design opportunity

Generate resource
11.CC.20

Share the product with users to evaluate its success

Generate resource
11.CC.21

Critically reflect on plans, products and processes, and identify new design goals

Generate resource
11.CC.22

Identify and analyze new possibilities for plans, products and processes, including how they or others might build on them

Generate resource
11.CC.23

Apply safety procedures for themselves, co-workers, and users in both physical and digital environments

Generate resource
11.CC.24

Individually or collaboratively identify and assess skills needed for design interests

Generate resource
11.CC.25

Demonstrate competency and proficiency in skills at various levels involving manual dexterity

Generate resource
11.CC.26

Develop specific plans to learn or refine identified skills over time

Generate resource
11.CC.27

Explore existing, new, and emerging tools, technologies, and systems to evaluate suitability for design interests

Generate resource
11.CC.28

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
11.CC.29

Examine the role that advancing technologies play in multiple engineering contexts

Generate resource
11.CC.3

Identify potential users, intended impacts, and possible unintended negative consequences

Generate resource
11.CC.4

Make decisions about premises and constraints that define the design space, and identify criteria for success

Generate resource
11.CC.5

Determine whether activity is collaborative or self-directed

Generate resource
11.CC.6

Critically analyze how competing social, ethical, and sustainability considerations impact creation and development of solutions

Generate resource
11.CC.7

Generate ideas to create a range of possibilities and add to others' ideas in ways that create additional possibilities

Generate resource
11.CC.8

Choose an idea to pursue based on success criteria and maintain an open mind about potentially viable ideas

Generate resource
11.CC.9

Choose a form for prototyping and develop a plan that includes key stages and resources

Generate resource

Grade 11 - Food Studies

11.BI

Big Ideas

Generate resource
11.BI.1

Services and products can be designed through consultation and collaboration.

Generate resource
11.BI.2

Personal design interests require the evaluation and refinement of skills.

Generate resource
11.BI.3

Tools and technologies can be adapted for specific purposes.

Generate resource
11.C

Content Learning Standards

Generate resource
11.C.1

meal and recipe design opportunities

Generate resource
11.C.2

components of recipe development and modification, including ingredients, functions, proportions, temperatures and preparation methods

Generate resource
11.C.3

issues involved with food security, including causes and impacts of food recalls

Generate resource
11.C.4

factors involved in the creation of international and regional food guides

Generate resource
11.C.5

First Peoples food guides

Generate resource
11.C.6

ethics of cultural appropriation

Generate resource
11.C.7

food labelling roles and responsibilities of Canadian government agencies and food companies

Generate resource
11.C.8

food promotion and marketing strategies and their impact on specific groups of people

Generate resource
11.CC

Curricular Competency

Generate resource
11.CC.1

Observe and research the context of a meal and/or recipe preparation task or process

Generate resource
11.CC.10

Experiment with a variety of tools, ingredients, and processes to create and refine food products

Generate resource
11.CC.11

Compare, select, and use techniques that facilitate a given task or process

Generate resource
11.CC.12

Identify and communicate with sources of feedback

Generate resource
11.CC.13

Develop appropriate tests of the prototype

Generate resource
11.CC.14

Apply critiques to design and make changes

Generate resource
11.CC.15

Identify appropriate tools, technologies, food sources, processes, cost implications, and time needed for production

Generate resource
11.CC.16

Create food product, incorporating feedback from self, others, and prototype testing

Generate resource
11.CC.17

Share progress while making to gather feedback

Generate resource
11.CC.18

Decide how and with whom to share finished product

Generate resource
11.CC.19

Critically reflect on their design thinking and processes, and identify new design goals

Generate resource
11.CC.2

Identify potential users or consumers for a chosen meal or recipe design opportunity

Generate resource
11.CC.20

Assess their ability to work effectively both individually and collaboratively, including their ability to share and maintain an efficient co-operative workspace

Generate resource
11.CC.21

Identify and analyze new design possibilities, including how they or others might build on their concept

Generate resource
11.CC.22

Apply safety procedures for themselves, co-workers, and consumers in both physical and digital environments

Generate resource
11.CC.23

Identify and assess skills needed for design interests, and develop specific plans to learn or refine them over time

Generate resource
11.CC.24

Explore existing, new, and emerging tools, technologies, and systems to evaluate suitability for their design interests

Generate resource
11.CC.25

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
11.CC.26

Analyze the role technologies play in societal change

Generate resource
11.CC.27

Examine how cultural beliefs, values, and ethical positions affect the development and use of technologies on a national and global level

Generate resource
11.CC.3

Identify criteria for success, constraints, and possible unintended negative consequences

Generate resource
11.CC.4

Examine the physical capacities and limitations of the workspace

Generate resource
11.CC.5

Take creative risks in generating ideas and add to others' ideas in ways that enhance them

Generate resource
11.CC.6

Screen ideas against criteria and constraints, and prioritize them for prototyping

Generate resource
11.CC.7

Critically evaluate how competing social, ethical, economic, and sustainability considerations impact choices of food products, techniques, and equipment

Generate resource
11.CC.8

Identify, critique, and use a variety of sources of inspiration and information

Generate resource
11.CC.9

Select and combine appropriate levels of form, scale, and detail for prototyping

Generate resource

Grade 11 - Graphic Production

11.BI

Big Ideas

Generate resource
11.BI.1

Design for the life cycle includes consideration of social and environmental impacts.

Generate resource
11.BI.2

Design choices require the evaluation and refinement of skills.

Generate resource
11.BI.3

Tools and technologies can be adapted for specific purposes.

Generate resource
11.C

Content Learning Standards

Generate resource
11.C.1

design and production opportunities

Generate resource
11.C.10

graphic design through various stages of project

Generate resource
11.C.11

use of typography to communicate a message or idea

Generate resource
11.C.12

materials organization, planning, and time frame

Generate resource
11.C.13

role of manufacturing in meeting consumer needs and wants

Generate resource
11.C.14

design presentation skills for potential clients

Generate resource
11.C.15

appropriate use of technology, including digital citizenship, etiquette, and literacy

Generate resource
11.C.2

technologies for image development in prepress through post-production environments

Generate resource
11.C.3

elements and principles of design as communication tools

Generate resource
11.C.4

design for the life cycle

Generate resource
11.C.5

intellectual property use and its ethical, moral, and legal considerations, including cultural appropriation

Generate resource
11.C.6

standards of production and limitations of chosen materials for efficient output

Generate resource
11.C.7

standards-compliant technology

Generate resource
11.C.8

balance of form and function

Generate resource
11.C.9

influences on culture through graphic production

Generate resource
11.CC

Curricular Competency

Generate resource
11.CC.1

Engage in a period of user-centered research and empathetic observation

Generate resource
11.CC.10

Choose an appropriate form, scale, and level of detail for prototyping, and plan procedures for prototyping multiple ideas

Generate resource
11.CC.11

Analyze the design for the life cycle and evaluate its impacts

Generate resource
11.CC.12

Construct prototypes, making changes to tools, materials, and procedures as needed

Generate resource
11.CC.13

Record iterations of prototyping

Generate resource
11.CC.14

Identify feedback most needed and possible sources of feedback

Generate resource
11.CC.15

Develop an appropriate test of the prototype

Generate resource
11.CC.16

Collect feedback to critically evaluate design and make changes to design processes and production

Generate resource
11.CC.17

Iterate the prototype or abandon the design idea

Generate resource
11.CC.18

Identify appropriate tools, technologies, materials, processes, and time needed for production

Generate resource
11.CC.19

Use project management processes when working individually or collaboratively to coordinate production

Generate resource
11.CC.2

Participate in reciprocal relationships throughout the design and production process

Generate resource
11.CC.20

Share progress while creating to increase opportunities for feedback and collaboration

Generate resource
11.CC.21

Decide on how and with whom to share or promote product, creativity, and, if applicable, intellectual property

Generate resource
11.CC.22

Consider how others might build upon the design concept

Generate resource
11.CC.23

Critically reflect on their design thinking and processes, and identify new design goals

Generate resource
11.CC.24

Assess ability to work effectively both as individuals and collaboratively while implementing project management processes

Generate resource
11.CC.25

Apply safety procedures for themselves, co-workers, and users in both physical and digital environments

Generate resource
11.CC.26

Identify and assess skills needed for design and production interests, and develop specific plans to learn or refine them over time

Generate resource
11.CC.27

Develop competency and proficiency in task-specific skills involving manual dexterity and software processes

Generate resource
11.CC.28

Explore existing, new, and emerging tools, technologies, and systems to evaluate suitability for their design and production interests

Generate resource
11.CC.29

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
11.CC.3

Establish a point of view for a chosen design opportunity

Generate resource
11.CC.30

Analyze the role technologies play in societal change

Generate resource
11.CC.31

Examine how cultural beliefs, values, and ethical positions affect the development and use of technologies

Generate resource
11.CC.4

Identify potential users, intended impact, and possible unintended negative consequences

Generate resource
11.CC.5

Make inferences about premises and constraints that define the design and production

Generate resource
11.CC.6

Generate ideas and add to others' ideas to create possibilities, and prioritize them for prototyping

Generate resource
11.CC.7

Critically analyze how competing social, ethical, and sustainability considerations impact designed solutions to meet global needs

Generate resource
11.CC.8

Work with users throughout the design process

Generate resource
11.CC.9

Identify and apply sources of inspiration and information

Generate resource

Grade 11 - Interpersonal and Family Relationships

11.BI

Big Ideas

Generate resource
11.BI.1

Services and products can be designed through consultation and collaboration.

Generate resource
11.BI.2

Service design interests require the evaluation and refinement of problem-solving skills.

Generate resource
11.BI.3

Tools and technologies can influence communications and relationships.

Generate resource
11.C

Content Learning Standards

Generate resource
11.C.1

service design opportunities for individuals and families across their lifespan

Generate resource
11.C.2

factors involved in interpersonal relationships, including types, roles, and functions

Generate resource
11.C.3

nature of committed relationships, including the influences of community and culture

Generate resource
11.C.4

factors involved in ending relationships

Generate resource
11.C.5

components of healthy relationships and how to thrive and reciprocate in a variety of interpersonal relationships

Generate resource
11.C.6

indicators of unsafe relationships and actions to ensure safety of self and others

Generate resource
11.C.7

interpersonal relationship communication styles and strategies

Generate resource
11.C.8

cultural sensitivity and etiquette, including ethics of cultural appropriation

Generate resource
11.C.9

problem-solving models

Generate resource
11.CC

Curricular Competency

Generate resource
11.CC.1

Engage in research and empathetic observation to determine service design opportunities and barriers

Generate resource
11.CC.10

Evaluate strategies for effective use and possible individual, familial, and community impacts

Generate resource
11.CC.11

Identify and access sources of feedback

Generate resource
11.CC.12

Consult with people involved to gather constructive suggestions for improvement

Generate resource
11.CC.13

Use consultation data and feedback to make appropriate changes

Generate resource
11.CC.14

Identify and use appropriate strategies

Generate resource
11.CC.15

Use project management processes throughout when working individually or collaboratively

Generate resource
11.CC.16

Share progress to increase opportunities for feedback and collaboration

Generate resource
11.CC.17

Decide on how and with whom to share or promote product or service and strategies

Generate resource
11.CC.18

Critically assess the success of their product or service plan and explain how the ideas contribute to the individual, family, community, or environment

Generate resource
11.CC.19

Critically reflect on their processes and ability to work effectively, both individually and collaboratively, including their ability to share and maintain an efficient co-operative workspace

Generate resource
11.CC.2

Establish a point of view for a chosen service design opportunity

Generate resource
11.CC.20

Apply precautionary, safe, and supportive interpersonal strategies and communications, both face-to-face and digital

Generate resource
11.CC.21

Identify and assess the skills needed, individually or collaboratively, in relation to projects, and develop plans to refine them over time

Generate resource
11.CC.22

Critically reflect on cultural sensitivity and etiquette skills, and develop specific plans to learn or refine them over time

Generate resource
11.CC.23

Apply audience-appropriate interviewing and consultation etiquette

Generate resource
11.CC.24

Explore existing, new, and emerging tools and technologies and evaluate suitability for design interests

Generate resource
11.CC.25

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
11.CC.26

Analyze the role technologies play in societal change and interpersonal communications

Generate resource
11.CC.27

Examine how cultural beliefs, values, and ethical positions affect the development and use of technologies

Generate resource
11.CC.3

Identify context and requirements and wishes of people involved

Generate resource
11.CC.4

Identify criteria for success, intended valued impact, constraints, and possible unintended negative consequences

Generate resource
11.CC.5

Take creative risks in generating ideas and add to others' ideas in ways that enhance them

Generate resource
11.CC.6

Screen ideas against criteria and constraints

Generate resource
11.CC.7

Analyze potential competing factors to meet individual, family, and community needs for preferred futures

Generate resource
11.CC.8

Identify, prioritize, and apply sources of inspiration and information, and include people involved when possible

Generate resource
11.CC.9

Develop a product and/or service plan that includes key stages and resources

Generate resource

Grade 11 - Marketing and Promotion

11.BI

Big Ideas

Generate resource
11.BI.1

Marketing services and products can be designed through consultation and collaboration.

Generate resource
11.BI.2

Personal design choices require the evaluation and refinement of skills.

Generate resource
11.BI.3

Tools and technologies can influence people's lives.

Generate resource
11.C

Content Learning Standards

Generate resource
11.C.1

marketing and promotion opportunities within the local community

Generate resource
11.C.10

event planning, coordination, and facilitation skills

Generate resource
11.C.11

interpersonal and public relations skills to promote products or services and to interact with potential customers

Generate resource
11.C.12

career options in marketing and promotions

Generate resource
11.C.2

role of advertising in domestic and international contexts

Generate resource
11.C.3

marketing processes, including the AIDA (Attention, Interest, Desire, Action) model

Generate resource
11.C.4

social marketing and ethical marketing, including the ethics of cultural appropriation

Generate resource
11.C.5

marketing and promotion strategies, including test marketing, segmentation, targeting, and positioning

Generate resource
11.C.6

ways to improve marketability of products and services

Generate resource
11.C.7

types of advertising that can influence diverse target market groups offline and online

Generate resource
11.C.8

risk assessment associated with marketing products and services

Generate resource
11.C.9

influence of corporate sponsorship, including naming rights

Generate resource
11.CC

Curricular Competency

Generate resource
11.CC.1

Conduct user-centred research to understand opportunities and barriers

Generate resource
11.CC.10

Record iterations of prototyping

Generate resource
11.CC.11

Identify and obtain critical feedback with a relevant audience to evaluate effective test marketing

Generate resource
11.CC.12

Based on feedback received and evaluated, make changes to product and/or service plan or processes as needed

Generate resource
11.CC.13

Identify tools, technologies, materials, processes, cost implications, and time needed for development and implementation

Generate resource
11.CC.14

Use project management processes when working individually or collaboratively to coordinate or create processes or products

Generate resource
11.CC.15

Share progress to increase opportunities for feedback, collaboration, and, if applicable, marketing

Generate resource
11.CC.16

Decide on how and with whom to share or promote their product or service and creativity

Generate resource
11.CC.17

Critically reflect on their design thinking and processes, and identify new marketing goals

Generate resource
11.CC.18

Assess their ability to work effectively, both individually and collaboratively

Generate resource
11.CC.19

Apply safety procedures for themselves, co-workers, and users in both physical and digital environments

Generate resource
11.CC.2

Establish a point of view for a chosen marketing and promotion opportunity

Generate resource
11.CC.20

Identify and assess skills needed for marketing and design interests, and develop specific plans to learn or refine them over time

Generate resource
11.CC.21

Demonstrate the ability to apply a framework for problem solving

Generate resource
11.CC.22

Explore existing, new, and emerging tools, technologies, and systems and evaluate their suitability for marketing and promotion interests

Generate resource
11.CC.23

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
11.CC.24

Analyze the role and personal, interpersonal, social, and environmental impacts of technologies in societal change

Generate resource
11.CC.25

Examine how cultural beliefs, values, and ethical positions affect the development and use of technologies on a national and global level

Generate resource
11.CC.3

Make decisions about premises and constraints that define the marketing design space

Generate resource
11.CC.4

Generate ideas and enhance others' ideas to create possibilities, and prioritize the possibilities for prototyping

Generate resource
11.CC.5

Work with users throughout the design process

Generate resource
11.CC.6

Identify and use a variety of sources of inspiration and information

Generate resource
11.CC.7

Choose an appropriate form and level of detail for prototyping

Generate resource
11.CC.8

Plan procedures for prototyping multiple ideas

Generate resource
11.CC.9

Construct prototypes, making changes to tools, materials, and procedures as needed

Generate resource

Grade 11 - Media Design

11.BI

Big Ideas

Generate resource
11.BI.1

Design for the life cycle includes consideration of social and environmental impacts.

Generate resource
11.BI.2

Personal design choices require self-exploration, evaluation, and the refinement of skills.

Generate resource
11.BI.3

Tools and technologies can influence people's lives.

Generate resource
11.C

Content Learning Standards

Generate resource
11.C.1

design opportunities

Generate resource
11.C.10

technical, stylistic, symbolic, and cultural influences

Generate resource
11.C.11

media production through various stages of project development to enhance or change the project

Generate resource
11.C.12

standards-compliant technology

Generate resource
11.C.13

key characteristics and artistic styling in media artworks to explore multiple viewpoints and to explore the First Peoples perspectives in Canada

Generate resource
11.C.14

design for the life cycle

Generate resource
11.C.15

design presentation skills for potential clients

Generate resource
11.C.16

appropriate use of technology, including digital citizenship, etiquette, and literacy

Generate resource
11.C.2

media technologies for image development and design

Generate resource
11.C.3

elements of design

Generate resource
11.C.4

principles of design

Generate resource
11.C.5

ethical, moral, and legal considerations associated with using media arts technology for image, video, and sound development, including cultural appropriation

Generate resource
11.C.6

image-development strategies

Generate resource
11.C.7

personal interpretation of and preferences for selected media artworks

Generate resource
11.C.8

values, traditions, and the characteristics of various artists, movements, and periods

Generate resource
11.C.9

balance of aesthetic design with logical reasoning and practical application

Generate resource
11.CC

Curricular Competency

Generate resource
11.CC.1

Engage in user-centered research and empathetic observation

Generate resource
11.CC.10

Identify and apply sources of inspiration and information

Generate resource
11.CC.11

Choose an appropriate form and level of detail for prototyping, and plan procedures for prototyping multiple ideas

Generate resource
11.CC.12

Analyze the design for the life cycle and evaluate its impacts

Generate resource
11.CC.13

Record iterations of prototyping

Generate resource
11.CC.14

Identify and communicate with sources of feedback

Generate resource
11.CC.15

Develop an appropriate test of the prototype

Generate resource
11.CC.16

Apply critiques and evaluate design and make changes

Generate resource
11.CC.17

Iterate the prototype or abandon the design idea

Generate resource
11.CC.18

Identify appropriate tools, technologies, materials, processes, and time needed for production

Generate resource
11.CC.19

Use project management processes when working individually or collaboratively to coordinate production

Generate resource
11.CC.2

Participate in reciprocal relationships throughout the design process

Generate resource
11.CC.20

Share progress while creating to increase opportunities for feedback

Generate resource
11.CC.21

Decide on how and with whom to share or promote product creativity, and, if applicable, intellectual property

Generate resource
11.CC.22

Consider how others might build upon the design concept

Generate resource
11.CC.23

Critically reflect on their design thinking and processes, and identify new design goals

Generate resource
11.CC.24

Assess ability to work effectively both as individuals and collaboratively while implementing project management processes

Generate resource
11.CC.25

Apply safety procedures for themselves, co-workers, and users in both physical and digital environments

Generate resource
11.CC.26

Identify and assess skills needed for design interests, and develop specific plans to learn or refine them over time

Generate resource
11.CC.27

Explore existing, new, and emerging tools, technologies, and systems to evaluate suitability for their design interests

Generate resource
11.CC.28

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
11.CC.29

Analyze the role technologies play in societal change

Generate resource
11.CC.3

Establish a point of view for a chosen design opportunity

Generate resource
11.CC.30

Examine how cultural beliefs, values, and ethical positions affect the development and use of technologies

Generate resource
11.CC.4

Identify potential users, intended impact, and possible unintended negative consequences

Generate resource
11.CC.5

Make inferences about premises and constraints that define the design space

Generate resource
11.CC.6

Identify gaps to explore a design space

Generate resource
11.CC.7

Generate ideas and add to others' ideas to create possibilities, and prioritize them for prototyping

Generate resource
11.CC.8

Critically analyze how competing social, ethical, and community factors may impact design

Generate resource
11.CC.9

Work with users throughout the design process

Generate resource

Grade 11 - Metalwork

11.BI

Big Ideas

Generate resource
11.BI.1

Design for the life cycle includes consideration of social and environmental impacts.

Generate resource
11.BI.2

Personal design interests require the evaluation and refinement of skills.

Generate resource
11.BI.3

Tools and technologies can be adapted for specific purposes.

Generate resource
11.C

Content Learning Standards

Generate resource
11.C.1

simple metalworking and design

Generate resource
11.C.10

heat treatments

Generate resource
11.C.11

welding and cutting

Generate resource
11.C.12

common mechanical fastening methods

Generate resource
11.C.13

forging and foundry applications

Generate resource
11.C.14

design for the life cycle

Generate resource
11.C.15

ethics of cultural appropriation in design process

Generate resource
11.C.2

orthographic and pictorial drawings

Generate resource
11.C.3

measuring instruments

Generate resource
11.C.4

tables and charts for tolerancing and machining

Generate resource
11.C.5

operation and safety of stationary power equipment and stationary non-power equipment in the processing of material

Generate resource
11.C.6

size and layout of metal

Generate resource
11.C.7

types of metals and alloys and their characteristics

Generate resource
11.C.8

selection of metal type, size, structural shape, and finish for specific applications

Generate resource
11.C.9

ferrous and non-ferrous metals and their applications

Generate resource
11.CC

Curricular Competency

Generate resource
11.CC.1

Engage in a period of user-centred research and empathetic observation to understand design opportunities

Generate resource
11.CC.10

Choose a form for prototyping and develop a plan that includes key stages and resources

Generate resource
11.CC.11

Analyze the design for life cycle and evaluate its impacts

Generate resource
11.CC.12

Visualize and construct prototypes, making changes to tools, materials, and procedures as needed

Generate resource
11.CC.13

Record iterations of prototyping

Generate resource
11.CC.14

Identify and communicate with sources of feedback

Generate resource
11.CC.15

Develop an appropriate test of the prototype, conduct the test, and collect and compile data

Generate resource
11.CC.16

Apply information from critiques, testing results, and success criteria to make changes

Generate resource
11.CC.17

Identify appropriate tools, technologies, materials, processes, cost implications, and time needed

Generate resource
11.CC.18

Create design, incorporating feedback from self, others, and testing prototypes

Generate resource
11.CC.19

Use materials in ways that minimize waste

Generate resource
11.CC.2

Establish a point of view for a chosen design opportunity

Generate resource
11.CC.20

Decide how and with whom to share product and processes for feedback

Generate resource
11.CC.21

Critically reflect on their design thinking and processes, and identify new design goals

Generate resource
11.CC.22

Identify and analyze new design possibilities, including how they or others might build on their concept

Generate resource
11.CC.23

Apply safety procedures for themselves, co-workers, and users in both physical and digital environments

Generate resource
11.CC.24

Identify and assess the skills needed for design interests, individually or collaboratively, and develop specific plans to learn or refine them over time

Generate resource
11.CC.25

Develop competency and proficiency in skills at various levels involving manual dexterity and metalwork techniques

Generate resource
11.CC.26

Explore existing, new, and emerging tools, technologies, and systems to evaluate suitability for design interests

Generate resource
11.CC.27

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
11.CC.28

Examine the role that advancing technologies play in metalworking contexts

Generate resource
11.CC.3

Identify potential users, intended impact, and possible unintended negative consequences

Generate resource
11.CC.4

Make inferences about premises and constraints that define the design space, and identify criteria for success

Generate resource
11.CC.5

Determine whether activity is collaborative or self-directed

Generate resource
11.CC.6

Generate ideas and add to others' ideas to create possibilities, and prioritize them for prototyping

Generate resource
11.CC.7

Critically analyze how competing social, ethical, and sustainability considerations impact design

Generate resource
11.CC.8

Choose an idea to pursue based on success criteria and maintain an open mind about potentially viable ideas

Generate resource
11.CC.9

Identify and apply sources of inspiration

Generate resource

Grade 11 - Robotics

11.BI

Big Ideas

Generate resource
11.BI.1

Design for the life cycle includes consideration of social and environmental impacts.

Generate resource
11.BI.2

Personal design interests require the evaluation and refinement of skills.

Generate resource
11.BI.3

Tools and technologies can be adapted for specific purposes.

Generate resource
11.C

Content Learning Standards

Generate resource
11.C.1

simple robotics design and production

Generate resource
11.C.10

programming related to microcontrollers

Generate resource
11.C.11

design for the life cycle

Generate resource
11.C.2

interaction of robotic subsystems

Generate resource
11.C.3

relation of structure and power to motion

Generate resource
11.C.4

relation of sensors and control to logic

Generate resource
11.C.5

friction and traction

Generate resource
11.C.6

power and torque

Generate resource
11.C.7

developments in robotic technology

Generate resource
11.C.8

robotic technologies in the community and industry

Generate resource
11.C.9

similarities and differences between remotely controlled and autonomous robots

Generate resource
11.CC

Curricular Competency

Generate resource
11.CC.1

Engage in a period of user-centred research and empathetic observation

Generate resource
11.CC.10

Choose a form for prototyping and develop a plan that includes key stages and resources

Generate resource
11.CC.11

Analyze the design for the life cycle and evaluate its impacts

Generate resource
11.CC.12

Visualize and construct prototypes, making changes to tools, materials, and procedures as needed

Generate resource
11.CC.13

Record iterations of prototyping

Generate resource
11.CC.14

Identify and communicate with sources of feedback

Generate resource
11.CC.15

Develop an appropriate test of the prototype, conduct the test, and collect and compile data

Generate resource
11.CC.16

Apply information from critiques, testing results, and success criteria to make changes

Generate resource
11.CC.17

Identify appropriate tools, technologies, materials, processes, cost implications, and time needed

Generate resource
11.CC.18

Create design, incorporating feedback from self, others, and results from testing of the prototype

Generate resource
11.CC.19

Use materials in ways that minimize waste

Generate resource
11.CC.2

Establish a point of view for a chosen design opportunity

Generate resource
11.CC.20

Determine how and with whom to share creativity, or share and promote design and processes

Generate resource
11.CC.21

Share the product with users to evaluate its success

Generate resource
11.CC.22

Critically reflect on plans, products, and processes, and identify new design goals

Generate resource
11.CC.23

Identify and analyze new possibilities for plans, products and processes, , including how they or others might build on them

Generate resource
11.CC.24

Apply safety procedures for themselves, co-workers, and users in both physical and digital environments

Generate resource
11.CC.25

Individually or collaboratively identify and assess skills needed for design interests

Generate resource
11.CC.26

Demonstrate competency and proficiency in skills at various levels involving manual dexterity and robotics

Generate resource
11.CC.27

Develop specific plans to learn or refine identified skills over time

Generate resource
11.CC.28

Explore existing, new, and emerging tools, technologies, and systems to evaluate suitability for design interests

Generate resource
11.CC.29

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
11.CC.3

Identify potential users, intended impacts, and possible unintended negative consequences

Generate resource
11.CC.30

Examine the role that advancing technologies play in robotics-related contexts

Generate resource
11.CC.4

Make decisions about premises and constraints that define the design space, and identify criteria for success

Generate resource
11.CC.5

Determine whether activity is collaborative or self-directed

Generate resource
11.CC.6

Take creative risks

Generate resource
11.CC.7

Generate ideas and enhance others' ideas to create a range of possibilities, and prioritize the possibilities for prototyping

Generate resource
11.CC.8

Critically analyze how competing social, ethical, and sustainability considerations impact creation and development of solutions

Generate resource
11.CC.9

Choose an idea to pursue based on success criteria and maintain an open mind about potentially viable ideas

Generate resource

Grade 11 - Textiles

11.BI

Big Ideas

Generate resource
11.BI.1

Design for the life cycle includes consideration of social and environmental impacts.

Generate resource
11.BI.2

Personal design interests require the evaluation and refinement of skills.

Generate resource
11.BI.3

Tools and technologies can be adapted for specific purposes.

Generate resource
11.C

Content Learning Standards

Generate resource
11.C.1

simple textile designs

Generate resource
11.C.2

physical and chemical properties of fabrics, including technological developments

Generate resource
11.C.3

strategies for modifying patterns

Generate resource
11.C.4

techniques for repurposing textile items

Generate resource
11.C.5

various factors that affect the selection of textile items, including the elements and principles of design and textile functionality

Generate resource
11.C.6

symbolism and use of symbols in textile prints and designs, including ethics of cultural appropriation

Generate resource
11.C.7

economical and ethical factors and considerations in textile production and consumption

Generate resource
11.C.8

influence of marketing and advertising on textile design, choice, and consumption

Generate resource
11.C.9

design for the life cycle

Generate resource
11.CC

Curricular Competency

Generate resource
11.CC.1

Engage in user-centred research and empathetic observation

Generate resource
11.CC.10

Analyze the design for the life cycle and evaluate its impacts

Generate resource
11.CC.11

Experiment with a variety of tools, materials, and processes to create and refine textile items

Generate resource
11.CC.12

Identify and communicate with sources of feedback

Generate resource
11.CC.13

Develop appropriate tests of the prototype

Generate resource
11.CC.14

Evaluate design according to critiques and success criteria for continuing iterations of the prototype or abandoning the design idea

Generate resource
11.CC.15

Identify appropriate tools, technologies, materials, processes, cost implications, and time needed for production

Generate resource
11.CC.16

Create textile items, incorporating feedback from self, others, and prototype tests

Generate resource
11.CC.17

Decide on how and with whom to share textile items

Generate resource
11.CC.18

Share progress while making to gather and apply feedback

Generate resource
11.CC.19

Critically reflect on their design thinking and processes, and identify new design goals

Generate resource
11.CC.2

Identify potential users or consumers for a chosen design opportunity

Generate resource
11.CC.20

Assess their ability to work effectively, both individually and collaboratively, including their ability to share and maintain an efficient co-operative workspace

Generate resource
11.CC.21

Identify and analyze new design possibilities, including how they or others might build on their concept

Generate resource
11.CC.22

Apply safety procedures for themselves, co-workers, and users in both physical and digital environments

Generate resource
11.CC.23

Identify and assess skills needed for design interests, and develop specific plans to learn or refine them over time

Generate resource
11.CC.24

Explore existing, new, and emerging tools, technologies, and systems to evaluate suitability for design interests

Generate resource
11.CC.25

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
11.CC.26

Analyze the role technologies play in societal change

Generate resource
11.CC.27

Examine how cultural beliefs, values, and ethical positions affect the development and use of technologies on a national and global level

Generate resource
11.CC.3

Identify criteria for success, constraints, and possible unintended negative consequences

Generate resource
11.CC.4

Identify and apply sources of inspiration and information

Generate resource
11.CC.5

Take creative risks in generating ideas and add to others' ideas in ways that enhance them

Generate resource
11.CC.6

Screen ideas against criteria and constraints, and prioritize them for prototyping

Generate resource
11.CC.7

Critically evaluate the impact of competing social, ethical, economic, and sustainability considerations on the availability of textile items

Generate resource
11.CC.8

Work with users throughout the design process

Generate resource
11.CC.9

Choose an appropriate form, scale, and level of detail for prototyping

Generate resource

Grade 11 - Tourism

11.BI

Big Ideas

Generate resource
11.BI.1

Services and products can be designed through consultation and collaboration.

Generate resource
11.BI.2

Personal design choices require the evaluation and refinement of skills.

Generate resource
11.BI.3

Tools and technologies can influence communications and relationships.

Generate resource
11.C

Content Learning Standards

Generate resource
11.C.1

design for tourism and hospitality services and products

Generate resource
11.C.10

marketing through evolving industry technologies

Generate resource
11.C.11

First Peoples tourism and the local/provincial market and economy

Generate resource
11.C.12

cultural sensitivity and etiquette, including ethics of cultural appropriation

Generate resource
11.C.13

hospitality and communication skills to interact effectively with local and international tourists

Generate resource
11.C.2

consumer types

Generate resource
11.C.3

factors that influence tourism products and services and consumer choices

Generate resource
11.C.4

evolving sectors of the tourism industry in a changing marketplace

Generate resource
11.C.5

economic influence of tourism

Generate resource
11.C.6

characteristics of services as distinct from goods

Generate resource
11.C.7

local factors in the evolution of tourism over time

Generate resource
11.C.8

agencies that influence the development, management, and marketing of tourism products, services, and destinations

Generate resource
11.C.9

marketing considerations and strategies for industry management

Generate resource
11.CC

Curricular Competency

Generate resource
11.CC.1

Engage in consumer-centred research and empathetic observation

Generate resource
11.CC.10

Identify and use a variety of sources of inspiration and information

Generate resource
11.CC.11

Compare, select, and employ techniques that facilitate a given task or process

Generate resource
11.CC.12

Develop a product plan and/or service plan that includes key stages and resources

Generate resource
11.CC.13

Identify and obtain critical feedback from multiple sources, both initially and over time

Generate resource
11.CC.14

Based on feedback received and evaluated, make changes to product and/or service plan or processes as needed

Generate resource
11.CC.15

Identify tools, technologies, materials, processes, and time needed for development and implementation

Generate resource
11.CC.16

Use project management processes when working individually or collaboratively to coordinate processes

Generate resource
11.CC.17

Share progress to increase opportunities for feedback, collaboration, and, if applicable, marketing

Generate resource
11.CC.18

Decide on how and with whom to share or promote their product or service, their creativity, and, if applicable, their intellectual property

Generate resource
11.CC.19

Critically reflect on their design thinking and processes, and identify new design goals

Generate resource
11.CC.2

Establish a point of view for a chosen design opportunity

Generate resource
11.CC.20

Assess their ability to work effectively, both individually and collaboratively

Generate resource
11.CC.21

Apply safety procedures for themselves, co-workers, and consumers in both physical and digital environments

Generate resource
11.CC.22

Identify and assess skills needed for design interests, and develop specific plans to learn or refine them over time

Generate resource
11.CC.23

Demonstrate the ability to apply a framework for problem solving

Generate resource
11.CC.24

Explore existing, new, and emerging tools, technologies, and systems and evaluate their suitability for the task at hand

Generate resource
11.CC.25

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
11.CC.26

Analyze the role and personal, interpersonal, social, and environmental impacts of technologies in societal change

Generate resource
11.CC.27

Examine how cultural beliefs, values, and ethical positions affect the development and use of technologies

Generate resource
11.CC.3

Identify potential consumers, intended impact, and possible unintended negative consequences for a chosen tourism design opportunity

Generate resource
11.CC.4

Identify criteria for success, constraints, and possible unintended negative consequences

Generate resource
11.CC.5

Identify gaps to explore in the tourism industry

Generate resource
11.CC.6

Generate ideas and enhance others' ideas to create possibilities

Generate resource
11.CC.7

Critically analyze how competing social, ethical, and community factors may impact design

Generate resource
11.CC.8

Screen ideas against criteria and constraints, and prioritize them for prototyping

Generate resource
11.CC.9

Collaborate with potential consumers throughout the design process when possible

Generate resource

Grade 11 - Woodwork

11.BI

Big Ideas

Generate resource
11.BI.1

Design for the life cycle includes consideration of social and environmental impacts.

Generate resource
11.BI.2

Personal design interests require the evaluation and refinement of skills.

Generate resource
11.BI.3

Tools and technologies can be adapted for specific purposes.

Generate resource
11.C

Content Learning Standards

Generate resource
11.C.1

simple woodworking and design

Generate resource
11.C.10

machine and equipment set up, change, and adjustment

Generate resource
11.C.11

project finishing methods

Generate resource
11.C.12

design for the life cycle

Generate resource
11.C.13

ethics of cultural appropriation in design process

Generate resource
11.C.2

orthographic and pictorial drawings

Generate resource
11.C.3

preparation of a bill of materials and a cutting list

Generate resource
11.C.4

measuring instruments

Generate resource
11.C.5

problem-solving techniques using ratio, proportion, and geometry

Generate resource
11.C.6

selection and identification of wood species appropriate for a given purpose

Generate resource
11.C.7

material conservation and sustainability

Generate resource
11.C.8

operation of stationary power equipment in the processing of material

Generate resource
11.C.9

hand-tool processes in the creation of a product

Generate resource
11.CC

Curricular Competency

Generate resource
11.CC.1

Engage in a period of user-centred research and empathetic observation to understand design opportunities

Generate resource
11.CC.10

Choose a form for prototyping and develop a plan that includes key stages and resources

Generate resource
11.CC.11

Analyze the design for life cycle and evaluate its impacts

Generate resource
11.CC.12

Visualize and construct prototypes, making changes to tools, materials, and procedures as needed

Generate resource
11.CC.13

Record iterations of prototyping

Generate resource
11.CC.14

Identify and communicate with sources of feedback

Generate resource
11.CC.15

Develop an appropriate test of the prototype, conduct the test, and collect and compile data

Generate resource
11.CC.16

Apply information from critiques, testing results, and success criteria to make changes

Generate resource
11.CC.17

Identify appropriate tools, technologies, materials, processes, cost implications, and time needed for production

Generate resource
11.CC.18

Create design, incorporating feedback from self, others, and testing prototypes

Generate resource
11.CC.19

Use materials in ways that minimize waste

Generate resource
11.CC.2

Establish a point of view for a chosen design opportunity

Generate resource
11.CC.20

Determine how and with whom to share product and processes for feedback

Generate resource
11.CC.21

Share the product to evaluate its success

Generate resource
11.CC.22

Critically reflect on their design thinking and processes, and identify new design goals

Generate resource
11.CC.23

Identify and analyze new design possibilities, including how they or others might build on their concept

Generate resource
11.CC.24

Apply safety procedures for themselves, co-workers, and users in both physical and digital environments

Generate resource
11.CC.25

Identify and assess the skills needed for design interests, individually or collaboratively, and develop specific plans to learn or refine them over time

Generate resource
11.CC.26

Develop competency and proficiency in skills at various levels involving manual dexterity and woodworking techniques

Generate resource
11.CC.27

Explore existing, new, and emerging tools, technologies, and systems to evaluate suitability for design interests

Generate resource
11.CC.28

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
11.CC.29

Examine the role that advancing technologies play in woodworking contexts

Generate resource
11.CC.3

Identify potential users, intended impact, and possible unintended negative consequences

Generate resource
11.CC.4

Make decisions about premises and constraints that define the design space, and identify criteria for success

Generate resource
11.CC.5

Determine whether activity is collaborative or self-directed

Generate resource
11.CC.6

Generate ideas and add to others' ideas to create possibilities, and prioritize them for prototyping

Generate resource
11.CC.7

Critically analyze how competing social, ethical, and sustainability considerations impact design

Generate resource
11.CC.8

Choose an idea to pursue based on success criteria and maintain an open mind about potentially viable ideas

Generate resource
11.CC.9

Identify and apply sources of inspiration

Generate resource

Grade 12 - Accounting

12.BI

Big Ideas

Generate resource
12.BI.1

Financial literacy promotes the financial well-being of both individuals and businesses.

Generate resource
12.BI.2

Business creates opportunities to enable change.

Generate resource
12.BI.3

Tools and technologies can be adapted for specific purposes.

Generate resource
12.C

Content Learning Standards

Generate resource
12.C.1

financial reporting for sole proprietorships, partnerships, co-operatives, and corporations

Generate resource
12.C.10

internal controls established to protect assets and ensure accuracy

Generate resource
12.C.11

coordination and facilitation skills for projects and processes

Generate resource
12.C.12

interpersonal and presentation skills to promote products or services and to interact with potential customers/clients

Generate resource
12.C.13

industry best practices

Generate resource
12.C.14

career options and opportunities in various accounting sectors

Generate resource
12.C.2

accounting principles and practices

Generate resource
12.C.3

basic payroll processes

Generate resource
12.C.4

inventory systems best suited for different business models

Generate resource
12.C.5

detailed ledger accounts

Generate resource
12.C.6

periodic and perpetual inventory methods

Generate resource
12.C.7

accounts receivable, accounts payable

Generate resource
12.C.8

specialized accounting journals

Generate resource
12.C.9

account reconciliation

Generate resource
12.CC

Curricular Competency

Generate resource
12.CC.1

Conduct research to acquire a deep understanding of the issue and its context

Generate resource
12.CC.10

Based on feedback received and evaluated, make changes to accounting products or processes as needed

Generate resource
12.CC.11

Perform applicable analyses to uncover trends, patterns, and relationships

Generate resource
12.CC.12

Assess the current and projected financial strength of a business

Generate resource
12.CC.13

Obtain pertinent information through different sources

Generate resource
12.CC.14

Identify tools, technologies, materials, processes, and time needed for development and implementation

Generate resource
12.CC.15

Share progress during the accounting cycle to generate feedback and promote collaboration

Generate resource
12.CC.16

Describe the financial status of enterprises based on analysis of financial documents

Generate resource
12.CC.17

Critically evaluate their ability to work effectively, both individually and collaboratively, including the ability to implement project management processes

Generate resource
12.CC.18

Choose an appropriate form, scale, and level of detail for communicating outcomes in a clear and concise manner

Generate resource
12.CC.19

Evaluate safety issues for themselves, co-workers, and users in both physical and digital environments

Generate resource
12.CC.2

Identify criteria for success, constraints, and possible unintended negative consequences

Generate resource
12.CC.20

Identify and critically assess skills needed related to current or projected tasks, and develop specific plans to learn or refine skills over time

Generate resource
12.CC.21

Evaluate and apply a framework for solving problems and making financial decisions

Generate resource
12.CC.22

Explore existing, new, and emerging tools, technologies, and systems and evaluate their suitability for the task at hand

Generate resource
12.CC.23

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
12.CC.24

Use digital technologies to generate results and support facts and findings

Generate resource
12.CC.3

Identify, critique, and use a variety of sources of inspiration and information

Generate resource
12.CC.4

Generate ideas, individually and collaboratively, to contribute to the creation of a business product

Generate resource
12.CC.5

Use applicable and effective approaches for choosing a strategy or developing solutions

Generate resource
12.CC.6

Determine ethical considerations of proposed strategies and solutions

Generate resource
12.CC.7

Create a draft approach to satisfy business needs

Generate resource
12.CC.8

Determine the location of data sources and develop accounting efficiencies for initial setup and ongoing processing

Generate resource
12.CC.9

Obtain and evaluate critical feedback from multiple sources, both initially and over time

Generate resource

Grade 12 - Art Metal and Jewellery

12.BI

Big Ideas

Generate resource
12.BI.1

Design for the life cycle includes consideration of social and environmental impacts.

Generate resource
12.BI.2

Personal design interests require the evaluation and refinement of skills.

Generate resource
12.BI.3

Tools and technologies can be adapted for specific purposes.

Generate resource
12.C

Content Learning Standards

Generate resource
12.C.1

traditional and modern techniques in jewellery design and creation

Generate resource
12.C.10

carving media for transfer to metal

Generate resource
12.C.11

layout and use of materials to minimize waste and conserve material

Generate resource
12.C.12

uses of power and non-power tools

Generate resource
12.C.13

design for the life cycle

Generate resource
12.C.14

ethics of cultural appropriation in design process

Generate resource
12.C.15

future career options and opportunities in metalworking and jewellery creation

Generate resource
12.C.16

interpersonal and consultation skills to interact with clients

Generate resource
12.C.2

use of artistic elements and image design to create emotional response and convey ideas

Generate resource
12.C.3

concepts related to the creation of art with the primary medium of metal and alloys

Generate resource
12.C.4

incorporation of other materials to enhance the final product

Generate resource
12.C.5

use, purpose, and traditions of high-value materials

Generate resource
12.C.6

various forms of casting

Generate resource
12.C.7

detail-oriented welding

Generate resource
12.C.8

material selection for specific applications

Generate resource
12.C.9

application and purpose of finishes and polishes

Generate resource
12.CC

Curricular Competency

Generate resource
12.CC.1

Engage in a period of user-centred research and empathetic observation to understand design opportunities

Generate resource
12.CC.10

Work with users throughout the design process

Generate resource
12.CC.11

Choose an appropriate form, scale, and level of detail for prototyping, and develop a plan that includes key stages and resources

Generate resource
12.CC.12

Analyze the design for the life cycle and evaluate its impacts

Generate resource
12.CC.13

Visualize and construct prototypes, making changes to tools, materials, and procedures as needed

Generate resource
12.CC.14

Record iterations of prototyping

Generate resource
12.CC.15

Identify and communicate with sources of feedback

Generate resource
12.CC.16

Develop an appropriate test of the prototype, conduct the test, and collect and compile data

Generate resource
12.CC.17

Evaluate design according to critiques, testing results, and success criteria to make changes

Generate resource
12.CC.18

Identify appropriate tools, technologies, materials, processes, cost implications, and time needed

Generate resource
12.CC.19

Create design, incorporating feedback from self, others, and results from testing of the prototypes

Generate resource
12.CC.2

Establish a point of view for a chosen design opportunity

Generate resource
12.CC.20

Use materials in ways that minimize waste

Generate resource
12.CC.21

Decide how and with whom to share creativity, or share and promote design and processes

Generate resource
12.CC.22

Share the product with users and critically evaluate its success

Generate resource
12.CC.23

Critically reflect on plans, products and processes, and identify new design goals

Generate resource
12.CC.24

Evaluate new possibilities for plans, products and processes, including how they or others might build on them

Generate resource
12.CC.25

Apply safety procedures for themselves, co-workers, and users in both physical and digital environments

Generate resource
12.CC.26

Individually or collaboratively identify and assess skills needed for design interests

Generate resource
12.CC.27

Demonstrate competency and proficiency in skills at various levels involving manual dexterity and metalworking and jewellery making techniques

Generate resource
12.CC.28

Develop specific plans to learn or refine identified skills over time

Generate resource
12.CC.29

Explore existing, new, and emerging tools, technologies, and systems to evaluate suitability for their design interests

Generate resource
12.CC.3

Identify potential users, intended impact, and possible unintended negative consequences

Generate resource
12.CC.30

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
12.CC.31

Examine and analyze the role that changing technologies play in metalworking and jewellery design contexts

Generate resource
12.CC.4

Make decisions about premises and constraints that define the design space, and develop criteria for success

Generate resource
12.CC.5

Determine whether activity is collaborative or self-directed

Generate resource
12.CC.6

Identify, critique, and use a variety of sources of inspiration

Generate resource
12.CC.7

Critically analyze how competing social, ethical, and sustainability considerations impact creation and development of solutions

Generate resource
12.CC.8

Generate ideas and enhance others' ideas to create a range of possibilities, and prioritize the possibilities for prototyping

Generate resource
12.CC.9

Evaluate suitability of possibilities according to success criteria and constraints

Generate resource

Grade 12 - Automotive Technology

12.BI

Big Ideas

Generate resource
12.BI.1

Vehicle operation, service, and maintenance include consideration of social and environmental impacts.

Generate resource
12.BI.2

Personal service and maintenance interests require the evaluation and refinement of skills.

Generate resource
12.BI.3

Tools and technologies can be adapted for specific purposes.

Generate resource
12.C

Content Learning Standards

Generate resource
12.C.1

complex automotive repair and maintenance

Generate resource
12.C.10

serviceability, overhaul, and repair

Generate resource
12.C.11

design for the life cycle

Generate resource
12.C.12

career options and opportunities in automotive technology

Generate resource
12.C.13

interpersonal skills for interacting with clients and customers

Generate resource
12.C.2

vehicle inspection standards

Generate resource
12.C.3

advanced automotive tools and equipment

Generate resource
12.C.4

engine and vehicle modifications

Generate resource
12.C.5

vehicle diagnostic and assessment methods

Generate resource
12.C.6

transmission and gearing functions

Generate resource
12.C.7

electrical and control systems

Generate resource
12.C.8

mechanical systems

Generate resource
12.C.9

fuel systems

Generate resource
12.CC

Curricular Competency

Generate resource
12.CC.1

Interpret circumstances of or factors in a particular automotive situation or challenge

Generate resource
12.CC.10

Consider a variety of materials for effective use and their potential for reuse, recycling, and biodegradability

Generate resource
12.CC.11

Make changes to tools, materials, and procedures as needed

Generate resource
12.CC.12

Identify and communicate with sources of feedback

Generate resource
12.CC.13

Develop an appropriate test, conduct the test, and collect and compile data

Generate resource
12.CC.14

Evaluate ideas based on information from feedback and testing results to make necessary changes

Generate resource
12.CC.15

Identify appropriate tools, technologies, materials, processes, and time needed

Generate resource
12.CC.16

Carry out updated plan, incorporating feedback from self and others and from testing results

Generate resource
12.CC.17

Use materials in ways that minimize waste

Generate resource
12.CC.18

Decide how and with whom to share their processes, to solicit and generate feedback

Generate resource
12.CC.19

Share final plans, products and processes and critically evaluate their success

Generate resource
12.CC.2

Identify potential issues and troubleshoot

Generate resource
12.CC.20

Critically reflect on plans, products and processes, and identify new goals

Generate resource
12.CC.21

Identify and analyze new possibilities for plans, products and processes, including how they or others might build on them

Generate resource
12.CC.22

Apply safety procedures for themselves, co-workers, and operators in both physical and digital environments

Generate resource
12.CC.23

Individually or collaboratively identify and assess skills needed for automotive service plans, products and processes

Generate resource
12.CC.24

Demonstrate competency and proficiency in skills at various levels involving manual dexterity and complex mechanics and maintenance

Generate resource
12.CC.25

Develop specific plans to learn or refine identified skills over time

Generate resource
12.CC.26

Explore existing, new, and emerging tools, technologies, and systems to evaluate suitability for automotive maintenance and repair interests

Generate resource
12.CC.27

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
12.CC.28

Analyze the role that advancing technologies play in automotive contexts

Generate resource
12.CC.3

Identify requirements, intended impacts, and possible unintended negative consequences of service

Generate resource
12.CC.4

Determine whether activity is collaborative or self-directed

Generate resource
12.CC.5

Generate ideas to create a range of possibilities and add to others' ideas in ways that create additional possibilities

Generate resource
12.CC.6

Critically analyze how competing social, ethical, and sustainability considerations impact creation and development of solutions

Generate resource
12.CC.7

Evaluate suitability of plans, products and processes according to intended impact of service

Generate resource
12.CC.8

Evaluate and apply appropriate sources of information to develop a plan that includes key stages and resources

Generate resource
12.CC.9

Analyze the design for the life cycle and evaluate its impacts

Generate resource

Grade 12 - Business Computer Applications

12.BI

Big Ideas

Generate resource
12.BI.1

Services and products can be designed through consultation and collaboration.

Generate resource
12.BI.2

Business creates opportunities to enable change.

Generate resource
12.BI.3

Tools and technologies can be adapted for specific purposes.

Generate resource
12.C

Content Learning Standards

Generate resource
12.C.1

computer peripherals

Generate resource
12.C.10

industry best practices

Generate resource
12.C.11

career options and opportunities in various business sectors

Generate resource
12.C.2

basic operating systems and software operations on multiple platforms

Generate resource
12.C.3

industry-standard business application software

Generate resource
12.C.4

efficient integration of multiple software components within all aspects of business application suites

Generate resource
12.C.5

business approach to creating and formatting documents and using custom tools for enhancement, including e-mail protocol and etiquette, header, footer, table of contents, mail merge, font, word art, text box, business protocol, formality, and tone in business documents and applications, formulas and functions in a spreadsheet, design, creation, and manipulation of databases and database objects, calendar scheduling, viewing, and syncing, including resource scheduling in shared calendars, narration, custom animations, and effects in presentation software, notetaking and note-management software and brochures, flyers, calendars, publications, and other business communications

Generate resource
12.C.6

meeting protocol and etiquette

Generate resource
12.C.7

file management techniques

Generate resource
12.C.8

cloud-based computing and work applications

Generate resource
12.C.9

interpersonal and public relations skills to promote products or services and to interact with potential customers/clients

Generate resource
12.CC

Curricular Competency

Generate resource
12.CC.1

Conduct research to determine the product best suited to the application

Generate resource
12.CC.10

Create and use complex business applications to support business and client needs

Generate resource
12.CC.11

Record and track iterations of work generated

Generate resource
12.CC.12

Obtain and evaluate critical feedback from multiple sources, both initially and over time

Generate resource
12.CC.13

Based on feedback received and evaluated, make changes to business application products or processes as needed

Generate resource
12.CC.14

Engage in problem-solving practices by applying appropriate skills to discover optimal solution(s) based on prevailing circumstances

Generate resource
12.CC.15

Identify tools, technologies, materials, processes, and time needed for development and implementation

Generate resource
12.CC.16

Use project management processes when working individually or collaboratively to create processes or products

Generate resource
12.CC.17

Share progress to increase feedback and collaboration

Generate resource
12.CC.18

Create projects that use integrated business software applications

Generate resource
12.CC.19

Critically evaluate their ability to work effectively, both individually and collaboratively

Generate resource
12.CC.2

Choose a direction and point of view for the task at hand

Generate resource
12.CC.20

Choose an appropriate form, scale, and level of detail for communicating outcomes in a clear and concise manner

Generate resource
12.CC.21

Identify and critically assess skills needed related to current or projected tasks, and develop specific plans to learn or refine skills over time

Generate resource
12.CC.22

Evaluate safety issues for themselves, co-workers, and users in both physical and digital environments

Generate resource
12.CC.23

Evaluate and apply a framework for problem solving

Generate resource
12.CC.24

Explore existing, new, and emerging tools, technologies, and systems and evaluate their suitability for the task at hand

Generate resource
12.CC.25

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
12.CC.26

Analyze the role and personal, interpersonal, social, and environmental impacts of technologies in societal change

Generate resource
12.CC.27

Identify appropriate tools, technologies, materials, processes, and time needed for production, and where/how these could be made available

Generate resource
12.CC.28

Use tools and technologies for efficiency

Generate resource
12.CC.29

Use business productivity software to manipulate data and find solutions to business problems

Generate resource
12.CC.3

Identify potential users, intended impact, and possible unintended negative consequences

Generate resource
12.CC.30

Resolve simple problems that may be encountered while using a computer and undertake basic troubleshooting

Generate resource
12.CC.4

Make decisions about premises and boundaries that define the task at hand

Generate resource
12.CC.5

Identify gaps to explore options with the goal of enhancing the potential of the product

Generate resource
12.CC.6

Generate ideas, individually and collaboratively, to contribute to the creation of a business product

Generate resource
12.CC.7

Prioritize ideas for drafting a sample product for the task

Generate resource
12.CC.8

Identify, critique, and use a variety of sources of inspiration and information

Generate resource
12.CC.9

Outline and design a draft approach based on research, premises, and boundaries

Generate resource

Grade 12 - Child Development and Caregiving

12.BI

Big Ideas

Generate resource
12.BI.1

Services and products can be designed through consultation and collaboration.

Generate resource
12.BI.2

Service design interests require the evaluation and refinement of facilitation skills.

Generate resource
12.BI.3

Tools and technologies can influence communications and relationships.

Generate resource
12.C

Content Learning Standards

Generate resource
12.C.1

service design opportunities that include child development and caregiving

Generate resource
12.C.10

service strategies for children and families

Generate resource
12.C.11

cultural sensitivity and etiquette, including ethics of cultural appropriation

Generate resource
12.C.2

legal rights and responsibilities of caregivers, including ensuring children's welfare and safety

Generate resource
12.C.3

pregnancy, including health practices for conception and during pregnancy, prenatal development, and methods of childbirth and delivery

Generate resource
12.C.4

theories of child development, including cultural influences, and how and why theories change over time

Generate resource
12.C.5

stages of child development from birth to age 12, including cognitive, social, physical, and emotional development, and language and speech

Generate resource
12.C.6

role of play in human development and learning

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12.C.7

nutritional needs and feeding practices for children of various ages, including external influences on these practices

Generate resource
12.C.8

theories of caregiving styles and impacts on child development

Generate resource
12.C.9

child care options locally and internationally, influences on these options, and community resources that offer services to children and caregivers

Generate resource
12.CC

Curricular Competency

Generate resource
12.CC.1

Engage in research and empathetic observation to determine service design opportunities and barriers

Generate resource
12.CC.10

Evaluate strategies for effective use and possible individual, familial, and community impacts

Generate resource
12.CC.11

Identify and access sources of feedback

Generate resource
12.CC.12

Consult with people involved to gather constructive suggestions for improvement

Generate resource
12.CC.13

Use consultation data and feedback to make appropriate changes

Generate resource
12.CC.14

Identify and use appropriate strategies

Generate resource
12.CC.15

Use project management processes throughout when working individually or collaboratively

Generate resource
12.CC.16

Share progress to increase opportunities for feedback and collaboration

Generate resource
12.CC.17

Decide on how and with whom to share or promote product or service and strategies

Generate resource
12.CC.18

Critically evaluate the success of their product or service and explain how the ideas contribute to the individual, family, or community

Generate resource
12.CC.19

Critically reflect on their plans, processes, and ability to work effectively, both individually and collaboratively, including their ability to share and maintain an efficient co-operative workspace

Generate resource
12.CC.2

Establish a point of view for a chosen service design opportunity

Generate resource
12.CC.20

Apply precautionary, safe, and supportive interpersonal strategies and communications, both face-to-face and digital

Generate resource
12.CC.21

Identify and assess the skills needed, individually or collaboratively, in relation to projects, and develop plans to refine them over time

Generate resource
12.CC.22

Critically reflect on cultural sensitivity and etiquette skills, and develop specific plans to learn or refine them over time

Generate resource
12.CC.23

Apply audience-appropriate interviewing and consultation etiquette

Generate resource
12.CC.24

Explore existing, new, and emerging tools and technologies and evaluate suitability for service design interests

Generate resource
12.CC.25

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
12.CC.26

Analyze the role technologies play in societal change and interpersonal communications

Generate resource
12.CC.27

Examine how cultural beliefs, values, and ethical positions affect the development and use of technologies

Generate resource
12.CC.3

Identify context and requirements and wishes of people involved

Generate resource
12.CC.4

Identify criteria for success, intended valued impact, constraints, and possible unintended negative consequences

Generate resource
12.CC.5

Take creative risks in generating ideas and add to others' ideas in ways that enhance them

Generate resource
12.CC.6

Screen ideas against criteria and constraints

Generate resource
12.CC.7

Analyze potential competing factors to meet individual, family, and community needs for preferred futures

Generate resource
12.CC.8

Identify, prioritize, and apply sources of inspiration and information, and include people involved when possible

Generate resource
12.CC.9

Develop a product and/or service plan that includes key stages and resources

Generate resource

Grade 12 - Computer Information Systems

12.BI

Big Ideas

Generate resource
12.BI.1

Design for the life cycle includes consideration of social and environmental impacts.

Generate resource
12.BI.2

Personal design choices require self-exploration, collaboration, and evaluation and refinement of skills.

Generate resource
12.BI.3

Tools and technologies can be adapted for specific purposes.

Generate resource
12.C

Content Learning Standards

Generate resource
12.C.1

design opportunities

Generate resource
12.C.10

network management tools, including security, imaging, backup, and remote access

Generate resource
12.C.11

functional and operational differences between hardware servers

Generate resource
12.C.12

virtual terminal applications

Generate resource
12.C.13

command line operations

Generate resource
12.C.14

appropriate use of technology, including digital citizenship, etiquette, and literacy

Generate resource
12.C.2

global and societal shifts resulting from emerging technologies, the Internet, and the ubiquity of online access

Generate resource
12.C.3

environmental impacts of technology consumption

Generate resource
12.C.4

design for the life cycle

Generate resource
12.C.5

personalized online portfolios

Generate resource
12.C.6

awareness and understanding of digital security risks

Generate resource
12.C.7

advanced hardware and software troubleshooting techniques

Generate resource
12.C.8

interpersonal skills necessary to work effectively within the IT sector

Generate resource
12.C.9

design requirements of network devices, cabling, test equipment, management plans, operation manuals and documentation, deployment strategies, ongoing upgrades, maintenance, and security

Generate resource
12.CC

Curricular Competency

Generate resource
12.CC.1

Conduct user-centred research to understand design opportunities and barriers

Generate resource
12.CC.10

Choose an appropriate form, scale, and level of detail for prototyping, and plan procedures for prototyping multiple ideas

Generate resource
12.CC.11

Analyze the design for the life cycle and evaluate its impacts

Generate resource
12.CC.12

Construct prototypes, making changes to tools, materials, and procedures as needed

Generate resource
12.CC.13

Record iterations of prototyping

Generate resource
12.CC.14

Identify feedback most needed and possible sources of feedback

Generate resource
12.CC.15

Develop an appropriate test of the prototype

Generate resource
12.CC.16

Collect feedback to critically evaluate design and make changes to product design or processes

Generate resource
12.CC.17

Iterate the prototype or abandon the design idea

Generate resource
12.CC.18

Identify appropriate tools, technologies, materials, processes, and time needed for production

Generate resource
12.CC.19

Use project management processes when working individually or collaboratively to coordinate production

Generate resource
12.CC.2

Establish a point of view for a chosen design opportunity

Generate resource
12.CC.20

Share their progress while making to increase feedback, collaboration, and, if applicable, marketing

Generate resource
12.CC.21

Decide on how and with whom to share or promote their product, creativity, and, if applicable, intellectual property

Generate resource
12.CC.22

Consider how others might build upon the design concept

Generate resource
12.CC.23

Critically reflect on their design thinking and processes, and identify new design goals

Generate resource
12.CC.24

Assess ability to work effectively both as individuals and collaboratively while implementing project management processes

Generate resource
12.CC.25

Apply safety procedures for themselves, co-workers, and users in both physical and digital environments

Generate resource
12.CC.26

Identify and assess skills needed for design interests, and develop specific plans to learn or refine them over time

Generate resource
12.CC.27

Explore existing, new, and emerging tools, technologies, and systems and evaluate their suitability for their design interests

Generate resource
12.CC.28

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
12.CC.29

Analyze the role technologies play in societal change

Generate resource
12.CC.3

Identify potential users, intended impact, and possible unintended negative consequences

Generate resource
12.CC.4

Make decisions about premises and constraints that define the design space

Generate resource
12.CC.5

Identify gaps to explore a design space

Generate resource
12.CC.6

Generate ideas and add to others' ideas to create possibilities, and prioritize them for prototyping

Generate resource
12.CC.7

Critically analyze how competing social, ethical, and sustainability considerations impact designed solutions to meet global needs for preferred futures

Generate resource
12.CC.8

Work with users throughout the design process

Generate resource
12.CC.9

Identify and apply sources of inspiration and information

Generate resource

Grade 12 - Computer Programming

12.BI

Big Ideas

Generate resource
12.BI.1

The design cycle is an ongoing reflective process.

Generate resource
12.BI.2

Personal design choices require self-exploration, collaboration, and evaluation and refinement of skills.

Generate resource
12.BI.3

Tools and technologies can be adapted for specific purposes.

Generate resource
12.C

Content Learning Standards

Generate resource
12.C.1

design opportunities

Generate resource
12.C.10

debugging tools

Generate resource
12.C.11

management of complexity

Generate resource
12.C.12

uses of pre-built data structures

Generate resource
12.C.13

bug reports and feature requests from users

Generate resource
12.C.14

appropriate use of technology, including digital citizenship, etiquette, and literacy

Generate resource
12.C.15

interpersonal skills necessary to work effectively within the IT sector

Generate resource
12.C.2

design cycle

Generate resource
12.C.3

advanced programming structures

Generate resource
12.C.4

standardized source code documentation

Generate resource
12.C.5

self-documenting code

Generate resource
12.C.6

collaboration tools for programming

Generate resource
12.C.7

advanced pair programming

Generate resource
12.C.8

User interface design

Generate resource
12.C.9

error handling

Generate resource
12.CC

Curricular Competency

Generate resource
12.CC.1

Conduct user-centred research to understand design opportunities and barriers

Generate resource
12.CC.10

Choose an appropriate form, scale, and level of detail for prototyping, and plan procedures for prototyping multiple ideas

Generate resource
12.CC.11

Analyze the design for the life cycle and evaluate its impacts

Generate resource
12.CC.12

Construct prototypes, making changes to tools, materials, and procedures as needed

Generate resource
12.CC.13

Record iterations of prototyping

Generate resource
12.CC.14

Identify feedback most needed and possible sources of feedback

Generate resource
12.CC.15

Develop an appropriate test of the prototype

Generate resource
12.CC.16

Collect feedback to critically evaluate design and make changes to product design or processes

Generate resource
12.CC.17

Iterate the prototype or abandon the design idea

Generate resource
12.CC.18

Identify appropriate tools, technologies, materials, processes, and time needed for production

Generate resource
12.CC.19

Use project management processes when working individually or collaboratively to coordinate production

Generate resource
12.CC.2

Establish a point of view for a chosen design opportunity

Generate resource
12.CC.20

Share progress while creating to increase feedback, collaboration, and, if applicable, marketing

Generate resource
12.CC.21

Decide on how and with whom to share or promote their product, creativity, and, if applicable, intellectual property

Generate resource
12.CC.22

Consider how others might build upon the design concept

Generate resource
12.CC.23

Critically reflect on their design thinking and processes, and identify new design goals

Generate resource
12.CC.24

Assess ability to work effectively both as individuals and collaboratively while implementing project management processes

Generate resource
12.CC.25

Apply safety procedures for themselves, co-workers, and users in both physical and digital environments

Generate resource
12.CC.26

Identify and assess skills needed for design interests, and develop specific plans to learn or refine them over time

Generate resource
12.CC.27

Explore existing, new, and emerging tools, technologies, and systems to evaluate their suitability for their design interests

Generate resource
12.CC.28

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
12.CC.29

Analyze the role technologies play in societal change

Generate resource
12.CC.3

Identify potential users, intended impact, and possible unintended negative consequences

Generate resource
12.CC.30

Examine how cultural beliefs, values, and ethical positions affect the development and use of technologies

Generate resource
12.CC.4

Make decisions about premises and constraints that define the design space

Generate resource
12.CC.5

Identify gaps to explore a design space

Generate resource
12.CC.6

Generate ideas and add to others' ideas to create possibilities, and prioritize them for prototyping

Generate resource
12.CC.7

Critically analyze how competing social, ethical, and sustainability considerations impact designed solutions to meet global needs for preferred futures

Generate resource
12.CC.8

Work with users throughout the design process

Generate resource
12.CC.9

Identify and apply sources of inspiration and information

Generate resource

Grade 12 - Culinary Arts

12.BI

Big Ideas

Generate resource
12.BI.1

Service and creativity inform the culinary arts.

Generate resource
12.BI.2

Cuisine design interests require the evaluation and refinement of culinary principles and practices.

Generate resource
12.BI.3

Tools and technologies can be adapted for specific purposes.

Generate resource
12.C

Content Learning Standards

Generate resource
12.C.1

culinary best practices

Generate resource
12.C.10

safety in the professional kitchen, including the responsibilities of food service operators

Generate resource
12.C.11

advancements in culinary tools

Generate resource
12.C.12

social, economic, and environmental effects of food procurement decisions

Generate resource
12.C.13

career opportunities in the culinary arts industry

Generate resource
12.C.14

social perceptions of chefs, culinary enthusiasts, and food trends

Generate resource
12.C.2

menu design, including recipe factoring, ratios, and costing

Generate resource
12.C.3

diverse cuisine and cooking methodologies, including ethnic, multicultural, and First Peoples

Generate resource
12.C.4

artistic elements of the culinary arts

Generate resource
12.C.5

ethics of cultural appropriation

Generate resource
12.C.6

appropriate selection of primary and secondary cuts of meat and poultry

Generate resource
12.C.7

characteristics and properties of culinary ingredients

Generate resource
12.C.8

methods and principles for seasoning and presentation

Generate resource
12.C.9

substitutions to facilitate dietary restrictions and food allergies

Generate resource
12.CC

Curricular Competency

Generate resource
12.CC.1

Identify the clientele and type of service, and apply to service procedures

Generate resource
12.CC.10

Identify and apply existing, new, and emerging culinary tools, technologies, and systems for a given task

Generate resource
12.CC.11

Contribute to the kitchen environment

Generate resource
12.CC.12

Identify, critique, and use a variety of sources of inspiration and information

Generate resource
12.CC.13

Select appropriate recipes, techniques, and procedures for desired outcome

Generate resource
12.CC.14

Analyze ingredients and materials for effective use and potential for reuse, recycling, and biodegradability

Generate resource
12.CC.15

Make changes to tools, ingredients, and procedures to create and refine a given culinary task or process

Generate resource
12.CC.16

Identify and communicate with sources of feedback

Generate resource
12.CC.17

Use an appropriate test to determine the success of the dish, technique, or skill

Generate resource
12.CC.18

Apply testing results and critiques to make appropriate changes

Generate resource
12.CC.19

Identify and use appropriate tools, technologies, materials, processes, and time needed for production

Generate resource
12.CC.2

Demonstrate the tasks involved in designing and developing a well-balanced dish

Generate resource
12.CC.20

Apply diverse artistic elements to culinary creations

Generate resource
12.CC.21

Create and use a variety of garnishes

Generate resource
12.CC.22

Demonstrate several seasoning methods

Generate resource
12.CC.23

Use materials in ways that minimize waste

Generate resource
12.CC.24

Explore how and with whom to share or promote culinary dishes and creativity

Generate resource
12.CC.25

Critically reflect on the success of their culinary task and/or process and describe how it may be improved

Generate resource
12.CC.26

Demonstrate and assess their ability to work effectively both individually and collaboratively, including their ability to share and maintain an efficient co-operative workspace

Generate resource
12.CC.27

Apply best practices of culinary professionalism and safety procedures for themselves, co-workers, and users in the teaching kitchen

Generate resource
12.CC.28

Demonstrate and assess their cookery, creativity, and service skills and skill levels

Generate resource
12.CC.29

Develop and enact specific plans to refine existing skills or learn new skills

Generate resource
12.CC.3

Explore and apply artistic elements of the culinary arts

Generate resource
12.CC.30

Choose, adapt, and if necessary learn more about appropriate tools and technologies to use for culinary tasks

Generate resource
12.CC.31

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
12.CC.32

Analyze and evaluate how land, natural resources, and culture influence the development and use of culinary ingredients, tools, and technologies

Generate resource
12.CC.4

Prioritize the steps needed to complete a task

Generate resource
12.CC.5

Sequence the steps needed to safely organize the workspace and select tools and equipment

Generate resource
12.CC.6

Anticipate and/or address challenges

Generate resource
12.CC.7

Identify and adapt to the physical capabilities and limitations of the teaching kitchen

Generate resource
12.CC.8

Examine and critically evaluate how culinary decisions impact social, ethical, and sustainability considerations

Generate resource
12.CC.9

Analyze and screen recipes and assess comprehension level

Generate resource

Grade 12 - Digital Media Development

12.BI

Big Ideas

Generate resource
12.BI.1

The design cycle is an ongoing reflective process.

Generate resource
12.BI.2

Personal design choices require self-exploration, collaboration, and evaluation and refinement of skills.

Generate resource
12.BI.3

Design and content can influence the lives of others.

Generate resource
12.C

Content Learning Standards

Generate resource
12.C.1

design opportunities

Generate resource
12.C.10

computer-assisted versus computer-generated

Generate resource
12.C.11

principles of desktop video production

Generate resource
12.C.12

principles of user-centred design

Generate resource
12.C.13

appropriate use of technology, including digital citizenship, etiquette, and literacy

Generate resource
12.C.14

ethics of cultural appropriation

Generate resource
12.C.15

interpersonal skills, including ways to interact with clients

Generate resource
12.C.2

design cycle

Generate resource
12.C.3

2D, 3D, audio, and video digital media editing tools, including paid, freeware, open source, and cloud-based solutions

Generate resource
12.C.4

principles of 2D graphic design

Generate resource
12.C.5

tools and techniques for image manipulation

Generate resource
12.C.6

methods and principles of 3D graphic design

Generate resource
12.C.7

methods for digital animation

Generate resource
12.C.8

methods for 3D modelling

Generate resource
12.C.9

digital sound and audio data compression

Generate resource
12.CC

Curricular Competency

Generate resource
12.CC.1

Conduct user-centred research to determine design opportunities and barriers

Generate resource
12.CC.10

Identify and apply sources of inspiration and information

Generate resource
12.CC.11

Choose an appropriate form, scale, and level of detail for prototyping, and plan procedures for prototyping multiple ideas

Generate resource
12.CC.12

Analyze the design for the life cycle and evaluate its impacts

Generate resource
12.CC.13

Construct prototypes, making changes to tools, materials, and procedures as needed

Generate resource
12.CC.14

Record iterations of prototyping

Generate resource
12.CC.15

Identify and communicate with sources of feedback

Generate resource
12.CC.16

Develop an appropriate test of the prototype

Generate resource
12.CC.17

Apply critiques to design or processes throughout

Generate resource
12.CC.18

Iterate the prototype or abandon the design idea

Generate resource
12.CC.19

Identify appropriate tools, technologies, materials, processes, and time needed for production

Generate resource
12.CC.2

Establish a point of view for a chosen design opportunity

Generate resource
12.CC.20

Use project management processes when working individually or collaboratively to coordinate production

Generate resource
12.CC.21

Share progress while creating to increase opportunities for critique, collaboration, and, if applicable, marketing

Generate resource
12.CC.22

Decide on how and with whom to share or promote their product, creativity, and, if applicable, intellectual property

Generate resource
12.CC.23

Consider how others might build upon the design concept

Generate resource
12.CC.24

Critically reflect on their design thinking and processes, and identify new design goals

Generate resource
12.CC.25

Assess ability to work effectively both as individuals and collaboratively while implementing project management processes

Generate resource
12.CC.26

Apply safety procedures for themselves, co-workers, and users in both physical and digital environments

Generate resource
12.CC.27

Identify and assess skills needed for design interests, and develop specific plans to learn or refine them over time

Generate resource
12.CC.28

Explore existing, new, and emerging tools, technologies, and systems to evaluate their suitability for their design interests

Generate resource
12.CC.29

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
12.CC.3

Identify potential users, intended impact, and possible unintended negative consequences

Generate resource
12.CC.30

Analyze the role technologies play in societal change

Generate resource
12.CC.31

Examine how cultural beliefs, values, and ethical positions affect the development and use of technologies

Generate resource
12.CC.4

Make decisions about premises and constraints that define the design space

Generate resource
12.CC.5

Identify gaps to explore a design space

Generate resource
12.CC.6

Generate ideas and add to others' ideas to create possibilities, and prioritize them for prototyping

Generate resource
12.CC.7

Critically analyze how competing social, ethical, and community factors may impact design

Generate resource
12.CC.8

Prioritize ideas for prototyping

Generate resource
12.CC.9

Work with users throughout the design process

Generate resource

Grade 12 - Drafting

12.BI

Big Ideas

Generate resource
12.BI.1

Design for the life cycle includes consideration of social and environmental impacts.

Generate resource
12.BI.2

Personal design interests require the evaluation and refinement of skills.

Generate resource
12.BI.3

Tools and technologies can be adapted for specific purposes.

Generate resource
12.C

Content Learning Standards

Generate resource
12.C.1

complex drafting design projects

Generate resource
12.C.10

design for the life cycle

Generate resource
12.C.11

future career options in drafting design

Generate resource
12.C.12

interpersonal and consultation skills to interact with clients

Generate resource
12.C.13

ethics of cultural appropriation and plagiarism

Generate resource
12.C.2

interrelationships among complex drawings

Generate resource
12.C.3

preparation of detailed drawings

Generate resource
12.C.4

components of working drawings

Generate resource
12.C.5

computer-aided design (CAD) programs and other graphic software management

Generate resource
12.C.6

modifying existing geometrical design using CAD software

Generate resource
12.C.7

3D modelling using advanced modelling techniques

Generate resource
12.C.8

file conversion between CAD and other applications

Generate resource
12.C.9

areas of drafting specialization

Generate resource
12.CC

Curricular Competency

Generate resource
12.CC.1

Engage in a period of user-centred research and empathetic observation to understand design opportunities

Generate resource
12.CC.10

Choose an appropriate form, scale, and level of detail for prototyping, and plan procedures

Generate resource
12.CC.11

Analyze the design for the life cycle and evaluate its impacts

Generate resource
12.CC.12

Visualize and construct prototypes, making changes to tools, materials, and procedures as needed

Generate resource
12.CC.13

Record iterations of prototyping

Generate resource
12.CC.14

Identify and communicate with sources of feedback

Generate resource
12.CC.15

Develop an appropriate test of the prototype, conduct the test, and collect and compile data

Generate resource
12.CC.16

Evaluate design according to critiques, testing results, and success criteria to make changes

Generate resource
12.CC.17

Identify appropriate tools, technologies, materials, processes, cost implications, and time needed

Generate resource
12.CC.18

Create design, incorporating feedback from self, others, and testing prototypes

Generate resource
12.CC.19

Use materials in ways that minimize waste

Generate resource
12.CC.2

Establish a point of view for a chosen design opportunity

Generate resource
12.CC.20

Decide how and with whom to share or promote design, creativity, and processes

Generate resource
12.CC.21

Share the product with users and critically evaluate its success

Generate resource
12.CC.22

Critically reflect on their design thinking and processes, and identify new design goals

Generate resource
12.CC.23

Identify and analyze new design possibilities, including how they or others might build on their concept

Generate resource
12.CC.24

Apply safety procedures for themselves, co-workers, and users in both physical and digital environments

Generate resource
12.CC.25

Identify and assess skills needed for design interests, and develop specific plans to learn or refine them over time

Generate resource
12.CC.26

Demonstrate competency and proficiency in skills at various levels involving manual dexterity and complex drafting techniques

Generate resource
12.CC.27

Explore existing, new, and emerging tools, technologies, and systems to evaluate suitability for their design interests

Generate resource
12.CC.28

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
12.CC.29

Examine and analyze the role that changing technologies play in drafting contexts

Generate resource
12.CC.3

Identify potential users, intended impact, and possible unintended negative consequences

Generate resource
12.CC.4

Make decisions about premises and constraints that define the design space and develop criteria for success

Generate resource
12.CC.5

Determine whether activity is collaborative or self-directed

Generate resource
12.CC.6

Critically analyze how competing social, ethical, and sustainability considerations impact design

Generate resource
12.CC.7

Generate ideas and add to others' ideas to create possibilities, and prioritize them for prototyping

Generate resource
12.CC.8

Evaluate suitability of possibilities according to success criteria, constraints, and potential gaps

Generate resource
12.CC.9

Work with users throughout the design process

Generate resource

Grade 12 - E-Commerce

12.BI

Big Ideas

Generate resource
12.BI.1

Ethical marketing contributes to a healthier global marketplace.

Generate resource
12.BI.2

Business creates opportunities to enable change.

Generate resource
12.BI.3

Different technologies and tools are required at different stages of the design process.

Generate resource
12.C

Content Learning Standards

Generate resource
12.C.1

entrepreneurship opportunities

Generate resource
12.C.10

digitally procured goods and services

Generate resource
12.C.11

digital and cloud-based technologies

Generate resource
12.C.12

interpersonal and presentation skills to promote products or services and to interact with potential customers/clients

Generate resource
12.C.13

industry best practices

Generate resource
12.C.14

emerging career options and opportunities in the digital sector and for young entrepreneurs

Generate resource
12.C.15

ethics of cultural appropriation and plagiarism

Generate resource
12.C.2

creative ways to add value to an existing idea or product

Generate resource
12.C.3

local and global retail e-commerce environments

Generate resource
12.C.4

the economics of e-commerce

Generate resource
12.C.5

revenue models

Generate resource
12.C.6

development and evolution of the digital retail environment

Generate resource
12.C.7

cyber marketing concepts and strategies

Generate resource
12.C.8

ethical marketing strategies

Generate resource
12.C.9

distribution channels for digital businesses

Generate resource
12.CC

Curricular Competency

Generate resource
12.CC.1

Conduct research to understand design opportunities and barriers

Generate resource
12.CC.10

Choose an appropriate form and level of detail for prototyping

Generate resource
12.CC.11

Plan procedures for prototyping multiple ideas

Generate resource
12.CC.12

Analyze the design for the life cycle

Generate resource
12.CC.13

Construct prototypes, making changes to tools, materials, and procedures as needed

Generate resource
12.CC.14

Record iterations of prototyping

Generate resource
12.CC.15

Obtain and evaluate critical feedback from multiple sources, both initially and over time

Generate resource
12.CC.16

Develop an appropriate test of the prototype

Generate resource
12.CC.17

Based on feedback received and evaluated, make changes to product design or processes as needed

Generate resource
12.CC.18

Iterate the prototype or abandon the design idea

Generate resource
12.CC.19

Identify tools, technologies, materials, processes, and time needed for development and implementation

Generate resource
12.CC.2

Establish a point of view for a chosen design opportunity

Generate resource
12.CC.20

Use project management processes when working individually or collaboratively to create processes or products

Generate resource
12.CC.21

Share progress to increase opportunities for feedback, collaboration, and, if applicable, marketing

Generate resource
12.CC.22

Decide on how and with whom to share or promote their product, their creativity, and, if applicable, their intellectual property

Generate resource
12.CC.23

Critically reflect on their design thinking and processes, and identify new design goals, including how they or others might build on their concept

Generate resource
12.CC.24

Critically evaluate their ability to work effectively, both individually and collaboratively

Generate resource
12.CC.25

Evaluate safety issues for themselves, co-workers, and users in both physical and digital environments

Generate resource
12.CC.26

Identify and critically assess skills needed related to the project(s) or design interests, and develop specific plans to learn or refine skills over time

Generate resource
12.CC.27

Evaluate and apply a framework for solving problems and making decisions

Generate resource
12.CC.28

Explore existing, new, and emerging tools, technologies, and systems and evaluate their suitability for design interests

Generate resource
12.CC.29

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
12.CC.3

Identify potential users, intended impact, and possible unintended negative consequences

Generate resource
12.CC.30

Analyze the role and personal, interpersonal, social, and environmental impacts of technologies in societal change

Generate resource
12.CC.31

Examine and analyze how cultural beliefs, values, and ethical positions affect the development and use of technologies on a national and global level

Generate resource
12.CC.4

Make decisions about premises and constraints that define the design space

Generate resource
12.CC.5

Identify gaps to explore as opportunities

Generate resource
12.CC.6

Take creative risks to generate ideas and add to others' ideas to create a range of possibilities

Generate resource
12.CC.7

Critically analyze how competing social, ethical, and sustainability factors impact designed solutions to meet global needs for preferred futures

Generate resource
12.CC.8

Prioritize ideas for prototyping and designing with users

Generate resource
12.CC.9

Identify, critique, and use a variety of sources of inspiration and information

Generate resource

Grade 12 - Economics

12.BI

Big Ideas

Generate resource
12.BI.1

Financial and economic literacy promotes the financial and economic well-being of both individuals and businesses.

Generate resource
12.BI.2

Business creates opportunities to enable change.

Generate resource
12.BI.3

Tools and technologies can be adapted for specific purposes.

Generate resource
12.C

Content Learning Standards

Generate resource
12.C.1

the economic problem

Generate resource
12.C.10

consumer choice and elasticity

Generate resource
12.C.11

government actions and impact on the market

Generate resource
12.C.12

economic indicators

Generate resource
12.C.13

money and mediums of exchange

Generate resource
12.C.14

competition in the market

Generate resource
12.C.15

labour

Generate resource
12.C.16

global markets

Generate resource
12.C.17

economics in everyday life

Generate resource
12.C.18

behavioural economics

Generate resource
12.C.19

interpersonal and presentation skills to promote products or services and to interact with potential customers/clients

Generate resource
12.C.2

macroeconomics and microeconomics

Generate resource
12.C.20

industry best practices

Generate resource
12.C.21

career options and opportunities in various economic sectors

Generate resource
12.C.3

business cycle

Generate resource
12.C.4

structure and operation of the Canadian economic system

Generate resource
12.C.5

marginal utility theory

Generate resource
12.C.6

opportunity costs and sunk costs

Generate resource
12.C.7

law of diminishing returns

Generate resource
12.C.8

economic efficiency and specialization

Generate resource
12.C.9

demand, supply, and equilibrium

Generate resource
12.CC

Curricular Competency

Generate resource
12.CC.1

Conduct research to understand and explain economic concepts

Generate resource
12.CC.10

Apply the appropriate tools to measure economic activity and impact

Generate resource
12.CC.11

Gather feedback to critically evaluate economic scenarios and make changes to design or processes

Generate resource
12.CC.12

Identify tools, technologies, materials, processes, and time needed for the task at hand

Generate resource
12.CC.13

Share progress to increase feedback and collaboration

Generate resource
12.CC.14

Critically evaluate their ability to work effectively, both individually and collaboratively, including the ability to implement project management processes

Generate resource
12.CC.15

Communicate outcomes in multiple formats and in a clear and concise manne

Generate resource
12.CC.16

Evaluate and apply a framework for solving problems and making decisions

Generate resource
12.CC.17

Evaluate safety issues for themselves, co-workers, and users in both physical and digital environments

Generate resource
12.CC.18

Identify and critically assess the skills needed related to current or projected tasks, and develop specific plans to learn or refine skills over time

Generate resource
12.CC.19

Demonstrate the ability to make responsible economic decisions as individuals and as members of society

Generate resource
12.CC.2

Choose or create various economic scenarios, and identify potential issues, intended impact, and possible unintended negative consequences

Generate resource
12.CC.20

Explore existing, new, and emerging tools, technologies, and systems to further support facts and findings

Generate resource
12.CC.21

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
12.CC.22

Analyze the role and personal, interpersonal, social, and environmental impacts of technologies in societal change

Generate resource
12.CC.23

Examine and analyze how cultural beliefs, values, and ethical positions affect the economics of the development and use of technologies on a national and global level

Generate resource
12.CC.3

Make decisions about premises and boundaries that define economic scenarios

Generate resource
12.CC.4

Generate ideas, individually and collaboratively

Generate resource
12.CC.5

Critically analyze how competing social, ethical, and sustainability factors impact the economics of global needs for preferred futures

Generate resource
12.CC.6

Identify patterns and trends to further understand economic systems

Generate resource
12.CC.7

Identify, critique, and use a variety of sources of inspiration and information

Generate resource
12.CC.8

Choose an appropriate form, scale, and level of detail for economic scenarios

Generate resource
12.CC.9

Obtain and evaluate critical feedback from multiple sources, both initially and over time

Generate resource

Grade 12 - Electronics

12.BI

Big Ideas

Generate resource
12.BI.1

Design for the life cycle includes consideration of social and environmental impacts.

Generate resource
12.BI.2

Personal design interests require the evaluation and refinement of skills.

Generate resource
12.BI.3

Tools and technologies can be adapted for specific purposes.

Generate resource
12.C

Content Learning Standards

Generate resource
12.C.1

complex circuit design and construction

Generate resource
12.C.10

alternating current (AC) and direct current (DC) circuit comparison and analysis

Generate resource
12.C.11

electromagnetic induction as it relates to motors, electrical generation, and distribution

Generate resource
12.C.12

standard layout and symbols for wiring and schematic diagrams

Generate resource
12.C.13

interpretation of schematic drawings

Generate resource
12.C.14

use of fibre optics in communication

Generate resource
12.C.15

design for the life cycle

Generate resource
12.C.16

future career options and opportunities in electronics

Generate resource
12.C.17

interpersonal skills for interacting with colleagues and clients

Generate resource
12.C.2

Ohm's law, Watt's law, and Kirchhoff's law, and the conservation of current and energy within electrical circuits

Generate resource
12.C.3

functions of logic gates and devices

Generate resource
12.C.4

chemicals used in electronics

Generate resource
12.C.5

testing equipment for measurement and comparison of expected values

Generate resource
12.C.6

computer software for designing printed circuits

Generate resource
12.C.7

circuits for analog systems

Generate resource
12.C.8

circuits for digital systems

Generate resource
12.C.9

uses of microcontrollers

Generate resource
12.CC

Curricular Competency

Generate resource
12.CC.1

Engage in a period of user-centred research and empathetic observation to understand design opportunities

Generate resource
12.CC.10

Work with users throughout the design process

Generate resource
12.CC.11

Choose an appropriate form, scale, and level of detail for prototyping, and plan procedures

Generate resource
12.CC.12

Analyze the design for the life cycle and evaluate its impacts

Generate resource
12.CC.13

Visualize and construct prototypes, making changes to tools, materials, and procedures as needed

Generate resource
12.CC.14

Record iterations of prototyping

Generate resource
12.CC.15

Identify and communicate with sources of feedback

Generate resource
12.CC.16

Develop an appropriate test of the prototype, conduct the test, and collect and compile data

Generate resource
12.CC.17

Evaluate design according to critiques, testing results, and success criteria to make changes

Generate resource
12.CC.18

Identify appropriate tools, technologies, materials, processes, cost implications, and time needed

Generate resource
12.CC.19

Create design, incorporating feedback from self, others, and results from testing of the prototype

Generate resource
12.CC.2

Establish a point of view for a chosen design opportunity

Generate resource
12.CC.20

Use materials in ways that minimize waste

Generate resource
12.CC.21

Decide how and with whom to share creativity, or share and promote design and processes

Generate resource
12.CC.22

Share the product with users and critically evaluate its success

Generate resource
12.CC.23

Critically reflect on their design thinking and processes, and identify new design goals

Generate resource
12.CC.24

Evaluate new possibilities for plans, products and processes, including how they or others might build on them

Generate resource
12.CC.25

Apply safety procedures for themselves, co-workers, and users in both physical and digital environments

Generate resource
12.CC.26

Individually or collaboratively identify and assess skills needed for design interests

Generate resource
12.CC.27

Demonstrate competency and proficiency in skills at various levels involving manual dexterity and complex circuitry techniques

Generate resource
12.CC.28

Develop specific plans to learn or refine identified skills over time

Generate resource
12.CC.29

Explore existing, new, and emerging tools, technologies, and systems to evaluate suitability for design interests

Generate resource
12.CC.3

Identify potential users, intended impacts, and possible unintended negative consequences

Generate resource
12.CC.30

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
12.CC.31

Analyze the role that changing technologies play in electronics-related contexts

Generate resource
12.CC.4

Make inferences about premises and constraints that define the design space, and develop criteria for success

Generate resource
12.CC.5

Determine whether activity is collaborative or self-directed

Generate resource
12.CC.6

Identify and examine gaps for potential design improvements and innovations

Generate resource
12.CC.7

Critically analyze impacts of competing social, ethical, and sustainability considerations on design

Generate resource
12.CC.8

Generate ideas and add to others' ideas to create possibilities, and prioritize them for prototyping

Generate resource
12.CC.9

Evaluate suitability of possibilities according to success criteria, constraints, and potential gaps

Generate resource

Grade 12 - Engine and Drivetrain

12.BI

Big Ideas

Generate resource
12.BI.1

Vehicle operation, service, and maintenance include consideration of social and environmental impacts.

Generate resource
12.BI.2

Personal service and maintenance interests require the evaluation and refinement of skills.

Generate resource
12.BI.3

Tools and technologies can be adapted for specific purposes.

Generate resource
12.C

Content Learning Standards

Generate resource
12.C.1

engine design, repair, and maintenance

Generate resource
12.C.10

suspension systems

Generate resource
12.C.11

relationship between performance enhancements and original equipment manufacturer (OEM) parts

Generate resource
12.C.12

engine-related diagnostic equipment

Generate resource
12.C.13

hybrid and alternative fuel vehicles

Generate resource
12.C.14

design for the life cycle

Generate resource
12.C.15

career options and opportunities in engine design and repair

Generate resource
12.C.16

interpersonal skills for interacting with clients and customers

Generate resource
12.C.2

valve timing, operation, and adjustment

Generate resource
12.C.3

compression ratios

Generate resource
12.C.4

ignition timing and adjustment

Generate resource
12.C.5

intake and exhaust performance, enhancement, and fabrication

Generate resource
12.C.6

fuel systems

Generate resource
12.C.7

braking systems

Generate resource
12.C.8

automatic and manual transmissions

Generate resource
12.C.9

wheel size, specification, and function

Generate resource
12.CC

Curricular Competency

Generate resource
12.CC.1

Interpret circumstances of or factors in a particular engine challenge

Generate resource
12.CC.10

Make changes to tools, materials, and procedures as needed

Generate resource
12.CC.11

Identify and communicate with sources of feedback

Generate resource
12.CC.12

Develop an appropriate test, conduct the test, and collect and compile data

Generate resource
12.CC.13

Evaluate ideas based on information from feedback and testing results to make necessary changes

Generate resource
12.CC.14

Identify appropriate tools, technologies, materials, processes, and time needed

Generate resource
12.CC.15

Carry out updated plan, incorporating feedback from self and others and from testing results

Generate resource
12.CC.16

Use materials in ways that minimize waste

Generate resource
12.CC.17

Decide how and with whom to share their processes, to solicit and generate feedback

Generate resource
12.CC.18

Share final plans, products and processes to evaluate their success

Generate resource
12.CC.19

Critically reflect on plans, products and processes, and identify new goals

Generate resource
12.CC.2

Identify potential issues and troubleshoot

Generate resource
12.CC.20

Identify and analyze new possibilities for plans, products and processes, including how they or others might build on them

Generate resource
12.CC.21

Apply safety procedures for themselves, co-workers, and operators in both physical and digital environments

Generate resource
12.CC.22

Individually or collaboratively identify and assess skills needed for automotive service plans, products and processes

Generate resource
12.CC.23

Demonstrate competency and proficiency in skills at various levels involving manual dexterity and complex mechanics and maintenance

Generate resource
12.CC.24

Develop specific plans to learn or refine identified skills over time

Generate resource
12.CC.25

Explore existing, new, and emerging tools, technologies, and systems to evaluate suitability for project interests

Generate resource
12.CC.26

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
12.CC.27

Analyze the role that advancing technologies play in engine-related contexts

Generate resource
12.CC.3

Identify requirements, intended impacts, and possible unintended negative consequences of service

Generate resource
12.CC.4

Determine whether activity is collaborative or self-directed

Generate resource
12.CC.5

Generate ideas to create a range of possibilities and add to others' ideas in ways that create additional possibilities

Generate resource
12.CC.6

Critically analyze how competing social, ethical, and sustainability considerations impact creation and development of solutions

Generate resource
12.CC.7

Choose an idea to pursue and maintain an open mind about other potentially viable ideas

Generate resource
12.CC.8

Evaluate and apply appropriate sources of information to develop a plan that includes key stages and resources

Generate resource
12.CC.9

Analyze the design for the life cycle and evaluate its impacts

Generate resource

Grade 12 - Engineering

12.BI

Big Ideas

Generate resource
12.BI.1

Design for the life cycle includes consideration of social and environmental impacts.

Generate resource
12.BI.2

Personal design interests require the evaluation and refinement of skills.

Generate resource
12.BI.3

Tools and technologies can be adapted for specific purposes.

Generate resource
12.C

Content Learning Standards

Generate resource
12.C.1

design for the life cycle

Generate resource
12.C.10

quality control methods

Generate resource
12.C.11

physics in advanced engineering projects

Generate resource
12.C.12

robotics and robotic manufacturing

Generate resource
12.C.13

future career options and opportunities in engineering, including design, production, and emerging applications

Generate resource
12.C.14

interpersonal and consultation skills for interacting with colleagues and clients

Generate resource
12.C.2

mathematics in advanced engineering projects

Generate resource
12.C.3

measurement techniques in advanced engineering projects

Generate resource
12.C.4

advanced static analysis of structures: stress-strain analysis and stress analysis software

Generate resource
12.C.5

non-destructive testing and destructive testing

Generate resource
12.C.6

materials science: metals and alloys (metallurgy), ceramics. plastics and polymers and composites

Generate resource
12.C.7

geometric dimensioning and tolerancing

Generate resource
12.C.8

vibrations and seismic analysis

Generate resource
12.C.9

programming languages and applications

Generate resource
12.CC

Curricular Competency

Generate resource
12.CC.1

Engage in a period of user-centred research and empathetic observation to understand design opportunities

Generate resource
12.CC.10

Work with users throughout the design process

Generate resource
12.CC.11

Choose an appropriate form, scale, and level of detail for prototyping, and plan procedures

Generate resource
12.CC.12

Analyze the design for the life cycle and evaluate its impacts

Generate resource
12.CC.13

Visualize and construct prototypes, making changes to tools, materials, and procedures as needed

Generate resource
12.CC.14

Record iterations of prototyping

Generate resource
12.CC.15

Identify and communicate with sources of feedback

Generate resource
12.CC.16

Develop an appropriate test of the prototype, conduct the test, and collect and compile data

Generate resource
12.CC.17

Evaluate design according to critiques, testing results, and success criteria to make changes

Generate resource
12.CC.18

Identify appropriate tools, technologies, materials, processes, cost implications, and time needed

Generate resource
12.CC.19

Create design, incorporating feedback from self, others, and results from testing of the prototype

Generate resource
12.CC.2

Establish a point of view for a chosen design opportunity

Generate resource
12.CC.20

Use materials in ways that minimize waste

Generate resource
12.CC.21

Decide how and with whom to share creativity, or share and promote design and processes

Generate resource
12.CC.22

Share the product with users and critically evaluate its success

Generate resource
12.CC.23

Critically reflect on plans, products and processes, and identify new design goals

Generate resource
12.CC.24

Evaluate new possibilities for plans, products and processes, including how they or others might build on them

Generate resource
12.CC.25

Apply safety procedures for themselves, co-workers, and users in both physical and digital environments

Generate resource
12.CC.26

Individually or collaboratively identify and assess skills needed for design interests

Generate resource
12.CC.27

Demonstrate competency and proficiency in skills at various levels involving manual dexterity

Generate resource
12.CC.28

Develop specific plans to learn or refine identified skills over time

Generate resource
12.CC.29

Explore existing, new, and emerging tools, technologies, and systems to evaluate suitability for design interests

Generate resource
12.CC.3

Identify potential users, intended impacts, and possible unintended negative consequences

Generate resource
12.CC.30

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
12.CC.31

Analyze the role that changing technologies play in multiple engineering contexts

Generate resource
12.CC.4

Make decisions about premises and constraints that define the design space, and develop criteria for success

Generate resource
12.CC.5

Determine whether activity is collaborative or self-directed

Generate resource
12.CC.6

Identify and examine gaps for potential design improvements and innovations

Generate resource
12.CC.7

Critically analyze how competing social, ethical, and sustainability considerations impact creation and development of solutions

Generate resource
12.CC.8

Generate ideas to create a range of possibilities and add to others' ideas in ways that create additional possibilities

Generate resource
12.CC.9

Evaluate suitability of possibilities according to success criteria, constraints, and potential gaps, and prioritize for prototyping

Generate resource

Grade 12 - Entrepreneurship

12.BI

Big Ideas

Generate resource
12.BI.1

Design for the life cycle includes consideration of social and environmental impacts.

Generate resource
12.BI.2

Services and products can be designed through consultation and collaboration.

Generate resource
12.BI.3

Tools and technologies can be adapted for specific purposes.

Generate resource
12.C

Content Learning Standards

Generate resource
12.C.1

recognition of entrepreneurial opportunities

Generate resource
12.C.10

ethics of cultural appropriation and plagiarism

Generate resource
12.C.2

types of business ventures and social entrepreneurship

Generate resource
12.C.3

factors that can promote innovation and entrepreneurial success, including networking, product/service knowledge, and market analysis

Generate resource
12.C.4

characteristics of the global market and local economic trends

Generate resource
12.C.5

components of starting a small business, including registration and financial considerations

Generate resource
12.C.6

ways to protect intellectual property

Generate resource
12.C.7

design for the life cycle

Generate resource
12.C.8

interpersonal and presentation skills to promote products and/or services and to interact with clients

Generate resource
12.C.9

emerging career options for young entrepreneurs

Generate resource
12.CC

Curricular Competency

Generate resource
12.CC.1

Conduct user-centred research to understand opportunities and barriers

Generate resource
12.CC.10

Identify, critique, and use a variety of sources of inspiration and information

Generate resource
12.CC.11

Choose an appropriate form and level of detail for prototyping

Generate resource
12.CC.12

Plan procedures for prototyping multiple ideas

Generate resource
12.CC.13

Analyze the design for the life cycle and evaluate its impacts

Generate resource
12.CC.14

Construct prototypes, making changes to tools, materials, and procedures as needed

Generate resource
12.CC.15

Record iterations of prototyping

Generate resource
12.CC.16

Obtain and evaluate critical feedback from multiple sources, both initially and over time

Generate resource
12.CC.17

Develop an appropriate test of the prototype

Generate resource
12.CC.18

Based on feedback received and evaluated, make changes to product and/or service plan or processes as needed

Generate resource
12.CC.19

Identify tools, technologies, materials, processes, cost implications, and time needed for development and implementation

Generate resource
12.CC.2

Establish a point of view for a chosen design opportunity

Generate resource
12.CC.20

Use project management processes when working individually or collaboratively to coordinate or create processes or products

Generate resource
12.CC.21

Share progress to increase opportunities for feedback, collaboration, and, if applicable, marketing

Generate resource
12.CC.22

Decide on how and with whom to share or promote their product or service, their creativity, and, if applicable, their intellectual property

Generate resource
12.CC.23

Critically reflect on their design thinking and processes, and identify new design goals, including how they or others might build on their concept

Generate resource
12.CC.24

Critically evaluate their ability to work effectively, both individually and collaboratively

Generate resource
12.CC.25

Evaluate safety issues for themselves, co-workers, and users in both physical and digital environments

Generate resource
12.CC.26

Identify and critically assess skills needed related to the project(s) or design interests, and develop specific plans to learn or refine skills over time

Generate resource
12.CC.27

Evaluate and apply a framework for problem solving

Generate resource
12.CC.28

Explore existing, new, and emerging tools, technologies, and systems and evaluate their suitability for design and production interests

Generate resource
12.CC.29

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
12.CC.3

Identify potential users, intended impact, and possible unintended negative consequences

Generate resource
12.CC.30

Analyze the role and personal, interpersonal, social, and environmental impacts of technologies in societal change

Generate resource
12.CC.31

Examine how cultural beliefs, values, and ethical positions affect the development and use of technologies on a national and global level

Generate resource
12.CC.4

Make decisions about premises and constraints that define the design space

Generate resource
12.CC.5

Identify and analyze gaps to explore possibilities for innovation

Generate resource
12.CC.6

Take creative risks

Generate resource
12.CC.7

Generate ideas and enhance others' ideas to create a range of possibilities, and prioritize the possibilities for prototyping

Generate resource
12.CC.8

Critically analyze how competing social, ethical, and sustainability factors impact designed solutions to meet global needs for preferred futures

Generate resource
12.CC.9

Work with users throughout the design process

Generate resource

Grade 12 - Fashion Industry

12.BI

Big Ideas

Generate resource
12.BI.1

Design for the life cycle includes consideration of social and environmental impacts.

Generate resource
12.BI.2

Personal design interests require the evaluation and refinement of skills.

Generate resource
12.BI.3

Tools and technologies can be adapted for specific purposes.

Generate resource
12.C

Content Learning Standards

Generate resource
12.C.1

factors involved in fashion design and fashion collections development, including elements and principles of design

Generate resource
12.C.10

ethical and environmental considerations in the production and marketing of fashion, including cultural appropriation

Generate resource
12.C.11

future career options in the fashion industry

Generate resource
12.C.12

interpersonal and consultation skills, including ways to interact with clients

Generate resource
12.C.2

the many uses of fashion in society

Generate resource
12.C.3

history of fashion and historical influences on current styles

Generate resource
12.C.4

social and cultural influences on clothing design and choices

Generate resource
12.C.5

properties of fibres and fabrics employed in clothing and accessory design and construction

Generate resource
12.C.6

design for the life cycle

Generate resource
12.C.7

global and local fashion supply chain

Generate resource
12.C.8

marketing and merchandising strategies and processes for clothing and accessories, including brand development and trendsetting strategies

Generate resource
12.C.9

legal considerations related to the fashion industry

Generate resource
12.CC

Curricular Competency

Generate resource
12.CC.1

Engage in user-centred research and empathetic observation to determine design opportunities and barriers

Generate resource
12.CC.10

Analyze the design for the life cycle and evaluate its impacts

Generate resource
12.CC.11

Demonstrate appropriate use of a variety of tools, materials, and processes to create and refine textile items

Generate resource
12.CC.12

Identify and communicate with sources of feedback

Generate resource
12.CC.13

Develop appropriate tests of the prototype

Generate resource
12.CC.14

Evaluate design according to critiques and success criteria for continuing iterations of the prototype or abandoning the design idea

Generate resource
12.CC.15

Identify appropriate tools, technologies, materials, processes, cost implications, and time needed for production

Generate resource
12.CC.16

Create design, incorporating feedback from self, others, and prototype tests

Generate resource
12.CC.17

Use materials in ways that minimize waste

Generate resource
12.CC.18

Use project management processes when working individually or collaboratively to coordinate production

Generate resource
12.CC.19

Share progress while creating to increase feedback, collaboration, and, if applicable, marketing exposure

Generate resource
12.CC.2

Identify and analyze potential users or consumers for a chosen fashion design opportunity

Generate resource
12.CC.20

Decide on how and with whom to share or promote product, creativity, and, if applicable, intellectual property

Generate resource
12.CC.21

Critically reflect on their design thinking and processes, and identify new design goals

Generate resource
12.CC.22

Assess ability to work effectively both as individuals and collaboratively while implementing project management processes

Generate resource
12.CC.23

Identify and analyze new design possibilities, including how they or others might build on their concept

Generate resource
12.CC.24

Apply safety procedures for themselves, co-workers, and users in both physical and digital environments

Generate resource
12.CC.25

Identify and critically evaluate skills needed for design and production interests, and develop specific plans to learn or refine them over time

Generate resource
12.CC.26

Explore existing, new, and emerging tools, technologies, and systems to evaluate suitability for design and production interests

Generate resource
12.CC.27

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
12.CC.28

Analyze the role technologies play in societal change

Generate resource
12.CC.29

Examine how cultural beliefs, values, and ethical positions affect the development and use of technologies on a national and global level

Generate resource
12.CC.3

Identify criteria for success, constraints, and possible unintended negative consequences

Generate resource
12.CC.4

Identify, critique, and use a variety of sources of inspiration and information

Generate resource
12.CC.5

Take creative risks in generating ideas and add to others' ideas in ways that enhance them

Generate resource
12.CC.6

Screen ideas against criteria and constraints, and prioritize them for prototyping

Generate resource
12.CC.7

Critically evaluate the impacts of competing social, ethical, economic, and environmental considerations on fashion locally, nationally, and globally

Generate resource
12.CC.8

Work with users throughout the design process

Generate resource
12.CC.9

Choose an appropriate form, scale, and level of detail for prototyping

Generate resource

Grade 12 - Financial Accounting

12.BI

Big Ideas

Generate resource
12.BI.1

Financial literacy promotes the financial well-being of both individuals and businesses.

Generate resource
12.BI.2

Business creates opportunities to enable change.

Generate resource
12.BI.3

Tools and technologies can be adapted for specific purposes.

Generate resource
12.C

Content Learning Standards

Generate resource
12.C.1

accounting principles and practices

Generate resource
12.C.10

accounting for intangible assets

Generate resource
12.C.11

long-term decisions and strategy

Generate resource
12.C.12

long-term specialized accounting journals

Generate resource
12.C.13

coordination and facilitation skills for projects and processes

Generate resource
12.C.14

interpersonal and presentation skills to promote products or services and to interact with potential customers/clients

Generate resource
12.C.15

industry best practices

Generate resource
12.C.16

career options and opportunities in various accounting sectors

Generate resource
12.C.2

accounting for inventory

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12.C.3

accounting for payroll

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12.C.4

short- and long-term assets

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12.C.5

short- and long-term debt

Generate resource
12.C.6

cash control systems

Generate resource
12.C.7

statement of cash flows

Generate resource
12.C.8

tax systems for business

Generate resource
12.C.9

organization and structure of corporate accounting

Generate resource
12.CC

Curricular Competency

Generate resource
12.CC.1

Conduct research to acquire a deep understanding of the issue and its context

Generate resource
12.CC.10

Based on feedback received and evaluated, make changes to accounting products or processes as needed

Generate resource
12.CC.11

Perform applicable analyses to uncover trends, patterns, and relationships

Generate resource
12.CC.12

Assess the current and projected financial strength of a business

Generate resource
12.CC.13

Obtain pertinent information through different sources

Generate resource
12.CC.14

Identify tools, technologies, materials, processes, and time needed for development and implementation

Generate resource
12.CC.15

Share progress during the accounting cycle to generate feedback and promote collaboration

Generate resource
12.CC.16

Describe the financial status of enterprises based on analysis of financial documents

Generate resource
12.CC.17

Critically evaluate their ability to work effectively, both individually and collaboratively, including the ability to implement project management processes

Generate resource
12.CC.18

Choose an appropriate form, scale, and level of detail for communicating outcomes in a clear and concise manner

Generate resource
12.CC.19

Evaluate safety issues for themselves, co-workers, and users in both physical and digital environments

Generate resource
12.CC.2

Identify criteria for success, constraints, and possible unintended negative consequences

Generate resource
12.CC.20

Identify and critically assess skills needed related to current or projected tasks, and develop specific plans to learn or refine skills over time

Generate resource
12.CC.21

Evaluate and apply a framework for solving problems and for making important financial decisions

Generate resource
12.CC.22

Explore existing, new, and emerging tools, technologies, and systems and evaluate their suitability for the task at hand

Generate resource
12.CC.23

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
12.CC.24

Use digital technologies to generate results and support facts and findings

Generate resource
12.CC.3

Identify, critique, and use a variety of sources of inspiration and information

Generate resource
12.CC.4

Generate ideas, individually and collaboratively, to contribute to the creation of a business product

Generate resource
12.CC.5

Use applicable and effective approaches for choosing a strategy or developing solutions

Generate resource
12.CC.6

Determine ethical considerations of proposed strategies and solutions

Generate resource
12.CC.7

Create a draft approach to satisfy business needs

Generate resource
12.CC.8

Determine the location of data sources and develop accounting efficiencies for initial setup and ongoing processing

Generate resource
12.CC.9

Obtain and evaluate critical feedback from multiple sources, both initially and over time

Generate resource

Grade 12 - Food Studies

12.BI

Big Ideas

Generate resource
12.BI.1

Services and products can be designed through consultation and collaboration.

Generate resource
12.BI.2

Personal design interests require the evaluation and refinement of skills.

Generate resource
12.BI.3

Tools and technologies can be adapted for specific purposes.

Generate resource
12.C

Content Learning Standards

Generate resource
12.C.1

complex meal and recipe design opportunities

Generate resource
12.C.10

future career options in food service and production

Generate resource
12.C.11

interpersonal and consultation skills

Generate resource
12.C.2

components of multi-course meal development and preparation

Generate resource
12.C.3

food justice in the local and global community

Generate resource
12.C.4

legislation, regulations, and agencies that influence food safety and food production

Generate resource
12.C.5

factors involved in regional and/or national food policies

Generate resource
12.C.6

perspectives in indigenous food sovereignty

Generate resource
12.C.7

ethics of cultural appropriation

Generate resource
12.C.8

nutrition and health claims and how they change over time

Generate resource
12.C.9

nature and development of food philosophies by individuals and groups

Generate resource
12.CC

Curricular Competency

Generate resource
12.CC.1

Observe and research the context of a meal and/or recipe preparation task or process

Generate resource
12.CC.10

Experiment with a variety of tools, ingredients, and processes to create and refine food products

Generate resource
12.CC.11

Compare, select, and use techniques that facilitate a given task or process

Generate resource
12.CC.12

Identify and communicate with sources of feedback

Generate resource
12.CC.13

Develop appropriate tests of the prototype

Generate resource
12.CC.14

Evaluate and apply critiques to design and make changes

Generate resource
12.CC.15

Identify appropriate tools, technologies, food sources, processes, cost implications, and time needed for production

Generate resource
12.CC.16

Create food product, incorporating feedback from self, others, and prototype testing

Generate resource
12.CC.17

Share progress while making to gather feedback

Generate resource
12.CC.18

Decide how and with whom to share finished product

Generate resource
12.CC.19

Critically reflect on their design thinking and processes, and identify new design goals

Generate resource
12.CC.2

Identify potential users or consumers for a chosen meal or recipe design opportunity

Generate resource
12.CC.20

Assess their ability to work effectively both individually and collaboratively, including their ability to share and maintain an efficient co-operative workspace

Generate resource
12.CC.21

Identify and analyze new design possibilities, including how they or others might build on their concept

Generate resource
12.CC.22

Apply safety procedures for themselves, co-workers, and consumers in both physical and digital environments

Generate resource
12.CC.23

Identify and assess skills needed for design interests, and develop specific plans to learn or refine them over time

Generate resource
12.CC.24

Explore existing, new, and emerging tools, technologies, and systems to evaluate suitability for their design interests

Generate resource
12.CC.25

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
12.CC.26

Analyze the role technologies play in societal change

Generate resource
12.CC.27

Examine how cultural beliefs, values, and ethical positions affect the development and use of technologies on a national and global level

Generate resource
12.CC.3

Identify criteria for success, constraints, and possible unintended negative consequences

Generate resource
12.CC.4

Evaluate the physical capacities and limitations of the workspace

Generate resource
12.CC.5

Take creative risks in generating ideas and add to others' ideas in ways that enhance them

Generate resource
12.CC.6

Screen ideas against criteria and constraints, and prioritize them for prototyping

Generate resource
12.CC.7

Critically evaluate how competing social, ethical, economic, and sustainability considerations impact choices of food products, techniques, and equipment

Generate resource
12.CC.8

Identify, critique, and use a variety of sources of inspiration and information

Generate resource
12.CC.9

Select and combine appropriate levels of form, scale, and detail for prototyping

Generate resource

Grade 12 - Furniture and Cabinetry

12.BI

Big Ideas

Generate resource
12.BI.1

Design for the life cycle includes consideration of social and environmental impacts.

Generate resource
12.BI.2

Personal design interests require the evaluation and refinement of skills.

Generate resource
12.BI.3

Tools and technologies can be adapted for specific purposes.

Generate resource
12.C

Content Learning Standards

Generate resource
12.C.1

specialized techniques and design related to furniture and cabinetry construction

Generate resource
12.C.10

types, purposes, and application of finishes

Generate resource
12.C.11

preparation of materials for machining, assembly, and finishing

Generate resource
12.C.12

traditional decorative techniques

Generate resource
12.C.13

reclamation of used materials

Generate resource
12.C.14

design for the life cycle

Generate resource
12.C.15

ethics of cultural appropriation in design process

Generate resource
12.C.16

future career options and opportunities in furniture and cabinetry construction

Generate resource
12.C.17

interpersonal and consultation skills to interact with clients

Generate resource
12.C.2

components specific to cabinet construction

Generate resource
12.C.3

incorporation of non-wood materials

Generate resource
12.C.4

hardware selection for specific purposes

Generate resource
12.C.5

standard sizing for specific applications

Generate resource
12.C.6

preparation of a working drawing complete with a set of procedures and steps

Generate resource
12.C.7

use of a cutting list to minimize waste

Generate resource
12.C.8

wood material selection

Generate resource
12.C.9

machine set-ups

Generate resource
12.CC

Curricular Competency

Generate resource
12.CC.1

Engage in a period of user-centred research and empathetic observation to understand design opportunities

Generate resource
12.CC.10

Identify, critique, and use a variety of sources of inspiration

Generate resource
12.CC.11

Choose an appropriate form, scale, and level of detail for prototyping, and plan procedures

Generate resource
12.CC.12

Analyze the design for the life cycle and evaluate its impacts

Generate resource
12.CC.13

Visualize and construct prototypes, making changes to tools, materials, and procedures as needed

Generate resource
12.CC.14

Record iterations of prototyping

Generate resource
12.CC.15

Identify and communicate with sources of feedback

Generate resource
12.CC.16

Develop an appropriate test of the prototype, conduct the test, and collect and compile data

Generate resource
12.CC.17

Evaluate design according to critiques, testing results, and success criteria to make changes

Generate resource
12.CC.18

Identify appropriate tools, technologies, materials, processes, cost implications, and time needed

Generate resource
12.CC.19

Create design, incorporating feedback from self, others, and testing prototypes

Generate resource
12.CC.2

Establish a point of view for a chosen design opportunity

Generate resource
12.CC.20

Use materials in ways that minimize waste

Generate resource
12.CC.21

Decide how and with whom to share or promote design, creativity, and processes

Generate resource
12.CC.22

Share the product with users and critically evaluate its success

Generate resource
12.CC.23

Critically reflect on their design thinking and processes, and identify new design goals

Generate resource
12.CC.24

Identify and analyze new design possibilities, including how they or others might build on their concept

Generate resource
12.CC.25

Apply safety procedures for themselves, co-workers, and users in both physical and digital environments

Generate resource
12.CC.26

Identify and assess skills needed for design interests, and develop specific plans to learn or refine them over time

Generate resource
12.CC.27

Demonstrate competency and proficiency in skills at various levels involving manual dexterity and furniture and cabinetry construction techniques

Generate resource
12.CC.28

Explore existing, new, and emerging tools, technologies, and systems to evaluate suitability for their design interests

Generate resource
12.CC.29

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
12.CC.3

Identify potential users, intended impact, and possible unintended negative consequences

Generate resource
12.CC.30

Examine and analyze the role that changing technologies play in furniture and carpentry construction

Generate resource
12.CC.4

Make decisions about premises and constraints that define the design space, and develop criteria for success

Generate resource
12.CC.5

Determine whether activity is collaborative or self-directed

Generate resource
12.CC.6

Critically analyze how competing social, ethical, and sustainability considerations impact design

Generate resource
12.CC.7

Generate ideas and add to others' ideas to create possibilities, and prioritize them for prototyping

Generate resource
12.CC.8

Evaluate suitability of possibilities according to success criteria and constraints

Generate resource
12.CC.9

Work with users throughout the design process

Generate resource

Grade 12 - Graphic Production

12.BI

Big Ideas

Generate resource
12.BI.1

Design for the life cycle includes consideration of social and environmental impacts.

Generate resource
12.BI.2

Design choices require the evaluation and refinement of skills.

Generate resource
12.BI.3

Tools and technologies can be adapted for specific purposes.

Generate resource
12.C

Content Learning Standards

Generate resource
12.C.1

design and production opportunities

Generate resource
12.C.10

limitations of chosen materials

Generate resource
12.C.11

hierarchy and delegation of roles in production team environment

Generate resource
12.C.12

supply chain constraints

Generate resource
12.C.13

materials organization, sequencing, and quality control measures

Generate resource
12.C.14

future career options in production and manufacturing

Generate resource
12.C.15

interpersonal skills, including ways to interact with clients

Generate resource
12.C.16

financial planning, including economic impacts of production

Generate resource
12.C.17

appropriate use of technology, including digital citizenship, etiquette, and literacy

Generate resource
12.C.2

colour output for image development in pre- and post-production environments

Generate resource
12.C.3

elements and principles of design as communication tools

Generate resource
12.C.4

design for the life cycle

Generate resource
12.C.5

intellectual property use and its ethical, moral, and legal considerations, including cultural appropriation

Generate resource
12.C.6

work flow management through production processes

Generate resource
12.C.7

concept development to enhance or change the project

Generate resource
12.C.8

industry standard technologies

Generate resource
12.C.9

ethical sourcing of materials and implications and outcomes of their use

Generate resource
12.CC

Curricular Competency

Generate resource
12.CC.1

Engage in a period of user-centered research and empathetic observation

Generate resource
12.CC.10

Choose an appropriate form, scale, and level of detail for prototyping, and plan procedures for prototyping multiple ideas

Generate resource
12.CC.11

Analyze the design for the life cycle and evaluate its impacts

Generate resource
12.CC.12

Construct prototypes, making changes to tools, materials, and procedures as needed

Generate resource
12.CC.13

Record iterations of prototyping

Generate resource
12.CC.14

Identify feedback most needed and possible sources of feedback

Generate resource
12.CC.15

Develop an appropriate test of the prototype

Generate resource
12.CC.16

Collect feedback to critically evaluate design and make changes to design processes and production

Generate resource
12.CC.17

Iterate the prototype or abandon the design idea

Generate resource
12.CC.18

Identify appropriate tools, technologies, materials, processes, and time needed for production

Generate resource
12.CC.19

Use project management processes when working individually or collaboratively to coordinate production

Generate resource
12.CC.2

Participate in reciprocal relationships throughout the design and production process

Generate resource
12.CC.20

Share progress while creating to increase feedback, collaboration, and, if applicable, marketing

Generate resource
12.CC.21

Decide on how and with whom to share or promote product, creativity, and, if applicable, intellectual property

Generate resource
12.CC.22

Critically reflect on their design thinking and processes, and identify new design goals

Generate resource
12.CC.23

Assess ability to work effectively both as individuals and collaboratively while implementing project management processes

Generate resource
12.CC.24

Apply safety procedures for themselves, co-workers, and users in both physical and digital environments

Generate resource
12.CC.25

Identify and assess skills needed for design and production interests, and develop specific plans to learn or refine them over time

Generate resource
12.CC.26

Develop competency and proficiency in task-specific skills involving manual dexterity and software processes

Generate resource
12.CC.27

Explore existing, new, and emerging tools, technologies, and systems to evaluate suitability for their design and production interests

Generate resource
12.CC.28

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
12.CC.29

Analyze the role technologies play in societal change

Generate resource
12.CC.3

Establish a point of view for a chosen design opportunity

Generate resource
12.CC.30

Examine how cultural beliefs, values, and ethical positions affect the development and use of technologies

Generate resource
12.CC.4

Identify potential users, intended impact, and possible unintended negative consequences

Generate resource
12.CC.5

Make decisions about premises and constraints that define the design and production

Generate resource
12.CC.6

Generate ideas and add to others' ideas to create possibilities, and prioritize them for prototyping

Generate resource
12.CC.7

Critically analyze how competing social, ethical, and sustainability considerations impact design solutions to meet global needs

Generate resource
12.CC.8

Work with users throughout the design process

Generate resource
12.CC.9

Identify and apply sources of inspiration and information

Generate resource

Grade 12 - Housing and Living Environments

12.BI

Big Ideas

Generate resource
12.BI.1

Services and products can be designed through consultation and collaboration.

Generate resource
12.BI.2

Service design interests require the evaluation and refinement of problem-solving skills.

Generate resource
12.BI.3

Tools and technologies can influence communications and relationships.

Generate resource
12.C

Content Learning Standards

Generate resource
12.C.1

service design opportunities that include housing and living environments

Generate resource
12.C.10

cultural sensitivity and etiquette, including ethics of cultural appropriation

Generate resource
12.C.2

building, architectural, and interior design methods

Generate resource
12.C.3

materials that enhance and improve a living space, including elements and principles of design

Generate resource
12.C.4

societal trends, including ethical, environmental, and political factors and how they affect shelter/housing needs

Generate resource
12.C.5

influences on housing options

Generate resource
12.C.6

traditional and contemporary First Peoples living arrangements and housing options and the importance of sense of place

Generate resource
12.C.7

considerations for individual and family needs with respect to living space

Generate resource
12.C.8

laws and regulations related to shelter and housing

Generate resource
12.C.9

financial considerations involved in housing

Generate resource
12.CC

Curricular Competency

Generate resource
12.CC.1

Engage in research and empathetic observation to determine service design opportunities and barriers

Generate resource
12.CC.10

Evaluate strategies for effective use and possible individual, familial, and community impacts

Generate resource
12.CC.11

Identify and access sources of feedback

Generate resource
12.CC.12

Consult with people involved to gather constructive suggestions for improvement

Generate resource
12.CC.13

Use consultation data and feedback to make appropriate changes

Generate resource
12.CC.14

Identify and use appropriate strategies

Generate resource
12.CC.15

Use project management processes throughout when working individually or collaboratively

Generate resource
12.CC.16

Share progress to increase opportunities for feedback and collaboration

Generate resource
12.CC.17

Decide on how and with whom to share or promote product or service and strategies

Generate resource
12.CC.18

Critically reflect on the success of product or service plan and explain how the ideas contribute to the individual, family, or community

Generate resource
12.CC.19

Critically reflect on their plans, processes, and ability to work effectively, both individually and collaboratively, including their ability to share and maintain an efficient co-operative workspace

Generate resource
12.CC.2

Establish a point of view for a chosen service design opportunity

Generate resource
12.CC.20

Apply precautionary, safe, and supportive interpersonal strategies and communications, both face-to-face and digital

Generate resource
12.CC.21

Identify and assess the skills needed, individually or collaboratively, in relation to projects, and develop plans to refine them over time

Generate resource
12.CC.22

Critically reflect on cultural sensitivity and etiquette skills, and develop plans to learn or refine them over time

Generate resource
12.CC.23

Apply audience-appropriate interviewing and consultation etiquette

Generate resource
12.CC.24

Explore existing, new, and emerging tools and technologies and evaluate suitability for design interests

Generate resource
12.CC.25

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
12.CC.26

Analyze the role technologies play in designed environments and societal change

Generate resource
12.CC.27

Examine how cultural beliefs, values, and ethical positions affect the development and use of technologies

Generate resource
12.CC.3

Identify context and requirements and wishes of people involved

Generate resource
12.CC.4

Identify criteria for success, intended valued impact, constraints, and possible unintended negative consequences

Generate resource
12.CC.5

Take creative risks in generating ideas and add to others' ideas in ways that enhance them

Generate resource
12.CC.6

Screen ideas against criteria and constraints

Generate resource
12.CC.7

Analyze potential competing factors to meet individual, family, and community needs for preferred futures

Generate resource
12.CC.8

Identify, prioritize, and apply sources of inspiration and information, and include people involved when possible

Generate resource
12.CC.9

Develop a product and/or service plan that includes key stages and resources

Generate resource

Grade 12 - Industrial Coding and Design

12.BI

Big Ideas

Generate resource
12.BI.1

Design for the life cycle includes consideration of social and environmental impacts.

Generate resource
12.BI.2

Personal design interests require the evaluation and refinement of skills.

Generate resource
12.BI.3

Tools and technologies can be adapted for specific purposes.

Generate resource
12.C

Content Learning Standards

Generate resource
12.C.1

industrial coding and design projects

Generate resource
12.C.10

multiple platforms for manufacturing products

Generate resource
12.C.11

processes for creating a working part or product that is easily replicated from a working drawing

Generate resource
12.C.12

relationship between manufacturing and industrial production

Generate resource
12.C.13

relationships between manufacturing, drafting, engineering, and industrial design

Generate resource
12.C.14

2D and 3D modelling and designs using industry-standard computer programs

Generate resource
12.C.15

design for the life cycle

Generate resource
12.C.16

future career options and opportunities in industrial coding and design

Generate resource
12.C.17

interpersonal skills for interacting with colleagues and clients

Generate resource
12.C.2

coding as an analytical process

Generate resource
12.C.3

basic movements in coding language

Generate resource
12.C.4

3D model file conversion to code for machine processing

Generate resource
12.C.5

geometric construction in creating drawings and images

Generate resource
12.C.6

design visualization through computer modelling

Generate resource
12.C.7

machining standards for working with different materials

Generate resource
12.C.8

tooling and tool motion for computer numerical control (CNC) equipment

Generate resource
12.C.9

product creation through a reproducible means

Generate resource
12.CC

Curricular Competency

Generate resource
12.CC.1

Engage in a period of user-centred research and empathetic observation to understand design opportunities

Generate resource
12.CC.10

Work with users throughout the design process

Generate resource
12.CC.11

Choose an appropriate form, scale, and level of detail for prototyping, and plan procedures

Generate resource
12.CC.12

Analyze the design for the life cycle and evaluate its impacts

Generate resource
12.CC.13

Visualize and construct prototypes, making changes to tools, materials, and procedures as needed

Generate resource
12.CC.14

Record iterations of prototyping

Generate resource
12.CC.15

Identify and communicate with sources of feedback

Generate resource
12.CC.16

Develop an appropriate test of the prototype, conduct the test, and collect and compile data

Generate resource
12.CC.17

Evaluate design according to critiques, testing results, and success criteria to make changes

Generate resource
12.CC.18

Identify appropriate tools, technologies, materials, processes, cost implications, and time needed

Generate resource
12.CC.19

Create design, incorporating feedback from self, others, and results from testing of the prototypes

Generate resource
12.CC.2

Establish a point of view for a chosen design opportunity

Generate resource
12.CC.20

Use materials in ways that minimize waste

Generate resource
12.CC.21

Decide how and with whom to share creativity, or share and promote design and processes

Generate resource
12.CC.22

Share the product with users and critically evaluate its success

Generate resource
12.CC.23

Critically reflect on plans, products and processes, and identify new design goals

Generate resource
12.CC.24

Evaluate new possibilities for plans, products and processes, including how they or others might build on them

Generate resource
12.CC.25

Apply safety procedures for themselves, co-workers, and users in both physical and digital environments

Generate resource
12.CC.26

Individually or collaboratively identify and assess skills needed for design interests

Generate resource
12.CC.27

Demonstrate competency and proficiency in skills at various levels involving manual dexterity and industrial coding, design, and production

Generate resource
12.CC.28

Develop specific plans to learn or refine identified skills over time

Generate resource
12.CC.29

Explore existing, new, and emerging tools, technologies, and systems to evaluate suitability for design interests

Generate resource
12.CC.3

Identify potential users, intended impacts, and possible unintended negative consequences

Generate resource
12.CC.30

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
12.CC.31

Analyze the role that changing technologies play in industrial design and production

Generate resource
12.CC.4

Make inferences about premises and constraints that define the design space, and develop criteria for success

Generate resource
12.CC.5

Determine whether activity is collaborative or self-directed

Generate resource
12.CC.6

Identify and examine gaps for potential design improvements and innovations

Generate resource
12.CC.7

Critically analyze how competing social, ethical, and sustainability considerations impact creation and development of solutions

Generate resource
12.CC.8

Generate ideas to create a range of possibilities and add to others' ideas in ways that create additional possibilities

Generate resource
12.CC.9

Evaluate suitability of possibilities according to success criteria, constraints, and potential gaps, and prioritize for prototyping

Generate resource

Grade 12 - Machining and Welding

12.BI

Big Ideas

Generate resource
12.BI.1

Design for the life cycle includes consideration of social and environmental impacts.

Generate resource
12.BI.2

Personal design interests require the evaluation and refinement of skills.

Generate resource
12.BI.3

Tools and technologies can be adapted for specific purposes.

Generate resource
12.C

Content Learning Standards

Generate resource
12.C.1

welding and machining projects in industry

Generate resource
12.C.10

threads and fasteners

Generate resource
12.C.11

use of computers for processing of material

Generate resource
12.C.12

design for the life cycle

Generate resource
12.C.13

future career options and opportunities in machining and welding

Generate resource
12.C.14

interpersonal skills for interacting with colleagues and clients

Generate resource
12.C.2

welding and machining in the creation of a project

Generate resource
12.C.3

identification and selection of suitable metal material for machining or welding processes

Generate resource
12.C.4

machining processes

Generate resource
12.C.5

forms of welding

Generate resource
12.C.6

precision measurement

Generate resource
12.C.7

procedures for inspection of welding quality

Generate resource
12.C.8

geometry and trigonometry related to machining

Generate resource
12.C.9

interpreting and creating engineered drawings and blueprints

Generate resource
12.CC

Curricular Competency

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12.CC.1

Engage in a period of user-centred research and empathetic observation to understand design opportunities

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12.CC.10

Work with users throughout the design process

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12.CC.11

Choose an appropriate form, scale, and level of detail for prototyping, and plan procedures

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12.CC.12

Analyze the design for the life cycle and evaluate its impacts

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12.CC.13

Visualize and construct prototypes, making changes to tools, materials, and procedures as needed

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12.CC.14

Record iterations of prototyping

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12.CC.15

Identify and communicate with sources of feedback

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12.CC.16

Develop an appropriate test of the prototype, conduct the test, and collect and compile data

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12.CC.17

Evaluate design according to critiques, testing results, and success criteria to make changes

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12.CC.18

Identify appropriate tools, technologies, materials, processes, cost implications, and time needed

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12.CC.19

Create design, incorporating feedback from self, others, and results from testing of the prototype

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12.CC.2

Establish a point of view for a chosen design opportunity

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12.CC.20

Use materials in ways that minimize waste

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12.CC.21

Decide how and with whom to share creativity, or share and promote design and processes

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12.CC.22

Share the product with users and critically evaluate its success

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12.CC.23

Critically reflect on plans, products and processes, and identify new design goals

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12.CC.24

Evaluate new possibilities for plans, products and processes, including how they or others might build on them

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12.CC.25

Apply safety procedures for themselves, co-workers, and users in both physical and digital environments

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12.CC.26

Individually or collaboratively identify and assess skills needed for design interests

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12.CC.27

Demonstrate competency and proficiency in skills at various levels involving manual dexterity and machining and welding

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12.CC.28

Develop specific plans to learn or refine identified skills over time

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12.CC.29

Explore existing, new, and emerging tools, technologies, and systems to evaluate suitability for design interests

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12.CC.3

Identify potential users, intended impacts, and possible unintended negative consequences

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12.CC.30

Evaluate impacts, including unintended negative consequences, of choices made about technology use

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12.CC.31

Analyze the role that changing technologies play in machining and welding contexts

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12.CC.4

Make inferences about premises and constraints that define the design space, and develop criteria for success

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12.CC.5

Determine whether activity is collaborative or self-directed

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12.CC.6

Identify and examine gaps for potential design improvements and innovations

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12.CC.7

Critically analyze how competing social, ethical, and sustainability considerations impact creation and development of solutions

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12.CC.8

Generate ideas to create a range of possibilities and add to others' ideas in ways that create additional possibilities

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12.CC.9

Evaluate suitability of possibilities according to success criteria, constraints, and potential gaps

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Grade 12 - Mechatronics

12.BI

Big Ideas

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12.BI.1

Design for the life cycle includes consideration of social and environmental impacts.

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12.BI.2

Personal design interests require the evaluation and refinement of skills.

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12.BI.3

Tools and technologies can be adapted for specific purposes.

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12.C

Content Learning Standards

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12.C.1

mechatronics design projects

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12.C.10

hydraulic and pneumatic systems

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12.C.11

repeatability and load capacity

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12.C.12

industrial applications of mechatronics

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12.C.13

impact of artificial intelligence (AI) and singularity in society

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12.C.14

design for the life cycle

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12.C.15

future career options and opportunities in mechatronics

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12.C.16

interpersonal skills for interacting with colleagues and clients

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12.C.2

mechanical systems

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12.C.3

alternating and direct current

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12.C.4

electronic systems

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12.C.5

electromechanics

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12.C.6

computer control systems

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12.C.7

mechanical drafting and design

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12.C.8

programmable logic controllers, processors, and microcontrollers

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12.C.9

displays, interfaces, and instrumentation

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12.CC

Curricular Competency

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12.CC.1

Engage in a period of user-centred research and empathetic observation to understand design opportunities

Generate resource
12.CC.10

Work with users throughout the design process

Generate resource
12.CC.11

Choose an appropriate form, scale, and level of detail for prototyping, and plan procedures

Generate resource
12.CC.12

Analyze the design for the life cycle and evaluate its impacts

Generate resource
12.CC.13

Visualize and construct prototypes, making changes to tools, materials, and procedures as needed

Generate resource
12.CC.14

Record iterations of prototyping

Generate resource
12.CC.15

Identify and communicate with sources of feedback

Generate resource
12.CC.16

Develop an appropriate test of the prototype, conduct the test, and collect and compile data

Generate resource
12.CC.17

Evaluate design according to critiques, testing results, and success criteria to make changes

Generate resource
12.CC.18

Identify appropriate tools, technologies, materials, processes, cost implications, and time needed

Generate resource
12.CC.19

Create design, incorporating feedback from self, others, and results from testing of the prototype

Generate resource
12.CC.2

Establish a point of view for a chosen design opportunity

Generate resource
12.CC.20

Use materials in ways that minimize waste

Generate resource
12.CC.21

Decide how and with whom to share creativity, or share and promote design and processes

Generate resource
12.CC.22

Share the product with users and critically evaluate its success

Generate resource
12.CC.23

Critically reflect on plans, products and processes, and identify new design goals

Generate resource
12.CC.24

Evaluate new possibilities for plans, products and processes, including how they or others might build on them

Generate resource
12.CC.25

Apply safety procedures for themselves, co-workers, and users in both physical and digital environments

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12.CC.26

Individually or collaboratively identify and assess skills needed for design interests

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12.CC.27

Demonstrate competency and proficiency in skills at various levels involving manual dexterity and mechatronics

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12.CC.28

Develop specific plans to learn or refine identified skills over time

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12.CC.29

Explore existing, new, and emerging tools, technologies, and systems to evaluate suitability for design interests

Generate resource
12.CC.3

Identify potential users, intended impacts, and possible unintended negative consequences

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12.CC.30

Evaluate impacts, including unintended negative consequences, of choices made about technology use

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12.CC.31

Analyze the role that changing technologies play in mechatronics-related contexts

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12.CC.4

Make inferences about premises and constraints that define the design space, and develop criteria for success

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12.CC.5

Determine whether activity is collaborative or self-directed

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12.CC.6

Identify and examine gaps for potential design improvements and innovations

Generate resource
12.CC.7

Critically analyze how competing social, ethical, and sustainability considerations impact creation and development of solutions

Generate resource
12.CC.8

Generate ideas to create a range of possibilities and add to others' ideas in ways that create additional possibilities

Generate resource
12.CC.9

Evaluate suitability of possibilities according to success criteria, constraints, and potential gaps

Generate resource

Grade 12 - Media Design

12.BI

Big Ideas

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12.BI.1

Design for the life cycle includes consideration of social and environmental impacts.

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12.BI.2

Personal design choices require self-exploration, collaboration, and evaluation and refinement of skills.

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12.BI.3

Tools and technologies can influence people's lives.

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12.C

Content Learning Standards

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12.C.1

design opportunities

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12.C.10

developments in media design that incorporate the audience as active participants in the construction and evolution of content

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12.C.11

characteristics and influences of various designers, movements, and periods

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12.C.12

ways to use elements of design and principles of design to convey a message, create an effect, and/or influence personal preference

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12.C.13

technical, stylistic, symbolic, and cultural influences and their intentional use to target audiences

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12.C.14

use of form, content, and visual and sound effects to achieve a specific emotional response in a target audience

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12.C.15

media use for social advocacy and for exploration of First Peoples perspectives in Canada

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12.C.16

design for the life cycle

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12.C.17

interpersonal skills, including ways to interact with clients

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12.C.18

appropriate use of technology, including digital citizenship, etiquette, and literacy

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12.C.2

media technologies for image development and design and for manipulating selected visual elements

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12.C.3

media production to enhance, alter, or shape the technical elements of a project

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12.C.4

development, maintenance, and evolution of voice in storytelling

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12.C.5

ethical, moral, and legal considerations associated with using media arts technology for image, video, and sound development, including cultural appropriation

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12.C.6

image-development strategies and image manipulation in order to create, respond to, or challenge design problems

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12.C.7

role of media design in reflecting, sustaining, and challenging beliefs and traditions

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12.C.8

ways in which content and form influence and are influenced by historical, social, and cultural contexts

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12.C.9

ways that innovative technologies reflect the complexity of social, environmental, and ethical concerns of the 21st century

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12.CC

Curricular Competency

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12.CC.1

Engage in user-centered research and empathetic observation

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12.CC.10

Identify and apply sources of inspiration and information

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12.CC.11

Choose an appropriate form and level of detail for prototyping, and plan procedures for prototyping multiple ideas

Generate resource
12.CC.12

Analyze the design for the life cycle and evaluate its impacts

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12.CC.13

Record and document iterations of prototyping

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12.CC.14

Identify and communicate with sources of feedback

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12.CC.15

Develop an appropriate test of the prototype

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12.CC.16

Apply critiques to design or processes throughout

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12.CC.17

Iterate the prototype or abandon the design idea

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12.CC.18

Identify appropriate tools, technologies, materials, processes, and time needed for production

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12.CC.19

Use project management processes when working individually or collaboratively to coordinate production

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12.CC.2

Participate in reciprocal relationships throughout the design process

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12.CC.20

Share progress while creating to increase opportunities for critique, collaboration, and, if applicable, marketing

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12.CC.21

Decide on how and with whom to share or promote product , creativity, and, if applicable, intellectual property

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12.CC.22

Consider how others might build upon the design concept

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12.CC.23

Critically reflect on their design thinking and processes, and identify new design goals

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12.CC.24

Assess ability to work effectively both as individuals and collaboratively while implementing project management processes

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12.CC.25

Apply safety procedures for themselves, co-workers, and users in both physical and digital environments

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12.CC.26

Identify and assess skills needed for design interests, and develop specific plans to learn or refine them over time

Generate resource
12.CC.27

Explore existing, new, and emerging tools, technologies, and systems to evaluate their suitability for design interests

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12.CC.28

Evaluate impacts, including unintended negative consequences, of choices made about technology use

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12.CC.29

Analyze the role technologies play in societal change

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12.CC.3

Establish a point of view for a chosen design opportunity

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12.CC.30

Examine how cultural beliefs, values, and ethical positions affect the development and use of technologies

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12.CC.4

Identify potential users, intended impact, and possible unintended negative consequences

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12.CC.5

Make decisions about premises and constraints that define the design space

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12.CC.6

Identify gaps to explore a design space

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12.CC.7

Generate ideas and add to others' ideas to create possibilities, and prioritize them for prototyping

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12.CC.8

Critically analyze how competing social, ethical, and community factors may impact design

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12.CC.9

Work with users throughout the design process

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Grade 12 - Metalwork

12.BI

Big Ideas

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12.BI.1

Design for the life cycle includes consideration of social and environmental impacts.

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12.BI.2

Personal design interests require the evaluation and refinement of skills.

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12.BI.3

Tools and technologies can be adapted for specific purposes.

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12.C

Content Learning Standards

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12.C.1

complex metalworking and design

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12.C.10

areas of metal specialization

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12.C.11

sheet metal layout, forming, and fabrication

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12.C.12

heat treatment purposes and processes

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12.C.13

design for the life cycle

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12.C.14

ethics of cultural appropriation in design process

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12.C.15

future career options and opportunities in metalworking contexts

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12.C.16

interpersonal and consultation skills to interact with clients

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12.C.2

operation and safety of welding equipment

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12.C.3

casting methods

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12.C.4

incorporation of non-metal material in metalwork products

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12.C.5

finishing purposes and processes

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12.C.6

metal selection for specific applications

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12.C.7

sequence of steps when working with powered and non-powered equipment

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12.C.8

dimensional tolerance

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12.C.9

operation, maintenance, and adjustment of stationary powered and non-powered equipment

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12.CC

Curricular Competency

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12.CC.1

Engage in a period of user-centred research and empathetic observation to understand design opportunities

Generate resource
12.CC.10

Identify, critique, and use a variety of sources of inspiration

Generate resource
12.CC.11

Choose an appropriate form, scale, and level of detail for prototyping, and plan procedures

Generate resource
12.CC.12

Analyze the design for the life cycle and evaluate its impacts

Generate resource
12.CC.13

Visualize and construct prototypes, making changes to tools, materials, and procedures as needed

Generate resource
12.CC.14

Develop an appropriate test of the prototype, conduct the test, and collect and compile data

Generate resource
12.CC.15

Record iterations of prototyping

Generate resource
12.CC.16

Identify and communicate with sources of feedback

Generate resource
12.CC.17

Evaluate design according to critiques, testing results, and success criteria to make changes

Generate resource
12.CC.18

Identify appropriate tools, technologies, materials, processes, cost implications, and time needed

Generate resource
12.CC.19

Create design, incorporating feedback from self, others, and testing prototypes

Generate resource
12.CC.2

Establish a point of view for a chosen design opportunity

Generate resource
12.CC.20

Use materials in ways that minimize waste

Generate resource
12.CC.21

Decide on how and with whom to share or promote design, creativity, and processes

Generate resource
12.CC.22

Share the product with users and critically evaluate its success

Generate resource
12.CC.23

Critically reflect on their design thinking and processes, and identify new design goals

Generate resource
12.CC.24

Identify and analyze new design possibilities, including how they or others might build on their concept

Generate resource
12.CC.25

Apply safety procedures for themselves, co-workers, and users in both physical and digital environments

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12.CC.26

Identify and assess the skills needed for design interests, and develop specific plans to learn or refine them over time

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12.CC.27

Demonstrate competency and proficiency in skills at various levels involving manual dexterity and complex metalworking techniques

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12.CC.28

Explore existing, new, and emerging tools, technologies, and systems to evaluate suitability for their design interests

Generate resource
12.CC.29

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
12.CC.3

Identify potential users, intended impact, and possible unintended negative consequences

Generate resource
12.CC.30

Examine the role that changing technologies play in metalworking contexts

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12.CC.4

Make inferences about premises and constraints that define the design space, and identify criteria for success

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12.CC.5

Determine whether activity is collaborative or self-directed

Generate resource
12.CC.6

Critically analyze how competing social, ethical, and sustainability considerations impact design

Generate resource
12.CC.7

Generate ideas and add to others' ideas to create possibilities, and prioritize them for prototyping

Generate resource
12.CC.8

Evaluate suitability of possibilities according to success criteria and constraints

Generate resource
12.CC.9

Work with users throughout the design process

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Grade 12 - Remotely Operated Vehicles and Drones

12.BI

Big Ideas

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12.BI.1

Design for the life cycle includes consideration of social and environmental impacts.

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12.BI.2

Personal design interests require the evaluation and refinement of skills.

Generate resource
12.BI.3

Tools and technologies can be adapted for specific purposes.

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12.C

Content Learning Standards

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12.C.1

historical background of remotely operated vehicles and recent developments

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12.C.10

propulsion

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12.C.11

structure, sensors, and attachments

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12.C.12

radio-controlled (RC) communication

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12.C.13

operational planning from remote locations

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12.C.14

programming and coding

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12.C.15

emerging technologies

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12.C.16

design for the life cycle

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12.C.17

future career options and opportunities in UAV design, production, and emerging applications

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12.C.18

interpersonal and consultation skills for interacting with colleagues and clients

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12.C.2

uses of remotely operated vehicles (ROVs), remote control vehicles (RCVs), autonomous underwater vehicles (AUVs), and unmanned aerial vehicles (UAVs, also known as drones)

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12.C.3

factors affected by terrain for land-based vehicles

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12.C.4

underwater considerations for ROVs

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12.C.5

principles of flight

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12.C.6

control surfaces of an aircraft

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12.C.7

ethical, legal, and regulatory considerations

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12.C.8

tethered control

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12.C.9

navigation

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12.CC

Curricular Competency

Generate resource
12.CC.1

Engage in a period of user-centred research and empathetic observation to understand design opportunities

Generate resource
12.CC.10

Work with users throughout the design process

Generate resource
12.CC.11

Choose an appropriate form, scale, and level of detail for prototyping, and plan procedures

Generate resource
12.CC.12

Analyze the design for the life cycle and evaluate its impacts

Generate resource
12.CC.13

Visualize and construct prototypes, making changes to tools, materials, and procedures as needed

Generate resource
12.CC.14

Record iterations of prototyping

Generate resource
12.CC.15

Identify and communicate with sources of feedback

Generate resource
12.CC.16

Develop an appropriate test of the prototype, conduct the test, and collect and compile data

Generate resource
12.CC.17

Evaluate design according to critiques, testing results, and success criteria to make changes

Generate resource
12.CC.18

Identify appropriate tools, technologies, materials, processes, cost implications, and time needed

Generate resource
12.CC.19

Create design, incorporating feedback from self, others, and results from testing of the prototype

Generate resource
12.CC.2

Establish a point of view for a chosen design opportunity

Generate resource
12.CC.20

Use materials in ways that minimize waste

Generate resource
12.CC.21

Decide how and with whom to share creativity, or share and promote design and processes

Generate resource
12.CC.22

Share the product with users and critically evaluate its success

Generate resource
12.CC.23

Critically reflect on plans, products and processes, and identify new design goals

Generate resource
12.CC.24

Evaluate new possibilities for plans, products and processes, including how they or others might build on them

Generate resource
12.CC.25

Apply safety procedures for themselves, co-workers, and users in both physical and digital environments

Generate resource
12.CC.26

Individually or collaboratively identify and assess skills needed for design interests

Generate resource
12.CC.27

Demonstrate competency and proficiency in skills at various levels involving manual dexterity and complex mechanical, electrical, and electronic problems

Generate resource
12.CC.28

Develop specific plans to learn or refine identified skills over time

Generate resource
12.CC.29

Explore existing, new, and emerging tools, technologies, and systems to evaluate suitability for design interests

Generate resource
12.CC.3

Identify potential users, intended impacts, and possible unintended negative consequences

Generate resource
12.CC.30

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
12.CC.31

Analyze the role that changing technologies play pertaining to land, water, or air vehicles

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12.CC.4

Make inferences about premises and constraints that define the design space, and develop criteria for success

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12.CC.5

Determine whether activity is collaborative or self-directed

Generate resource
12.CC.6

Identify and examine gaps for potential design improvements and innovations

Generate resource
12.CC.7

Critically analyze how competing social, ethical, and sustainability considerations impact creation and development of solutions

Generate resource
12.CC.8

Generate ideas to create a range of possibilities and add to others' ideas in ways that create additional possibilities

Generate resource
12.CC.9

Evaluate suitability of possibilities according to success criteria, constraints, and potential gaps, and prioritize for prototyping

Generate resource

Grade 12 - Robotics

12.BI

Big Ideas

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12.BI.1

Design for the life cycle includes consideration of social and environmental impacts.

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12.BI.2

Personal design interests require the evaluation and refinement of skills.

Generate resource
12.BI.3

Tools and technologies can be adapted for specific purposes.

Generate resource
12.C

Content Learning Standards

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12.C.1

advanced robotics design and production

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12.C.10

wiring and cabling

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12.C.11

robotic systems working together to complete a challenge or task

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12.C.12

design for the life cycle

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12.C.13

future career options and opportunities in robotics design, production, and emerging applications

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12.C.14

interpersonal and consultation skills for interacting with colleagues and clients

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12.C.2

sensors

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12.C.3

robotic technologies in industry, research, and education

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12.C.4

syntax language related to robotics

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12.C.5

flow charts, hierarchy charts, and data sheets with standard symbols

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12.C.6

feedback loops

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12.C.7

communication protocols

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12.C.8

battery technology

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12.C.9

wireless communication options

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12.CC

Curricular Competency

Generate resource
12.CC.1

Engage in a period of user-centred research and empathetic observation to understand design opportunities

Generate resource
12.CC.10

Work with users throughout the design process

Generate resource
12.CC.11

Choose an appropriate form, scale, and level of detail for prototyping, and plan procedures

Generate resource
12.CC.12

Analyze the design for the life cycle and evaluate its impacts

Generate resource
12.CC.13

Visualize and construct prototypes, making changes to tools, materials, and procedures as needed

Generate resource
12.CC.14

Record iterations of prototyping

Generate resource
12.CC.15

Identify and communicate with sources of feedback

Generate resource
12.CC.16

Develop an appropriate test of the prototype, conduct the test, and collect and compile data

Generate resource
12.CC.17

Evaluate design according to critiques, testing results, and success criteria to make changes

Generate resource
12.CC.18

Identify appropriate tools, technologies, materials, processes, cost implications, and time needed

Generate resource
12.CC.19

Create design, incorporating feedback from self, others, and results from testing of the prototype

Generate resource
12.CC.2

Establish a point of view for a chosen design opportunity

Generate resource
12.CC.20

Use materials in ways that minimize waste

Generate resource
12.CC.21

Decide how and with whom to share creativity, or share and promote design and processes

Generate resource
12.CC.22

Share the product with users and critically evaluate its success

Generate resource
12.CC.23

Critically reflect on plans, products and processes, and identify new design goals

Generate resource
12.CC.24

Evaluate new possibilities for plans, products and processes, including how they or others might build on them

Generate resource
12.CC.25

Apply safety procedures for themselves, co-workers, and users in both physical and digital environments

Generate resource
12.CC.26

Individually or collaboratively identify and assess skills needed for design interests

Generate resource
12.CC.27

Demonstrate competency and proficiency in skills at various levels involving manual dexterity and complex robotics

Generate resource
12.CC.28

Develop specific plans to learn or refine identified skills over time

Generate resource
12.CC.29

Explore existing, new, and emerging tools, technologies, and systems to evaluate suitability for design interests

Generate resource
12.CC.3

Identify potential users, intended impacts, and possible unintended negative consequences

Generate resource
12.CC.30

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
12.CC.31

Analyze the role that changing technologies play in robotics-related contexts

Generate resource
12.CC.4

Make decisions about premises and constraints that define the design space, and develop criteria for success

Generate resource
12.CC.5

Determine whether activity is collaborative or self-directed

Generate resource
12.CC.6

Identify and examine gaps for potential design improvements and innovations

Generate resource
12.CC.7

Critically analyze how competing social, ethical, and sustainability considerations impact creation and development of solutions

Generate resource
12.CC.8

Generate ideas to create a range of possibilities and add to others' ideas in ways that create additional possibilities

Generate resource
12.CC.9

Evaluate suitability of possibilities according to success criteria, constraints, and potential gaps, and prioritize for prototyping

Generate resource

Grade 12 - Specialized Studies in Food

12.BI

Big Ideas

Generate resource
12.BI.1

Creativity and flavour can enhance food product design and service.

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12.BI.2

Culinary design interests require the evaluation and refinement of skills.

Generate resource
12.BI.3

Tools and technologies can be adapted for specific purposes.

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12.C

Content Learning Standards

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12.C.1

specialized recipe design opportunities

Generate resource
12.C.10

interpersonal and consultation skills, including ways to interact with consumers and customers

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12.C.2

food preparation and methods for selected specialized cuisine

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12.C.3

best practices in recipe development and preparation

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12.C.4

artistic elements of the culinary arts

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12.C.5

food science in recipe development, including characteristics, properties, and functions of ingredients and substitutions

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12.C.6

advancements in ingredients and tools

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12.C.7

food trends and how they develop

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12.C.8

social, economic, ethical, and environmental effects of food production, purchasing, preparation, and disposal

Generate resource
12.C.9

ethics of cultural appropriation

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12.CC

Curricular Competency

Generate resource
12.CC.1

Observe and research the context of a recipe preparation task and/or process, including clientele and type of service

Generate resource
12.CC.10

Identify and apply existing, new, and emerging tools, technologies, and systems for a given task

Generate resource
12.CC.11

Critically evaluate how competing social, ethical, economic, and sustainability considerations impact choices of food products, techniques, and equipment

Generate resource
12.CC.12

Identify, critique, and use a variety of sources of inspiration and information

Generate resource
12.CC.13

Select and combine appropriate levels of form, scale, and detail for prototyping

Generate resource
12.CC.14

Experiment with a variety of tools, ingredients, and processes to create and refine food products

Generate resource
12.CC.15

Compare, select, and use techniques that facilitate a given task or process

Generate resource
12.CC.16

Identify and communicate with sources of feedback

Generate resource
12.CC.17

Use an appropriate test to determine the success of the dish, technique, or skill

Generate resource
12.CC.18

Evaluate and apply critiques to design and make changes

Generate resource
12.CC.19

Identify appropriate tools, technologies, food sources, processes, cost implications, and time needed for production

Generate resource
12.CC.2

Identify potential consumers or customers for a chosen design opportunity

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12.CC.20

Create food product, incorporating feedback from self, others, and prototype testing

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12.CC.21

Share their progress while making to gather feedback

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12.CC.22

Decide how and with whom to share finished product

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12.CC.23

Critically reflect on their design thinking and processes, and identify new design goals

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12.CC.24

Assess their ability to work effectively both individually and collaboratively, including their ability to share and maintain an efficient co-operative workspace

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12.CC.25

Identify and analyze new design possibilities, including how they or others might build on their concept

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12.CC.26

Apply safety procedures for themselves, co-workers, and consumers in both physical and digital environments

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12.CC.27

Identify and assess skills needed for design interests, and develop specific plans to learn or refine them over time

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12.CC.28

Explore existing, new, and emerging tools, technologies, and systems to evaluate suitability for their design interests

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12.CC.29

Evaluate impacts, including unintended negative consequences, of choices made about technology use

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12.CC.3

Identify criteria for success, constraints, and possible unintended negative consequences

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12.CC.30

Analyze the role technologies play in societal change

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12.CC.31

Examine how cultural beliefs, values, and ethical positions affect the development and use of technologies on a national and global level

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12.CC.4

Prioritize the steps needed to complete the task

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12.CC.5

Sequence the steps needed to safely organize the workspace and select tools and equipment

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12.CC.6

Anticipate and/or address challenges

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12.CC.7

Evaluate the physical capacities and limitations of the workspace

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12.CC.8

Take creative risks in generating ideas and add to others’ ideas in ways that enhance them

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12.CC.9

Analyze and screen ideas and recipes against criteria and constraints, and prioritize them for prototyping

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Grade 12 - Textiles

12.BI

Big Ideas

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12.BI.1

Design for the life cycle includes consideration of social and environmental impacts.

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12.BI.2

Personal design interests require the evaluation and refinement of skills.

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12.BI.3

Tools and technologies can be adapted for specific purposes.

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12.C

Content Learning Standards

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12.C.1

complex textile designs

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12.C.10

design for the life cycle

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12.C.11

future career options in textile design, production, and distribution

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12.C.12

interpersonal and consultation skills, including ways to interact with clients

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12.C.2

relationship between fibre content, fabric type, and textile use

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12.C.3

methods for designing patterns

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12.C.4

textile manipulation techniques

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12.C.5

regulations and agencies that influence production, labelling, and distribution of textile items

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12.C.6

historical uses of textile items and their influence on modern textile use

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12.C.7

First Peoples historical and current textile knowledge and practices

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12.C.8

ethical and environmental issues in the production and marketing of textile items, including cultural appropriation

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12.C.9

forecasting practices and how they are used in the development and creation of textile items

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12.CC

Curricular Competency

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12.CC.1

Engage in user-centred research and empathetic observation to determine design opportunities and barriers

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12.CC.10

Analyze the design for the life cycle and evaluate its impacts

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12.CC.11

Demonstrate appropriate use of a variety of tools, materials, and processes to create and refine textile items

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12.CC.12

Identify and communicate with sources of feedback

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12.CC.13

Develop appropriate tests of the prototype

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12.CC.14

Evaluate design according to critiques and success criteria for continuing iterations of the prototype or abandoning the design idea

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12.CC.15

Identify appropriate tools, technologies, materials, processes, cost implications, and time needed for production

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12.CC.16

Create textile items, incorporating feedback from self, others, and prototype tests

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12.CC.17

Use materials in ways that minimize waste

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12.CC.18

Use project management processes when working individually or collaboratively to coordinate production

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12.CC.19

Share progress while creating to increase feedback, collaboration, and, if applicable, marketing exposure

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12.CC.2

Identify and analyze potential users or consumers for a chosen design opportunity

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12.CC.20

Decide on how and with whom to share or promote product, creativity, and, if applicable, intellectual property

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12.CC.21

Critically reflect on their design thinking and processes, and identify new design goals

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12.CC.22

Assess ability to work effectively, both individually and collaboratively, while implementing project management processes

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12.CC.23

Identify and analyze new design possibilities, including how they or others might build on their concept

Generate resource
12.CC.24

Apply safety procedures for themselves, co-workers, and users in both physical and digital environments

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12.CC.25

Identify and critically evaluate skills needed for design and production interests, and develop specific plans to learn or refine them over time

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12.CC.26

Develop competency and proficiency in task-specific skills involving manual dexterity in creating textile items

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12.CC.27

Explore existing, new, and emerging tools, technologies, and systems to evaluate suitability for design and production interests

Generate resource
12.CC.28

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
12.CC.29

Analyze the role technologies play in societal change

Generate resource
12.CC.3

Identify criteria for success, constraints, and possible unintended negative consequences

Generate resource
12.CC.30

Examine how cultural beliefs, values, and ethical positions affect the development and use of technologies on a national and global level

Generate resource
12.CC.4

Identify, critique, and use a variety of sources of inspiration and information

Generate resource
12.CC.5

Take creative risks in generating ideas and add to others' ideas in ways that enhance them

Generate resource
12.CC.6

Screen ideas against criteria and constraints, and prioritize them for prototyping

Generate resource
12.CC.7

Critically evaluate the impacts of competing social, ethical, economic, and environmental considerations on the availability of textile items locally, nationally, and globally

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12.CC.8

Work with users throughout the design process

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12.CC.9

Choose an appropriate form, scale, and level of detail for prototyping

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Grade 12 - Tourism

12.BI

Big Ideas

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12.BI.1

Services and products can be designed through consultation and collaboration.

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12.BI.2

Personal design choices require the evaluation and refinement of skills.

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12.BI.3

Tools and technologies can influence communications and relationships.

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12.C

Content Learning Standards

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12.C.1

design for tourism and hospitality services and products across multiple sectors

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12.C.10

cultural sensitivity and etiquette, including ethics of cultural appropriation

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12.C.11

hospitality and communication skills to interact effectively with local and international tourists

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12.C.12

career options and opportunities in various tourism sectors

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12.C.2

necessary components for tourism development, including market research strategies

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12.C.3

role of disruptors in a tourism economy

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12.C.4

emerging trends in the tourism industry, such as leisure innovation and First Peoples tourism

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12.C.5

role of labour in sustaining tourism and hospitality operations and services locally and globally

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12.C.6

entrepreneurship and small business development in hospitality and tourism

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12.C.7

strategies for tourism stakeholder engagement and collaboration

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12.C.8

risk management in tourism and legislation

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12.C.9

event planning, coordination, and facilitation skills

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12.CC

Curricular Competency

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12.CC.1

Engage in consumer-centred research and empathetic observation

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12.CC.10

Identify, critique, and use a variety of sources of inspiration and information

Generate resource
12.CC.11

Develop a product plan and/or service plan that includes key stages and resources

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12.CC.12

Obtain and evaluate critical feedback from multiple sources, both initially and over time

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12.CC.13

Based on feedback received and evaluated, make changes to product and/or service plan or processes as needed

Generate resource
12.CC.14

Identify tools, technologies, materials, processes, and time needed for development and implementation

Generate resource
12.CC.15

Use project management processes when working individually or collaboratively to coordinate processes

Generate resource
12.CC.16

Share progress to increase opportunities for feedback, collaboration, and, if applicable, marketing

Generate resource
12.CC.17

Decide on how and with whom to share or promote their product or service, their creativity, and, if applicable, their intellectual property

Generate resource
12.CC.18

Critically reflect on their design thinking and processes, and identify new design goals, including how they or others might build on their concept

Generate resource
12.CC.19

Critically evaluate their ability to work effectively, both individually and collaboratively

Generate resource
12.CC.2

Establish a point of view for a chosen design opportunity

Generate resource
12.CC.20

Evaluate and apply safety procedures for themselves, co-workers, and consumers in both physical and digital environments

Generate resource
12.CC.21

Identify and critically assess skills needed for design interests, and develop specific plans to learn or refine them over time

Generate resource
12.CC.22

Evaluate and apply a framework for problem solving

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12.CC.23

Explore existing, new, and emerging tools, technologies, and systems and evaluate their suitability for the task at hand

Generate resource
12.CC.24

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
12.CC.25

Analyze the role and personal, interpersonal, social, and environmental impacts of technologies in societal change

Generate resource
12.CC.26

Examine how cultural beliefs, values, and ethical positions affect the development and use of technologies

Generate resource
12.CC.3

Identify and analyze potential consumers, intended impact, and possible unintended consequences for a chosen tourism design opportunity

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12.CC.4

Identify criteria for success, identify constraints, and anticipate and address possible unintended negative consequences

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12.CC.5

Make decisions about premises and constraints that define the design opportunity

Generate resource
12.CC.6

Take creative risks to generate ideas and enhance others' ideas to create possibilities

Generate resource
12.CC.7

Screen ideas against criteria and constraints, and prioritize them for prototyping

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12.CC.8

Critically evaluate how competing social, ethical, economic, and sustainability factors impact tourism locally, nationally, and globally

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12.CC.9

Collaborate with potential consumers throughout the design process

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Grade 12 - Woodwork

12.BI

Big Ideas

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12.BI.1

Design for the life cycle includes consideration of social and environmental impacts.

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12.BI.2

Personal design interests require the evaluation and refinement of skills.

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12.BI.3

Tools and technologies can be adapted for specific purposes.

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12.C

Content Learning Standards

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12.C.1

complex woodworking and design

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12.C.10

identification and analysis of building codes for applicable projects

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12.C.11

sequence of steps when working with power equipment

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12.C.12

sharpening procedures

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12.C.13

types, purposes, and application of finishes

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12.C.14

design for the life cycle

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12.C.15

ethics of cultural appropriation in design process

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12.C.16

future career options and opportunities in woodworking contexts

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12.C.17

interpersonal and consultation skills to interact with clients

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12.C.2

creation and use of working pictorial and written plans

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12.C.3

wood-related materials

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12.C.4

selection of wood based on its characteristics and properties

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12.C.5

layout and use of materials to minimize waste and conserve material

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12.C.6

operation, maintenance, and adjustment of stationary power equipment

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12.C.7

types and purposes of joinery

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12.C.8

analysis and identification of defects in wood

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12.C.9

methods for preparing wood surfaces for application of finish

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12.CC

Curricular Competency

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12.CC.1

Engage in a period of user-centred research and empathetic observation to understand design opportunities

Generate resource
12.CC.10

Identify, critique, and use a variety of sources of inspiration

Generate resource
12.CC.11

Choose an appropriate form, scale, and level of detail for prototyping, and plan procedures

Generate resource
12.CC.12

Analyze the design for the life cycle and evaluate its impacts

Generate resource
12.CC.13

Visualize and construct prototypes, making changes to tools, materials, and procedures as needed

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12.CC.14

Record iterations of prototyping

Generate resource
12.CC.15

Identify and communicate with sources of feedback

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12.CC.16

Develop an appropriate test of the prototype, conduct the test, and collect and compile data

Generate resource
12.CC.17

Evaluate design according to critiques, testing results, and success criteria to make changes

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12.CC.18

Identify appropriate tools, technologies, materials, processes, cost implications, and time needed

Generate resource
12.CC.19

Create design, incorporating feedback from self, others, and testing prototypes

Generate resource
12.CC.2

Establish a point of view for a chosen design opportunity

Generate resource
12.CC.20

Use materials in ways that minimize waste

Generate resource
12.CC.21

Decide how and with whom to share or promote design, creativity, and processes

Generate resource
12.CC.22

Share the product with users and critically evaluate its success

Generate resource
12.CC.23

Critically reflect on their design thinking and processes, and identify new design goals

Generate resource
12.CC.24

Identify and analyze new design possibilities, including how they or others might build on their concept

Generate resource
12.CC.25

Apply safety procedures for themselves, co-workers, and users in both physical and digital environments

Generate resource
12.CC.26

Identify and assess skills needed for design interests, and develop specific plans to learn or refine them over time

Generate resource
12.CC.27

Demonstrate competency and proficiency in skills at various levels involving manual dexterity and complex woodworking techniques

Generate resource
12.CC.28

Explore existing, new, and emerging tools, technologies, and systems to evaluate suitability for their design interests

Generate resource
12.CC.29

Evaluate impacts, including unintended negative consequences, of choices made about technology use

Generate resource
12.CC.3

Identify potential users, intended impact, and possible unintended negative consequences

Generate resource
12.CC.30

Examine and analyze the role that changing technologies play in woodworking contexts

Generate resource
12.CC.4

Make decisions about premises and constraints that define the design space, and develop criteria for success

Generate resource
12.CC.5

Determine whether activity is collaborative or self-directed

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12.CC.6

Critically analyze how competing social, ethical, and sustainability considerations impact design

Generate resource
12.CC.7

Generate ideas and add to others' ideas to create possibilities, and prioritize them for prototyping

Generate resource
12.CC.8

Evaluate suitability of possibilities according to success criteria and constraints

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12.CC.9

Work with users throughout the design process

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Grade 9 - Applied Design, Skills, and Technologies

1

Big Ideas

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1.a

Social, ethical, and sustainability considerations impact design

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1.b

Complex tasks require the sequencing of skills

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1.c

Complex tasks require different technologies and tools at different stages

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2

Applied Design

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2.a

Understanding context

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2.a.a

Engage in a period of research and empathetic observation in order to understand design opportunities

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2.b

Defining

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2.b.a

Choose a design opportunity

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2.b.b

Identify potential users and relevant contextual factors

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2.b.c

Identify criteria for success, intended impact, and any constraints

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2.c

Ideating

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2.c.a

Take creative risks in generating ideas and add to others' ideas in ways that enhance them

Generate resource
2.c.b

Screen ideas against criteria and constraints

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2.c.c

Critically analyze and prioritize competing factors, including social, ethical, and sustainability considerations, to meet community needs for preferred futures

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2.c.d

Choose an idea to pursue, keeping other potentially viable ideas open

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2.d

Prototyping

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2.d.a

Identify and use sources of inspiration and information

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2.d.b

Choose a form for prototyping and develop a plan that includes key stages and resources

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2.d.c

Evaluate a variety of materials for effective use and potential for reuse, recycling, and biodegradability

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2.d.d

Prototype, making changes to tools, materials, and procedures as needed

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2.d.e

Record iterations of prototyping

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2.e

Testing

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2.e.a

Identify sources of feedback

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2.e.b

Develop an appropriate test of the prototype

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2.e.c

Conduct the test, collect and compile data, evaluate data, and decide on changes

Generate resource
2.e.d

Iterate the prototype or abandon the design idea

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2.f

Making

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2.f.a

Identify and use appropriate tools, technologies, materials, and processes for production

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2.f.b

Make a step-by-step plan for production and carry it out, making changes as needed

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2.f.c

Use materials in ways that minimize waste

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2.g

Sharing

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2.g.a

Decide on how and with whom to share their product and processes

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2.g.b

Demonstrate their product to potential users, providing a rationale for the selected solution, modifications, and procedures, using appropriate terminology

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2.g.c

Critically evaluate the success of their product, and explain how their design ideas contribute to the individual, family, community, and/or environment

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2.g.d

Critically reflect on their design thinking and processes, and evaluate their ability to work effectively both as individuals and collaboratively in a group, including their ability to share and maintain an efficient co-operative work space

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2.g.e

Identify new design issues

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2.h

Applied Skills

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2.h.a

Demonstrate an awareness of precautionary and emergency safety procedures in both physical and digital environments

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2.h.b

Identify the skills and skill levels needed, individually or as a group, in relation to specific projects, and develop and refine them as needed

Generate resource
2.i

Applied Technologies

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2.i.a

Choose, adapt, and if necessary learn about appropriate tools and technologies to use for tasks

Generate resource
2.i.b

Evaluate the personal, social, and environmental impacts, including unintended negative consequences, of the choices they make about technology use

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2.i.c

Evaluate how the land, natural resources, and culture influence the development and use of tools and technologies

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3

Content

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3.a

Drafting

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3.a.a

Drafting technique, including dimensioning and standards

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3.a.b

Drafting styles, including perspective, mechanical, and architectural

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3.a.c

CADD/CAM, CNC and 3D printing

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3.a.d

Function of models

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3.a.e

Basic code

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3.a.f

Digital output devices

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3.a.g

Virtual creation using CAD/CAM

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3.b

Electronics and Robotics

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3.b.a

Uses of electronics and robotics

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3.b.b

Components of an electric circuit

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3.b.c

Ways in which various electrical components affect the path of electricity

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3.b.d

Ohm's law

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3.b.e

Platforms for PCB (printed circuit board) production

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3.b.f

Basic robot behaviours using input/output devices, movement- and sensor-based responses, and microcontrollers

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3.b.g

Mechanical devices for the transfer of mechanical energy

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3.b.h

Mechanical advantage and power efficiency, including friction, force, and torque

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3.b.i

Robotics coding

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3.b.j

Various platforms for robotics programming

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3.c

Entrepreneurship and Marketing

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3.c.a

Risks and benefits of entrepreneurship

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3.c.b

The role of social entrepreneurship in First Nations communities

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3.c.c

Ways of decreasing production costs through training and technological advancement

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3.c.d

Flow of goods and services from producers to consumers

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3.c.e

Identification of a good or service that ensures brand recognition

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3.c.f

Marketing strategies using the 4 Ps: product, price, promotion, and placement

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3.c.g

Market segmentation by demographic, geographic, psychographic, and purchasing pattern

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3.c.h

Evolving consumer needs and wants

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3.c.i

Role of online technologies in expanding access to goods and services

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3.c.j

Sources of financing for a new venture or start-up business

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3.c.k

Measurement of financial success and failure

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3.d

Food Studies

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3.d.a

Pathogenic microbes associated with food-borne illnesses

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3.d.b

Components of food preparation, including use and adaptations of ingredients, techniques, and equipment

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3.d.c

Health, economic, and environmental factors that influence availability and choice of food in personal, local, and global contexts

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3.d.d

Ethical issues related to food systems

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3.d.e

First Peoples traditional food use, including ingredients, harvesting/gathering, storage, preparation, and preservation

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3.e

Information and Communications Technologies

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3.e.a

Text-based coding

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3.e.b

Binary representation of various data types, including text, sound, pictures, video

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3.e.c

Drag-and-drop mobile development

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3.e.d

Programming modular components

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3.e.e

Development and collaboration in a cloud-based environment

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3.e.f

Design and function of networking hardware and topology, including wired and wireless network router types, switches, hubs, wireless transfer systems, and client-server relationships

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3.e.g

Functions of operating systems, including mobile, open source, and proprietary systems

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3.e.h

Current and future impacts of evolving web standards and cloud-based technologies

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3.e.i

Design for the web

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3.e.j

Strategies for curating and managing personal digital content, including management, personalization, organization, maintenance, contribution, creation, and publishing of digital content

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3.e.k

Relationships between technology and social change

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3.e.l

Strategies to manage and maintain personal learning networks, including content consumption and creation

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3.e.m

Keyboarding techniques

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3.f

Media Arts

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3.f.a

Digital and non-digital media technologies, their distinguishing characteristics and uses

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3.f.b

Techniques for organizing ideas to structure information and story through media conventions

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3.f.c

Media production skills

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3.f.d

Standards-compliant technology

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3.f.e

Ethical, moral, and legal considerations and regulatory issues

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3.f.f

Technical and symbolic elements that can be used in storytelling

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3.f.g

Specific features and purposes of media artworks from the present and the past to explore viewpoints, including those of First Peoples

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3.f.h

Specific purposes of media use in the social advocacy of First Peoples in Canada

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3.f.i

Influences of digital media in society

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3.g

Metalwork

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3.g.a

Basic metallurgy

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3.g.b

Range of uses of metalwork

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3.g.c

Welding

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3.g.d

Fabrication techniques and processes using hand tools and stationary equipment

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3.g.e

Foundry processes, including creating patterns and moulds, and casting

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3.g.f

Recycling and repurposing of materials

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3.h

Power Technology

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3.h.a

Energy transmission and applications

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3.h.b

Efficiency, including energy loss in the form of thermal energy

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3.h.c

Thermodynamics

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3.h.d

Types of fuels and methods of converting fuels to mechanical energy

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3.h.e

Alternative energy sources

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3.h.f

Small engine systems

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3.h.g

Mechanical measurement devices

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3.h.h

Power technology hand tools

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3.h.i

Effects of forces on devices

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3.h.j

Manuals as information sources

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3.i

Textiles

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3.i.a

Natural and manufactured fibres, including their origins, characteristics, uses, and care

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3.i.b

Strategies for using and modifying simple patterns

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3.i.c

Elements of design used in the design of a textile item

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3.i.d

Social factors that influence textile choices and the impact of those choices on local communities

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3.i.e

Role of textiles in First Peoples cultures

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3.j

Woodwork

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3.j.a

Importance of woodwork in historical and cultural contexts, locally and throughout Canada

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3.j.b

Identification, characteristics, properties, and uses of wood from various tree species

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3.j.c

Techniques for adjusting plans and drawings

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3.j.d

Woodworking techniques and traditional and non-traditional joinery using a variety of tools and equipment, including stationary power equipment

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3.j.e

The relationship between First Peoples culturally modified trees and the sustainable use of wood

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3.j.f

Issues in the sustainable use of wood

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