Grade 8 Technology Applications BC Learning Standards

205 standards - British Columbia BC Learning Standards

These are the official Grade 8 Technology Applications British Columbia BC Learning Standards — the exact codes and student expectations grade 8 teachers are required to teach and FSA assesses. Browse every standard below, then generate a print-ready, standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

self-monitors personal goals and diagnoses deficiencies of digital competence required for reaching these goals

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adapts smoothly to new technology, and learns how to use them, and integrates them into his/her environment

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earns how to work with any new digital technology by trying it out, and using its internal guidance and help

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uses ICT resources to safely expand his/her own knowledge and connect to the world

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Learning About And With Digital Technologies

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uses different ICT in a way that helps to achieve certain results more quickly, or more easily, or to achieve better results

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arranges and develop his/her personal working environment as an effective and reliable system.

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Seamless Use Demonstrating Self-Efficacy

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knows the range of things that can be done using ICT/Internet

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understands the potential of digital devices and resources for her/his schoolwork

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selects and uses applications effectively and productively (e.g. chooses the most appropriate technologies according to the task)

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Informed Decision Making

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participates in society through online engagement in democratic actions (e.g. lobbying, petitions, parliament)

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searches, collects, process, evaluates, shares, and stores data and information using various devices, applications, or cloud services

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is able to download and access different information types from the Internet

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Use in Everyday Life

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can solve programmatic problems by decomposing them into smaller parts

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can design, write and debug programs that accomplish specific goals, such as controlling or simulating physical systems

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possesses general computer skills (typing, using computers, launching a new program)

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knows about the existence of various operating systems and understands the differences between them.

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General Knowledge And Functional Skills

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Technology Operations and Concepts

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communicates through ICT (e.g. email, instant messaging, video conferencing)

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contributes to project teams to produce original works or solve problems

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communicates information and ideas effectively to multiple audiences using a variety of media and formats

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interacts, collaborates, co-constructs content, and publishes with peers, experts, or others employing a variety of digital environments and media

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Technology Mediated Communication And Collaboration

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Communication and Collaboration

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is aware of environmental issues related to the use of digital technologies

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understands the role of ICT in everyday life, in social life and at work

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Understanding And Awareness of the Role of ICT in Society

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exhibits a positive attitude towards learning about emerging digital technologies

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manages the potentially distracting aspects of working digitally

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has a general level of confidence to experiment with new technologies, but also to reject inappropriate technologies

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assesses and reduces/avoids technology related threats to his/her health

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has a positive, but realistic attitude towards the benefits and risks associated with information technologies

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exhibits a positive attitude toward using technology that supports collaboration, learning, and productivity

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Balanced Attitude Towards Technology

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considers legal and ethical principles of use and publication of information

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Legal And Ethical Aspects

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understands copyright and licence rules, fair use, and the rights he/she has as a creator

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Creative Credit And Copyright

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is aware of the gender stereotypes that exist in video games, virtual worlds and elsewhere on the Internet

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understands that presenting themselves in different ways online carries both benefits and risks

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is aware of his/her media habits and the array of media he/she uses on a weekly basis, and the role of digital media in his/her life

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Self-image And Identity

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understands his/her responsibility to protect the privacy of others when posting information about them online

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understands that everything they or anyone else posts about them online becomes part of a public online presence known as a digital footprint

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understands the benefits of sharing information online and the potential risks of sharing inappropriate information

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is aware that he/she has a digital footprint and that this information can be searched, copied, and passed on, and that he/she can take some control based on what he/she posts online

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Digital Footprint And Reputation

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understands the difference between being a passive bystander and an active intervener in cyberbullying situations

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distinguishes good-natured teasing from cyberbullying

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Cyberbullying

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is aware of the benefits of online communication and able to handle situations of online behaviour that may make him or her uncomfortable

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Relationships And Communication

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knows strategies for guarding against identity theft and scams that try to access his/her private information online

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Privacy And Security

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acknowledges the benefits of online talk and messaging, but knows how to handle situations or online behavior which may make them feel uncomfortable

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Internet Safety

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Digital Citizenship

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uses digital technology to identify trends and forecast possibilities

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uses digital models and simulations to explore complex systems and issues

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uses a variety of digital media (text, images, audio, and movie) to express him/herself creatively

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Specialized And Advanced Skills for Creative Expression

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Creativity and Innovation

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creates knowledge representations (e.g. mind maps, diagrams) using digital media

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uses digital technology to plan and manage activities to develop a solution or complete a project

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uses digital technology to identify and define authentic problems and significant questions for investigation

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Specialized And Advanced Skills For Learning

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Critical Thinking, Problem Solving, and Decision Making

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gathers relevant digital information, e.g. other users' experiences, and assesses the quality of goods based on that information

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compares, contrasts, and synthesizes information from diverse sources (triangulates information) before it is used in a knowledge-making process

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Information Processing And Management

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understands that to conduct effective and efficient online searches, he/she must use a variety of searching strategies

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evaluates and selects information sources and digital tools based on the appropriateness to specific tasks

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understands that anyone can publish on the Web, so not all sites are equally trustworthy

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Information Literacy

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Research and Information Literacy

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Digital Literacy Framework Grade 8

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1

Big Ideas

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1.a

Design can be responsive to identified needs

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1.b

Complex tasks require the acquisition of additional skills

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1.c

Complex tasks may require multiple tools and technologies

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2

Applied Design

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2.a

Understanding context

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2.a.a

Empathize with potential users to find issues and uncover needs and potential design opportunities

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2.b

Defining

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2.b.a

Choose a design opportunity

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2.b.b

Identify key features or potential users and their requirements

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2.b.c

Identify criteria for success and any constraints

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2.c

Ideating

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2.c.a

Generate potential ideas and add to others' ideas

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2.c.b

Screen ideas against criteria and constraints

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2.c.c

Evaluate personal, social, and environmental impacts and ethical considerations

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2.c.d

Choose an idea to pursue

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2.d

Prototyping

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2.d.a

Identify and use sources of information

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2.d.b

Develop a plan that identifies key stages and resources

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2.d.c

Explore and test a variety of materials for effective use

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2.d.d

Construct a first version of the product or a prototype, as appropriate, making changes to tools, materials, and procedures as needed

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2.d.e

Record iterations of prototyping

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2.e

Testing

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2.e.a

Test the first version of the product or the prototype

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2.e.b

Gather peer and/or user and/or expert feedback and inspiration

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2.e.c

Make changes, troubleshoot, and test again

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2.f

Making

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2.f.a

Identify and use appropriate tools, technologies, and materials for production

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2.f.b

Make a plan for production that includes key stages, and carry it out, making changes as needed

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2.f.c

Use materials in ways that minimize waste

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2.g

Sharing

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2.g.a

Decide on how and with whom to share their product

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2.g.b

Demonstrate their product and describe their process, using appropriate terminology and providing reasons for their selected solution and modifications

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2.g.c

Evaluate their product against their criteria and explain how it contributes to the individual, family, community, and/or environment

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2.g.d

Reflect on their design thinking and processes, and evaluate their ability to work effectively both as individuals and collaboratively in a group, including their ability to share and maintain an efficient co-operative work space

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2.g.e

Identify new design issues

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2.h

Applied Skills

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2.h.a

Demonstrate an awareness of precautionary and emergency safety procedures in both physical and digital environments

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2.h.b

Identify and evaluate the skills and skill levels needed, individually or as a group, in relation to a specific task, and develop them as needed

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2.h.c

Select, and as needed learn about, appropriate tools and technologies to extend their capability to complete a task

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2.h.d

Identify the personal, social, and environmental impacts, including unintended negative consequences, of the choices they make about technology use

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2.h.e

Identify how the land, natural resources, and culture influence the development and use of tools and technologies

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3

Content

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3.a

Computational Thinking

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3.a.a

Software programs as specific and sequential instructions with algorithms that can be reliably repeated by others

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3.a.b

Debugging algorithms and programs by breaking problems down into aseries of sub-problems

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3.a.c

Binary number system (1s and 0s) to represent data

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3.a.d

Programming languages, including visual programming in relation to text-based programming and programming modular components

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3.b

Computers and Communications Devices

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3.b.a

Design and function of digital infrastructures, from personal communication systems to wide area networks and the Internet of Things

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3.b.b

Social, cultural, and economic impact of mobile devices

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3.b.c

Systems for information transfer and communication, including videos, blogs, podcasts, and social media

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3.b.d

Keyboarding techniques

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3.c

Digital Literacy

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3.c.a

Elements of digital citizenship

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3.c.b

Ethical and legal implications of current and future technologies

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3.c.c

Strategies for curating personal digital content, including management, personalization, organization, and maintenance of digital content; e-mail management; and workflow

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3.c.d

Search techniques, how search results are selected and ranked, and criteria for evaluating search results

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3.c.e

Strategies to engage with personal learning networks

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3.d

Drafting

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3.d.a

Manual and computer-aided drafting techniques

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3.d.b

Elements of technical plans and drawings

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3.d.c

Advantages of using vector files

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3.d.d

Virtual creation using CAD

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3.e

Entrepreneurship and Marketing

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3.e.a

Characteristics of entrepreneurial activity

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3.e.b

Characteristics of social entrepreneurship in First Nations communities

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3.e.c

Development of a product or service, including its features and benefits

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3.e.c

Recognition of a market need and identification of target market

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3.e.e

Forms of advertising and marketing that can influence a potential customer or buyer

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3.e.f

Differences between consumer wants and needs

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3.e.g

Role of money management in financing an idea or developing a product

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3.f

Food Studies

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3.f.a

Cross-contamination, including prevention and management

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3.f.b

Food preparation practices, including elements of a recipe, techniques, and equipment

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3.f.c

Effects of removing or substituting ingredients, including nutritional profile, food quality, taste

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3.f.d

Social factors that affect food choices, including eating practices

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3.f.e

Variety of eating practices

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3.f.f

Local food systems

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3.f.g

First Peoples food use and how that use has changed over time

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3.g

Media Arts

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3.g.a

Digital and non-digital media technologies, their distinguishing characteristics, and their uses, including layout and design, graphics and images, and video production techniques for using images, sounds, and text to represent characterizations and points of view of people, including themselves, as well as settings and ideas

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3.g.b

Story principles and genre conventions

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3.g.c

Media technologies and techniques to shape space, time, movement, and lighting within images, sounds, and text for specific purposes

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3.g.d

Processes for manipulating and testing digital media data

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3.g.e

Issues in ethical media practices, including cultural appropriation, moral copyright, reproduction, and privacy

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3.g.f

Elements of media arts used to communicate meaning

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3.g.g

Influences of digital media, including on communication and self-expression

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3.h

Metalwork

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3.h.a

Characteristics and uses of ferrous and non-ferrous metals

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3.h.b

Metal fastening techniques, including basic welding and fabrication practices

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3.h.c

Metalworking techniques and processes using hand tools and power equipment

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3.h.d

Elements of plans and drawings

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3.h.e

Reclamation and repurposing of metals

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3.i

Woodwork

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3.i

Power Technology

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3.i.a

Historical and current contexts of woodworking

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3.i.a

Uses of power technology

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3.i.b

Identification, characteristics, and properties of a variety of woods, both manufactured and natural

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3.i.b

Renewable and non-renewable sources of energy

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3.i.c

Elements of plans and drawings

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3.i.c

Conversion and transmission of energy

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3.i.d

Woodworking techniques

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3.i.d

Kinetic and potential energy

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3.i.e

Traditional and non-traditional joinery using hand tools and power equipment

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3.i.e

Effect of mass and inertia on speed and distance

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3.i.f

Options for reuse of wood and wood products

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3.i.f

Role of aerodynamics

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3.i.g

Effects of forces on devices

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3.j

Robotics

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3.j.a

Uses of robotics in local contexts

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3.j.b

Types of sensors

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3.j.c

User and autonomous control systems

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3.j.d

Uses and applications of end effectors

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3.j.e

Movement- and sensor-based responses

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3.j.f

Program flow

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3.j.g

Interpretation and use of schematics for assembling circuits

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3.j.h

Identification and applications of components

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3.j.i

Various platforms for robotics programming

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3.k

Textiles

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3.k.a

Sources of textile materials

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3.k.b

Hand and machine construction techniques for producing and/or repairing textile items

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3.k.c

Basic components of patterns and instructions

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3.k.d

Colour as an element of design

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3.k.e

Personal factors that influence textile choices, including culture and selfexpression, and the impact of those choices on individual and cultural identity

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