Grade 7 Technology Applications BC Learning Standards

188 standards - British Columbia BC Learning Standards

These are the official Grade 7 Technology Applications British Columbia BC Learning Standards — the exact codes and student expectations grade 7 teachers are required to teach and FSA assesses. Browse every standard below, then generate a print-ready, standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

self-monitors personal goals and diagnoses deficiencies of digital competence required for reaching these goals

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adapts smoothly to new technology, and learns how to use them, and integrates them into his/her environment

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earns how to work with any new digital technology by trying it out, and using its internal guidance and help

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uses ICT resources to safely expand his/her own knowledge and connect to the world

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Learning About And With Digital Technologies

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uses different ICT in a way that helps to achieve certain results more quickly, or more easily, or to achieve better results

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arranges and develop his/her personal working environment as an effective and reliable system.

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Seamless Use Demonstrating Self-Efficacy

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knows the range of things that can be done using ICT/Internet

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understands the potential of digital devices and resources for her/his schoolwork

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selects and uses applications effectively and productively (e.g. chooses the most appropriate technologies according to the task)

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Informed Decision Making

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participates in society through online engagement in democratic actions (e.g. lobbying, petitions, parliament)

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searches, collects, process, evaluates, shares, and stores data and information using various devices, applications, or cloud services

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is able to download and access different information types from the Internet

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Use in Everyday Life

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can solve programmatic problems by decomposing them into smaller parts

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can design, write and debug programs that accomplish specific goals, such as controlling or simulating physical systems

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possesses general computer skills (typing, using computers, launching a new program)

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knows about the existence of various operating systems and understands the differences between them.

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General Knowledge And Functional Skills

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Technology Operations and Concepts

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communicates through ICT (e.g. email, instant messaging, video conferencing)

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contributes to project teams to produce original works or solve problems

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communicates information and ideas effectively to multiple audiences using a variety of media and formats

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interacts, collaborates, co-constructs content, and publishes with peers, experts, or others employing a variety of digital environments and media

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Technology Mediated Communication And Collaboration

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Communication and Collaboration

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is aware of environmental issues related to the use of digital technologies

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understands the role of ICT in everyday life, in social life and at work

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Understanding And Awareness of the Role of ICT in Society

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exhibits a positive attitude towards learning about emerging digital technologies

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manages the potentially distracting aspects of working digitally

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has a general level of confidence to experiment with new technologies, but also to reject inappropriate technologies

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assesses and reduces/avoids technology related threats to his/her health

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has a positive, but realistic attitude towards the benefits and risks associated with information technologies

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exhibits a positive attitude toward using technology that supports collaboration, learning, and productivity

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Balanced Attitude Towards Technology

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considers legal and ethical principles of use and publication of information

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Legal And Ethical Aspects

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understands copyright and licence rules, fair use, and the rights he/she has as a creator

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Creative Credit And Copyright

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is aware of the gender stereotypes that exist in video games, virtual worlds and elsewhere on the Internet

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understands that presenting themselves in different ways online carries both benefits and risks

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is aware of his/her media habits and the array of media he/she uses on a weekly basis, and the role of digital media in his/her life

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Self-image And Identity

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understands his/her responsibility to protect the privacy of others when posting information about them online

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understands that everything they or anyone else posts about them online becomes part of a public online presence known as a digital footprint

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understands the benefits of sharing information online and the potential risks of sharing inappropriate information

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is aware that he/she has a digital footprint and that this information can be searched, copied, and passed on, and that he/she can take some control based on what he/she posts online

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Digital Footprint And Reputation

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understands the difference between being a passive bystander and an active intervener in cyberbullying situations

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distinguishes good-natured teasing from cyberbullying

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Cyberbullying

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is aware of the benefits of online communication and able to handle situations of online behaviour that may make him or her uncomfortable

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Relationships And Communication

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knows strategies for guarding against identity theft and scams that try to access his/her private information online

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Privacy And Security

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acknowledges the benefits of online talk and messaging, but knows how to handle situations or online behavior which may make them feel uncomfortable

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Internet Safety

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Digital Citizenship

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uses digital technology to identify trends and forecast possibilities

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uses digital models and simulations to explore complex systems and issues

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uses a variety of digital media (text, images, audio, and movie) to express him/herself creatively

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Specialized And Advanced Skills for Creative Expression

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Creativity and Innovation

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creates knowledge representations (e.g. mind maps, diagrams) using digital media

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uses digital technology to plan and manage activities to develop a solution or complete a project

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uses digital technology to identify and define authentic problems and significant questions for investigation

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Specialized And Advanced Skills For Learning

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Critical Thinking, Problem Solving, and Decision Making

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gathers relevant digital information, e.g. other users' experiences, and assesses the quality of goods based on that information

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compares, contrasts, and synthesizes information from diverse sources (triangulates information) before it is used in a knowledge-making process

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Information Processing And Management

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understands that to conduct effective and efficient online searches, he/she must use a variety of searching strategies

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evaluates and selects information sources and digital tools based on the appropriateness to specific tasks

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understands that anyone can publish on the Web, so not all sites are equally trustworthy

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Information Literacy

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Research and Information Literacy

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Digital Literacy Framework Grade 7

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Content

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1

Big Ideas

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10

Entrepreneurship and Marketing

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11

Food Studies

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12

Media Arts

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13

Metalwork

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14

Power Technology

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15

Robotics

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16

Textiles

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17

Woodwork

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2

Curricular Competency

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3

Applied Design

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4

Applied Skills

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5

Applied Technologies

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6

Computational Thinking

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7

Computers and Communications Devices

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8

Digital Literacy

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9

Drafting

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A

Applied Design, Skills, and Technologies

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a

ways in which wood is used in local cultural and economic contexts

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a

range of uses of textiles

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a

a robot is a machine capable of carrying out a complex series of actions automatically

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a

power is the rate at which energy is transformed

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a

characteristics and uses of metals

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a

digital and non-digital media, and their distinguishing characteristics and uses

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a

basic food handling and simple preparation techniques and equipment

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a

role of entrepreneurship in designing and making products and services

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a

technical drawing, including sketching techniques and manual drafting techniques

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a

Internet safety

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a

computer system architecture, including hardware and software, network infrastructure (local), intranet/Internet, and personal communication devices

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a

simple algorithms that reflect computational thinking

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a

Select, and as needed learn about, appropriate tools and technologies to extend their capability to complete a task

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a

Demonstrate an awareness of precautionary and emergency safety procedures in both physical and digital environments

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a

Decide on how and with whom to share their product

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a

Identify and use appropriate tools, technologies, and materials for production

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a

Test the first version of the product or the prototype

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a

Identify and use sources of information

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a

Generate potential ideas and add to others ideas

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a

Choose a design opportunity

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a

Empathize with potential users to find issues and uncover needs and potential design opportunities

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a

Understanding context

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a

Design can be responsive to identified needs.

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b

characteristics of wood as a material

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b

variety of textile materials

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b

uses of robotics

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b

forms of energy

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b

metalworking techniques and processes using hand tools

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b

techniques for using images, sounds, and text to communicate information, settings, ideas, and story structure

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b

factors in ingredient use, including balanced eating/nutrition, function, and dietary restrictions

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b

market niche

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b

elements of plans and drawings

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b

digital self-image, citizenship, relationships, and communication

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b

strategies for identifying and troubleshooting simple hardware and software problems

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b

visual representations of problems and data

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b

Identify the personal, social, and environmental impacts, including unintended negative consequences, of the choices they make about technology use

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b

Identify and evaluate the skills and skill levels needed, individually or as a group, in relation to a specific task, and develop them as needed

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b

Demonstrate their product and describe their process, using appropriate terminology and providing reasons for their selected solution and modifications

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b

Make a plan for production that includes key stages, and carry it out, making changes as needed

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b

Gather peer and/or user and/or expert feedback and inspiration

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b

Develop a plan that identifies key stages and resources

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b

Screen ideas against criteria and constraints

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b

Identify key features or potential users and their requirements

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b

Defining

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b

Complex tasks require the acquisition of additional skills.

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c

woodworking techniques and basic joinery using hand tools

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c

hand construction techniques for producing and/or repairing textile items

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c

main components of robots: sensors, control systems, and effectors

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c

energy is conserved

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c

metals as a non-renewable resource

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c

media technologies and techniques to capture, edit, and manipulate images, sounds, and text for specific purposes

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c

factors that influence food choices, including cost, availability, and family and cultural influences

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c

branding of products, services, institutions, or places

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c

simple computer-aided drafting programs

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c

legal and ethical considerations, including creative credit and copyright, and cyberbullying

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c

function of input and output devices, including 3D printing and adaptive technologies for those with special needs

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c

evolution of programming languages

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c

Identify how the land, natural resources, and culture influence the development and use of tools and technologies

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c

Evaluate their product against their criteria and explain how it contributes to the individual, family, community, and/or environment

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c

Use materials in ways that minimize waste

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c

Make changes, troubleshoot, and test again

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c

Explore and test a variety of materials for effective use

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c

Evaluate personal, social, and environmental impacts and ethical considerations

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c

Ideating

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c

Identify criteria for success and any constraints

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c

Complex tasks may require multiple tools and technologies

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d

consumer concerns that influence textile choices, including availability, cost, function (e.g., waterproof), and textile care

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d

various ways that objects can move

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d

devices that transform energy

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d

influences of digital media for the purpose of communication and self-expression

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d

pricing product/service, including decision to seek profit or break even

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d

methods for personal media management

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d

ergonomics in use of computers and computing devices

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d

visual programming

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d

Reflect on their design thinking and processes, and evaluate their ability to work effectively both as individuals and collaboratively in a group, including their ability to share and maintain an efficient co-operative work space

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d

Construct a first version of the product or a prototype, as appropriate, making changes to tools, materials, and procedures as needed

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d

Prototyping

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d

Choose an idea to pursue

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e

programming and logic for robotics components

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e

role of basic financial record-keeping and budgeting

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e

search techniques, how search results are selected and ranked, and criteria for evaluating search results

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e

effective and efficient keyboarding techniques

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e

Identify new design issues

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e

Testing

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e

Record iterations of prototyping

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f

various platforms for robotics

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f

strategies to identify personal learning networks

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f

Making

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g

Sharing

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