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Grade 4 Technology Applications BC Learning Standards

94 standards - BC Learning Standards

These are the official Grade 4 Technology Applications BC Learning Standards — the exact codes and student expectations grade 4 teachers are required to teach and FSA assesses. Browse every standard below, then generate a print-ready, standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

N-124KX

knows strategies to increase the accuracy of his/her keyword searches and is able to make inferences about the effectiveness of the strategies

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N-13S0E

communicates and collaborates with others in accordance with codes of conduct appropriate to the context

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N-18CRF

Balanced Attitude Towards Technology

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N-18MXP

Creativity and Innovation Students demonstrate creat

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N-1CPXM

understands the difference between hardware and software and how they work together

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N-1CVCQ

understands that children's websites must protect their private information and how to identify these secure sites by looking for their privacy policies and privacy seals of approval

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N-1ECA7

Creative Credit And Copyright

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N-1EPQ7

determines criteria for rating informational websites and apply them to an assigned site and understands that all websites are not equally good sources of information

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N-1F3AF

understands and interprets data, and reports results

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N-1F8CP

Self-image And Identity

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N-1GRJE

judges the validity of content found on the Internet, how to find appropriate material, and what sources can be trusted

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N-1H0C4

knows what spam is, the forms it takes, and can identify strategies for dealing with it

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N-1H3S3

Relationships And Communication

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N-1HFJU

understands that the digital environment can make things better or worse depending on how we use it

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N-1HGGT

uses digital media to learn and develop

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N-1KB0B

understands not to reveal private information to a person they know only online.

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N-1LEOZ

can design, write, and debug simple computer programs

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N-1MKID

knows how to create secure passwords in order to protect their private information and accounts online

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N-1NHUX

Information Processing And Management

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N-1Q4DN

collects and analyzes data to identify solutions and/or make informed decisions

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N-1QRVO

uses a digital environment for lifelong learning (formal or informal)

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N-1RM5Q

General Knowledge And Functional Skills

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N-1T57B

develops cultural understanding and global awareness by engaging with learners of other cultures

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N-1TZD2

Information Literacy

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N-1XYC0

collaborates with others to outline common expectations in order to build a strong digital citizenship community

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N-20267

Research and Information Literacy

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N-2PNCL

Privacy And Security

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N-2R859

understands how the media can play a powerful role in shaping our ideas about girls and boys

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N-2XYMQ

Technology Mediated Communication And Collaboration

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N-3OF8B

Technology Operations and Concepts

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N-7YK9E

understands what it means to be responsible to and respectful of his/her offline and online communities as a way to learn how to be a good digital citizen

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N-A5QH4

is able to build meaningful knowledge through interaction with digitally available resources

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N-A9HT4

understands that he/she should stay safe online by choosing websites that are good for him/her to visit, and avoids sites that are not appropriate for him/her

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N-B7G37

understands that he/she may get online messages from other kids that can make him/her feel angry, hurt, sad, or fearful

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N-CAY8W

Learning About And With Digital Technologies

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N-CLIX4

Legal And Ethical Aspects

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N-G4LHK

Digital Literacy Framework Grade 4

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N-G7KAR

applies existing knowledge to generate new ideas, products, or processes using digital technology

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N-GR5SN

Specialized And Advanced Skills For Learning

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N-H60CD

Use in Everyday Life

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N-HDVVZ

uses basic applications to edit and create content (text, numeric, images)

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N-IIRJD

uses a variety of digital media (text, images, audio, and movie) to express him/herself creatively

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N-KSSOJ

understands that anyone can publish on the Web, so not all sites are equally trustworthy

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N-L82FB

Communication and Collaboration

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N-MK5KN

Critical Thinking, Problem Solving, and Decision Making

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N-MYLHK

is aware that photographic images can be digitally manipulated for positive purposes or to mislead us, and can distort of our perceptions of beauty and health

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N-N8MQD

Cyberbullying

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N-O9B8B

Digital Citizenship

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N-PCEGO

understands the concept of plagiarism, and when and how it is okay to use the work of others

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N-PIL7D

Specialized And Advanced Skills for Creative Expression

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N-V3ZXV

Internet Safety

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N-WHX7D

creates original digital works as a means of personal or group expression

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N-X7A1Q

understands how it feels to be cyberbullied, how cyberbullying is similar to or different than in-person bullying, and strategies for handling cyberbullying when it arises

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N-YNDW0

understands the different parts and components of a computer and/or other digital devices and can solve problems by decomposing them into smaller parts

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N-YTBJX

understands the importance of citing all sources when they do research and is able to write bibliographical citations for online sources

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N-ZYEIP

demonstrates responsibility and respectfulness in his/her online communications and communities.

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1

Big Ideas

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2

Applied Design

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3

Applied Skills

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4

Applied Technologies

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a

Use familiar tools and technologies to extend their capabilities when completing a task

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a

Use materials, tools, and technologies in a safe manner, and with an awareness of the safety of others, in both physical and digital environments

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a

Decide on how and with whom to share their product

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a

Construct the final product, incorporating planned changes

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a

Test the product

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a

Outline a general plan, identifying tools and materials

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a

Generate potential ideas and add to others' ideas

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a

Choose tools and materials

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a

Gather information about or from potential users

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a

Understanding context

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a

Designs can be improved with prototyping and testing

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b

Choose appropriate technologies to use for specific tasks

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b

Identify the skills required for a task and develop those skills as needed

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b

Demonstrate their product and describe their process

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b

Gather peer feedback and inspiration

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b

Construct a first version of the product, making changes to tools, materials, and procedures as needed

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b

Screen ideas against the objective and constraints

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b

Identify key features or user requirements

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b

Defining

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b

Skills are developed through practice, effort, and action

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c

Demonstrate a willingness to learn new technologies as needed

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c

Determine whether their product meets the objective and contributes to the individual, family, community, and/or environment

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c

Make changes and test again, repeating until satisfied with the product

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c

Record iterations of prototyping

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c

Choose an idea to pursue

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c

Ideating

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c

Identify the main objective for the design and any constraints

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c

The choice of technology and tools depends on the task

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d

Reflect on their design thinking and processes, and their ability to work effectively both as individuals and collaboratively in a group, including their ability to share and maintain a co-operative work space

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d

Prototyping

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e

Identify new design issues

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e

Testing

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f

Making

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g

Sharing

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