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Grade 3 Technology Applications BC Learning Standards

80 standards - BC Learning Standards

These are the official Grade 3 Technology Applications BC Learning Standards — the exact codes and student expectations grade 3 teachers are required to teach and FSA assesses. Browse every standard below, then generate a print-ready, standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

N-12RPE

applies existing knowledge to generate new ideas, products, or processes using digital technology

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N-141GQ

creates original digital works as a means of personal or group expression

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N-14PTK

understands how it feels to be cyberbullied, how cyberbullying is similar to or different than in-person bullying, and strategies for handling cyberbullying when it arises

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N-14ULK

Self-image And Identity

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N-15892

Technology Operations and Concepts

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N-15OJG

can design, write, and debug simple computer programs

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N-16DVN

Internet Safety

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N-16G5U

General Knowledge And Functional Skills

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N-16GRC

Legal And Ethical Aspects

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N-16PP0

Information Literacy

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N-16USP

understands how the media can play a powerful role in shaping our ideas about girls and boys

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N-1B1QB

communicates and collaborates with others in accordance with codes of conduct appropriate to the context

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N-1BRBH

Specialized And Advanced Skills for Creative Expression

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N-1BU9W

Information Processing And Management

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N-1CIDY

knows strategies to increase the accuracy of his/her keyword searches and is able to make inferences about the effectiveness of the strategies

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N-1CKBB

Creativity and Innovation Students demonstrate creat

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N-1EQ2Z

Relationships And Communication

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N-1HJ1D

uses digital media to learn and develop

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N-1K0TF

understands that he/she should stay safe online by choosing websites that are good for him/her to visit, and avoids sites that are not appropriate for him/her

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N-1OZ41

understands that he/she may get online messages from other kids that can make him/her feel angry, hurt, sad, or fearful

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N-1PS3Z

Creative Credit And Copyright

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N-1Q82X

is able to build meaningful knowledge through interaction with digitally available resources

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N-1QFQM

Digital Literacy Framework Grade 3

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N-1QME0

determines criteria for rating informational websites and apply them to an assigned site and understands that all websites are not equally good sources of information

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N-1TOAI

Communication and Collaboration

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N-1VP64

understands that anyone can publish on the Web, so not all sites are equally trustworthy

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N-1WKPH

collaborates with others to outline common expectations in order to build a strong digital citizenship community

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N-1WR2D

understands that children�s websites must protect their private information and how to identify these secure sites by looking for their privacy policies and privacy seals of approval

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N-409SI

knows how to create secure passwords in order to protect their private information and accounts online

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N-487ZP

uses a digital environment for lifelong learning (formal or informal)

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N-4EVKO

judges the validity of content found on the Internet, how to find appropriate material, and what sources can be trusted

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N-4RXUB

Balanced Attitude Towards Technology

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N-82R6O

understands that the digital environment can make things better or worse depending on how we use it

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N-8PYL6

understands the concept of plagiarism, and when and how it is okay to use the work of others

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N-AFY3G

understands the different parts and components of a computer and/or other digital devices and can solve problems by decomposing them into smaller parts

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N-BD6E1

Digital Citizenship

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N-BE332

knows what spam is, the forms it takes, and can identify strategies for dealing with it

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N-EZKF5

Critical Thinking, Problem Solving, and Decision Making

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N-IV2KU

uses a variety of digital media (text, images, audio, and movie) to express him/herself creatively

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N-JOQ2G

understands the difference between hardware and software and how they work together

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N-LJ1RI

Specialized And Advanced Skills For Learning

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N-NFI6E

collects and analyzes data to identify solutions and/or make informed decisions

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N-S5KSV

understands not to reveal private information to a person they know only online.

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N-S9P6I

understands and interprets data, and reports results

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N-SEOYQ

understands what it means to be responsible to and respectful of his/her offline and online communities as a way to learn how to be a good digital citizen

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N-T6SLL

Research and Information Literacy

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N-VCNI9

Privacy And Security

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N-VDRKK

is aware that photographic images can be digitally manipulated for positive purposes or to mislead us, and can distort of our perceptions of beauty and health

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N-W08BZ

demonstrates responsibility and respectfulness in his/her online communications and communities.

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N-WAK75

understands the importance of citing all sources when they do research and is able to write bibliographical citations for online sources

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N-WKPIW

Learning About And With Digital Technologies

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N-XLQEW

Cyberbullying

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N-ZOY76

uses basic applications to edit and create content (text, numeric, images)

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N-ZQHU0

develops cultural understanding and global awareness by engaging with learners of other cultures

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N-ZR9F3

Technology Mediated Communication And Collaboration

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N-ZUDGC

Use in Everyday Life

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1

Big Ideas

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2

Applied Design

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3

Applied Skills

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4

Applied Technologies

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a

Explore the use of simple, available tools and technologies to extend their capabilities

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a

Use materials, tools, and technologies in a safe manner in both physical and digital environments

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a

Decide on how and with whom to share their product

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a

Choose tools and materials

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a

Identify needs and opportunities for designing, through exploration

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a

Ideating

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a

Designs grow out of natural curiosity.

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b

Develop their skills and add new ones through play and collaborative work

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b

Demonstrate their product, tell the story of designing and making their product, and explain how their product contributes to the individual, family, community, and/or environment

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b

Make a product using known procedures or through modelling of others

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b

Making

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b

Generate ideas from their experiences and interests

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b

Skills can be developed through play.

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c

Use personal preferences to evaluate the success of their design solutions

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c

Sharing

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c

Use trial and error to make changes, solve problems, or incorporate new ideas from self or others

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c

Add to others' ideas

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c

Technologies are tools that extend human capabilities

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d

Reflect on their ability to work effectively both as individuals and collaboratively in a group

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d

Choose an idea to pursue.

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